
Chess, but you replace your entire army with a royal shotgun. A unique strategy roguelike based on the timeless checkboard classic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Chess, but all your army has gone over to the white side, leaving you with nothing but your royal shotgun and your wounded pride. Carried by your dark folly, you decide it's time to teach those white pieces to fear the Shotgun King.
Every turn, you may either move your king or shoot at enemy pieces, after what you'll need to move again to reload your shotgun. Avoid checkmate and kill the enemy king to complete the floor. After each floor, you may choose between two random combinations of one upgrade for you and one upgrade for the other side. Choose wisely and keep on winning floors and you just may get your kingdom back.
The game features many unlockable cards, 20 ranks of difficulty, over 100 achievements to complete, an endless mode, an arcade-style chase mode, a new charnier mode where you go raiding the kingdom, mod support, and free content updates.
Runs may take ~20 minutes to complete.
Play with mouse and keyboard, or with a game controller.
Plays great on the Steam Deck!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 5.9Kreviews | 92% | — | $1.6M |
| $12.49 | 144ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No mid run saving in a roguelike is such a weird choice and makes even launching the game unfun.
A really fun and enjoyable roguelike game until you want to 100%. A huge chunk of the achievements are pure luck-based, like the builder achievement, which requires three white cards. To make the matter worse, two of them are locked behind another white card, which result in a total of FIVE white cards. To make the matter even worse, this combo is hard, 1. every white piece has additional 1hp 2. rook has another 4hp 3. everything next to rook can only take 2 damages. Even on ranking 1 it is not auto pass and On top of that, there are a few other achievements that need 5 card combo, but these involves both black and white cards so things are not as messy as builder. Yes, we have search and wildcard now, so things are not as bad as early patches (but the card pool has increased as well). Still, this is insane amount of luck involved. I really think that before allowing to post achievements, the devs must grind the achievements themselves, so that they know how annoying they are! ps. Difficulty-wise I have no complaint. Attila is insanely good and after getting used to it, I passed rank 18-20 the first time (although I got lucky and got indelible memory in two of three runs). And guess what? Getting Attila is also luck-based ffs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Korean, Russian, Ukrainian, German, Japanese, Polish, Catalan, Dutch +6 more
| $9.99 |
| 47ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
удобно играть одной рукой. нет, не потому что управление задействует только мышку. я просто дрочу на шахматные фигуры
[h1][b]霰弹枪下的绝地反击[/b][/h1] [h2][b]游戏总评:8/10[/b][/h2] 全成就通关且写了全成就指南贴在测评下面,把国际象棋和霰弹枪这两个八竿子打不着的东西缝合在一起,居然能碰撞出这么惊艳的火花。《Shotgun King: The Final Checkmate》彻底颠覆了我对传统棋类的认知。在这里,你不再是运筹帷幄的统帅,而是一个孤立无援、手持一把双管霰弹枪的悲情黑王。你的目标极其简单粗暴:在一帮满地图追杀你的白棋子眼皮底下,用枪口和弹药杀出一条血路,最终干掉对方的白王。这种反传统的主角设定,从开局就带着一种无厘头又带劲的黑色幽默。 游戏的游玩体验极其上头。每一回合你都需要在移动和射击之间做精密计算,既要考虑走位是否符合传统国际象棋的规则,又要计算喷子的弹道扩散和装填时机。每次轰出一枪时那种巨大的后坐力和清屏的爽快感,把策略战棋生生玩成了硬核动作爽游。配合上丰富的升级卡牌系统,每通过一关都能为主角或白棋挑选各种离谱的词条加成,这种敌我双方都在不断变态的肉鸽构筑,让每一局的战局都充满了变数。 不过,缺点也同样明显。游戏的容错率整体偏低,一旦走错一步或者盲目开枪导致被白棋近身包围,往往就会瞬间崩盘,对于不擅长长远规划的玩家来说挫败感会比较强。此外,随着关卡深入,后期的棋盘密度极高,视觉上容易产生混乱,对局节奏也会变得比较烧脑。 总而言之,《Shotgun King》是一部极具创意且让人欲罢不能的独立精品。它用最离谱的脑洞,赋予了古老国际象棋全新的生命力。如果你喜欢略带硬核的肉鸽策略挑战,这款游戏绝对能让你在棋盘上轰个痛快。 我在STEAM社区写了全成就指南,感兴趣可以看看,点个赞,收藏一下 https://steamcommunity.com/sharedfiles/filedetails/?id=3760277462
anti player rng and weird balance
Wish i could use an actual shotgun in actual chess tournaments
worst rougelike ive ever played. (rng hell)
肉鸽要素并不深,实际上是有数值计算要素的棋类游戏。 需要一定的对国际象棋残局模式的敏感度。即便在最胡的bd下仍然需要预见每一步带来的后果。 非常有创意,很好玩
It was fun. Really fun. But then a feature that showed where enemies could attack was locked behind cheat codes and I can no longer recommend, or play, the game.
u always get garbage cards and die and then u press Alt+F4 because there are better games to waste time on
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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