
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
寻找路线做的不错
잼나요요요오요요오오미
今作がサガシリーズ初見でオリジナル→ベリハ→サラマンシングでプレイ 神ゲーだとは思ったが連携1.5倍アビのせいかベリハは簡単すぎ、ロマンシングは雑魚体力多すぎ&ボス戦でヴォーテクスと全体攻撃が来ないことをお祈りするゲームになってるのがよくないとは思う 連携1.5倍アビを封印したベリハか引継ぎなしオリジナルは無限に味がするしおススメできるいいゲームだと思う
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
女角色可爱,可入队角色多,任务完成顺序可自行选择,部分任务有多解和call back,技能演出爽,角色升级不是简单等级提升,年代跳跃和皇帝继承机制让人耳目一新。缺点就是迷宫没什么设计,没什么剧情(在这部游戏没什么剧情我反而觉得是优点,沉迷战斗ing),通关后再读取存档可以挑战七英雄拿他们的武器和能力好评,七英雄闪悟技能帅!
世界观宏大,机制还是有趣的,喜欢rpg不要错过,缺点就是不能快速战斗。
jrpg中系统最特殊的存在,虽然他有换主角、解锁技能要靠闪悟之类的听起来会很雷的设定。但实际上制作组大概是为了游戏平衡和可玩性花了不少功夫,虽然是外包的重制 但还是让人对沙加这个ip起不小的兴趣
老资历还是你老资历,对于JRPG玩的比较多的人来说这一作确实很爽,而且多周目也很有动力 但是这个游戏剧情几乎等于没有,也存在不少老游戏才有的坑,如果无攻略玩一周目会错过不少东西,对于玩这类游戏比较少的人来说慎买
莫名其妙的年代系统,打过了一章以后强行一过就是大几十年,直接把主控和队友全弄死了,然后换成随便一个路人甲当主控,再把你原本的队友换点细节就说是新人塞到你队里。就是为了这个没什么意义的系统弄得剧情支离破碎的,观感极差。回合制的战斗系统也就是差强人意。总的来说,我觉得这个游戏不行。
추억의 게임을 오랜만에 했음. 난이도도 친절하게 세분화해서 밸런스 잘 잡은듯. 초회차 플레이는 맨땅에 헤딩하면서 하는것도 괜찮지만 2회차부터는 공략을 검색해서 보면서 하는게 좋은듯. 의외로 공략이 좀 필요한 게임임. 로사3 리메도 곧 나오는것 같은데 플레이해볼예정
最后是ns2上通关的,游戏其实没啥剧情,战斗爽,但是简简单单上千年十几代人成功阻止复仇的故事让我通关那段播片哭的稀里哗啦的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8.4K | 22 | 82% | $14.99 | |
| $3.6M | 2.9K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.1K | 95% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 22.9K | 92% | $7.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 8.7K | 85% | $19.99 |