
Build and command your own party of Dwarves in a chaotic mix of Auto Battler, Strategy, and RPG. Prepare formations, assign equipment, and decide the fate of up to 10 Beardlings, as you lead the raid party through reckless runs filled with Glory, Death, and Loot!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Build and command your fully customizable army of Dwarves in this medieval fantasy mix of RPGs, roguelikes and auto battlers! Prepare formations, assign roles, and lead your group through dangerous encounters like a raid leader planning the next pull. Decide the fate of up to 10 individual Beardlings as they chase Glory, risk Death, and fight for humongous amounts of Loot!

Your run starts small, with only two poorly equipped Dwarves and limited options. Battle by battle, you expand your group, upgrade gear, and refine your setup - slowly turning a fragile party into a full-fledged legion ready to take on increasingly dangerous encounters!
Every Dwarf can be shaped into a distinct party-member through gear and equipment. Build sturdy frontline tanks to hold the line, deadly damage dealers to tear through enemies with meele combat, or fragile but powerful mages that need protection. Only a well-balanced group will survive once the fight begins.






Battles play out automatically, so the real challenge happens before the fight begins. Choose the right formation and position for your Dwarves as you are preparing for specific enemy threats, often deciding the outcome long before the first blow is struck.

After each battle, you choose how to proceed. Gain experience, invest gold into better equipment, or recruit new Dwarves to strengthen your group. Every choice pushes your run in a different direction, and not every path leads to survival.
Unlock permanent upgrades with Gems and strengthen your company for future runs with completely different playstyles and builds.

As your party grows stronger, enemies become more numerous and more dangerous. Different enemy setups demand different answers. Reinforce your frontline against heavy pressure or disrupt dangerous backline threats before they overwhelm your group, you make the call.
Facing different enemy configurations, adjust your legion's equipment and positions in a timely manner. Increase your frontline defenses if the enemy is launching a lot of assaults. If the enemy has numerous mages, focus on disrupting their backline. Only with correct tactics can you increase your chances of winning.
Simply stacking stats is rarely enough. Learning enemy patterns, adjusting formations, and refining your group composition are key to surviving tougher encounters. Each run teaches you something and rewards those who adapt. Build your group, prepare for the next encounter, accept losses, and push your Dwarves as far as they can go in the pursuit of Glory, Death, and Loot!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 2.7Kreviews | 82% | — | $1.2M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addictive gameplay loop had me happily spending hours trying out new party combinations. I quite enjoy the game and would have happily left a positive review if it wasn't for those ANNOYING ADS FOR SUPPORTER PACK AND ANOTHER GAME ON MENU SCREEN. Ads are huge (at least on steam deck screen, idk how it's shown on pc), ugly and cover way too much of otherwise decent looking menu. Yes, you can click them off, but the eyesore returns next time you decide to open the game. It's pissing me off enough that I'm leaving what is my second review in 11 years on steam. If ads ever get removed I'll change it to a positive review, but for now it stays what it is.
I gave this a good try, I really wanted to like it, I just can't. I like the base idea of it, and the gameplay loop did appeal to me for a bit. The goal is to play a run over a long period of time and slowly build up team through strategic decision making and longform planning. A "good" run will take you far past 50 or 100 victories and requires a lot of micromanagement and thought to reach. But the mechanics always get in the way of it and cause frustration that doesn't need to exist. There's numerous mechanics that are broken, buggy, or underdeveloped, and going into detail about every one of them would take too long for both of us. Some of these features may get fixed in the upcoming patches, and if some of them are I might take down this review or turn it to a rec. But to keep it short, a summary: - Lightning Orcs have effectively infinite range as long as they can see your frontline, leading to your backline unfairly being disintegrated in any fight with Lightning Orcs. This is the easiest problem to patch out, but also the problem that annoys me the most because it makes it nearly impossible to make a consistent strategy reliant on backline damage. - Knockback stalls out games enormously and makes them a bit of a chore, the game needs it to be easier to clean up enemies. - Speed mechanics are similarly broken, it's very hard to actually control how fast your dwarves are and there's barely anything you can do to avoid your backline getting left behind. - The game lets you pick "Formations" that let you change the behavior of your dwarves, but they aren't nearly varied enough to actually help. You can order your dwarves to stick together, but they don't really stop to wait on each other, so your backline still gets left behind and your enemy just gets more time to heal/spam backline disintegrating lightning. - The Metaprogression aspects are annoying, they don't really enhance the game and mean your first runs are kinda just doomed until you get enough gems to fill out the tree and unlock the sets that actually enable you to get past Victory 100. I'm of the opinion that very few games benefit from metaprogression trees at all, and this one is no exception, all it does is pad out the time it takes to play the game. - The game features two different systems, Equipment Sets that give a unique buff when put together, and bonuses given if you have multiple dwarves of the same (or of a really specific) class. Both of these get in the way of the game's customizability and build diversity because it means that some equipment and team layouts just aren't viable because they don't gain a set bonus (or the set bonus exists but just doesn't give you much.) - The 'Growth' system is a bit complicated, and frankly it's really unique, but because of how it interfaces with the Artifact system, it means that your first dwarves each run are doomed to retirement once you get new ones you can more manually control the statspread of. You should just get to assign the points of your dwarves manually, it'd be more time consuming but it's better than having to constantly swap your artifacts around so your Strongest Dwarves don't gain levels without holding an artifact that improves their stats. The current system still requires micromanagement, it's just clunkier and harder to learn with no benefit. Having said all this, the game does have some stuff I like. The way different items and sets are spread between regions makes part of the playstyle learning where the stuff you need is so you can get the exact items you need for success. There's some items and bonuses you can get that are hugely rewarding and makes you very excited to continue runs. While the battles can end up confusing and building your dwarves can be tedious, there's not a lot of games that give me this many units to micromanage and chart out the build of, so it's pretty fun to build your team. The issues I have with the game are the issues you have if you spend 15 hours on it and wanted to spend 100 more but couldn't bring yourself to. If you're looking for a lil autobattler to occasionally throw some time at... you might as well grab this, it IS still in development and I expect it to improve. But I just can't recommend it to the average person right now. (EDIT: fixed some grammar)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, French, Japanese, Korean, Portuguese - Portugal, Spanish - Latin America, Ukrainian +4 more
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is great, I don't know what the negative reviews are talking about... Who cares about the two 'upcoming' items that they have on their initial page, you literally hit 'Start' and it's gone. The game on normal is challenging and deep. Then you get into hardcore mode and its crazy good. For the price, you can't miss this game.
This game promises Dwarves, Glory, Death and Loot. I can confidently say after 20+ hours, this game delivered on all that and then some.
5/10 early game is fun. Gem collection for upgrades is out of control. at least 6 tiers 1 gem for each, takes 4 gems of previous level to make next level and 3 gems to upgrade....totally out of control scaling.They have special units that you need around 70 fights in....can't make them. Spent hours doing everything making sure the dwarf has the right base stats. Literally purchased on with 11 st 10 intel for the scythe. Still would not equip and said I did not have the 10 intel wtf. Game is one of those never finished games. they can't or won't fix it. Getting pretty sick of this from supposed early access games.
cool game and all but kinda mid
Want a roguelike that takes 5 hours for a run? Me neither! Seriously, though. It is fun, and unique (sometime's to it's detriment). My experience tends to be have a good deal of fun (for hours) until some random group of lighting orc annihilates you on 4x speed, ending long runs with a pretty lame way. The time is just too long per run, and too easy to lose against chaff enemies while not paying attention. It's worth a play, but needs some serious tuning imo.
Неплохая игра "позалипать". В целом - игра средняя, я поиграл одну сессию на 3.3 часа, но дальше как-то лень играть, есть гораздо более интересные игры.
No updates in over 4 months, boring and not keeping me interested. If you play one game that's basically the game.
Satisfyingly layered strategy game. Worth your money
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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