
Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 1 → 14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
In Romestead, the dead walk at night and the gods have gone silent. Explore, gather, build, and slowly turn a camp into a working settlement.

Romestead scales in difficulty depending on how many players are in the world. Play solo or multiplayer with up to eight players. Host your own server or connect peer to peer.

Heavy resources are physical objects in the world. Gather rocks, ores, and logs, and carry them one at a time back to your town. Or make a cart train to haul them all at once. An enemy closing in? Chuck a boulder in its face.

Search the world for survivors to recruit as artisans, keep your people happy, and turn your towns into hubs for crafting, farming, and automated production. As you discover more biomes you can build more specialized settlements and even set up trade routes between them.

Make offerings and sacrifices to awaken the gods. Restore their connection to the world, earn their favor, and unlock technologies, buffs, and upgrades that will help you rebuild Rome.

The world of Romestead is procedurally generated and filled with handcrafted places and secrets. Explore unique dungeons filled with enemies and puzzles that reward you with gear, trinkets, citizens and more.

Epic bosses stand between you and a glorious empire. Gather your strength, upgrade your gear, and prepare to face them. Defeat the enemies of Rome and the gods will reward you.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 741 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
God... this game is one of those games where the beautiful pixel graphics do a fantastic job of making a rough experience look far better than it actually is. The art is genuinely great, but it can't hide the fact that this game feels unfinished, clunky, and nowhere near worth its $14 price tag right now. The biggest issue is just how unpolished everything feels. Bugs are everywhere. Objects glitch out, systems don't always work properly, and even basic building actions can become frustrating because clicks don't register consistently. There were times where removing or placing things felt like I was fighting the interface more than actually playing the ♥♥♥♥♥♥ game. Movement and combat aren't much better. Half the challenge comes from getting caught on terrain, awkward pathing, or environmental objects rather than dealing with enemies themselves. Exploration eventually turns into a marathon of running across huge distances, revisiting similar-looking locations, and hoping you stumble into whatever item or quest trigger the game wants next. Progression is also confusing and poorly balanced. You'll unlock research options and buildings long before you can actually use them, while quests often provide little direction on how to continue. The settlement-building side feels surprisingly shallow too. Many systems seem underdeveloped, building options are limited, and what should be a major feature often feels like an afterthought. What frustrates me most is that this game clearly needed more time in the oven. It feels like players are being asked to pay to beta test an unfinished product while dealing with a mountain of bugs and design issues. The phrase "it has potential" gets thrown around a lot, but potential isn't what you're buying—you're buying the game as it exists today. And today, Romestead feels like an early-access project that accidentally wandered into a full release. The pixel art is lovely, but that's not enough to justify the price or the current state of the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Turkish +2 more
Hours played at review time, across 743 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏前期确实不错玩,但玩到火山那里基本没意思了,越玩越无聊
Great concept, implementation, and look. A fun pace of learning the new systems so far.
内容少 更新慢
Игрушка весёлая (в теории), наиграл в неё всего ничего и пока продолжать играть желания нет, а всё из-за того, что при игре с братками, меня постоянно выкидывает с сервера, мол у меня не стабильное подключение, хотя в других прогах и играх всё стабильно
เกมสนุกมาก ระบบต่อสู้ก็ดี บอสไฟท์สนุกและแตกต่างกันดี ต้องดิ้นรนตั้งใจดูสเต็ปและสู้พอสมควรเลย พาร์ทของการสร้างก็เข้าใจง่ายและภาพสวยดีด้วย ชอบการเคลื่อนไหวของตัวละครมันดูพริ้วดีนะ คอนเท้นยังน้อยไปนิด ถ้าอีกซักปีคงยิ่งเล่นเพลินกว่านี้เข้าไปอีก เอาล่ะ เล่นจบคอนเท้นก็ขอดองไว้อีกซัก 2 ปี ค่อยกลับมาเล่นอีกรอบน่าจะเหมือนเกมใหม่เลยแน่ๆเลย
Mesmo em versão demo, o jogo já oferece uma quantidade impressionante de conteúdo. Tenho certeza de que é possível aproveitar pelo menos 60 horas de gameplay com muita diversão. Aos desenvolvedores: continuem com esse projeto! Vocês têm um excelente jogo em mãos, com um enorme potencial e muito espaço para adicionar ainda mais conteúdo no futuro. Parabéns pelo trabalho, e estou ansioso para acompanhar a evolução do jogo!
Valheim and Bellwright had a Roman baby that grew up with Stardew. Honestly surprised I only have 28 hours on this game. Played the demo and enjoyed it so much I bought the game for myself and my partner and played it the moment it released (which was my sisters bday....whoops). It does feel a little easier since the demo, but I've still enjoyed it a lot and am looking forward to the next updates. Automation is good, takes a bit to get there but it is very nice. What blew me away was the decorations in the game, I came across them super late in the game. There's so much thought and effort put in to them and I love it!
it's good, you should try
この手のジャンルが好きな人にはおすすめ 個人的に良かったところ ・このジャンルの楽しさは十分あった(材料とってきて街作って~) ・神々に供物を捧げてアンロックしていくシステム ・住人に仕事を割り振れる ・新たなバイオームが解放されるたびに拠点を作っていく必要がある 不満点 ・洞窟等に潜った時やボスを倒した時のレアドロップがあると嬉しい ・襲撃の時に敵が壁を殴らないので見てるだけで終わる 細かい不満はあるものの全体的に見ると十分楽しめました。(ver0.25.1)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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