
Play as the Five Members of the Fourth Squadron and battle your foes using the game Adaptive Turn-based Combat System. Shape your path in a political fantasy story-driven game, and witness a tired feudal society progressively morph into something new.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
I thought this was a turned based tactical game, but it's not. It's really an RPG with turn based combat. Just as the tag say. Things I've noticed: Supports 32:9, but using standard 4k res, so it's not proper. *top of the screen seems to be cut off more <fixed> Cell shaded graphics - and they're pretty good Music is very samey and repetitive Sounds effects are lacking oomph Exploring is done just by free roaming and if you want to battle, you can 'attack' an enemy - though there seems to be no advantage like SMT games Enemies on maps do not aggro, so you can just run right past them and choose not to fight <somewhat fixed> enemies aggro now, but they chase only as far as their aggro range. Dialog cannot be sped up or skipped - <some parts can be skipped now> Doesn't seem to be any initiative, combat just seems to rotate to the next in line. Spells and abilities aren't very flashy No way of knowing what enemy or ally has a debuff *You can see debuffs now, except on flying enemies Equiping items is a bit tedious as it exits the character to the top most default selection <fixed> There's saving and healing icons on the maps - makes it quite a bit easy, but since skills cost so much, I guess it's necessary Splash screen cannot be skipped - kind of annoying <fixed> Characters will "fly" when attacking enemies that float <fixed> More to come... For the price, $7.50 I think it's pretty decent. For a solo dev, it's quite good. I imagine with more resources, this could be a sleeper. It definitely needs work, but it's a good start.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 21 reviews with recorded playtime.
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Hour in and I don't hate my purchase. For the $7 bucks I paid and knowing it's in VERY EA, I'll say this. Bad: Sound effects are meh, dialogue moves a little fast (for this I would recommend the standard click to progress dialogue option for the future), the epilogue is a big open area but with sadly not much to see, a few chests and enemies but overall a bland background. The music is meh The good: The attack art/animation is not bad AT ALL for a solo dev, I'm actually pretty impressed. Didn't experience any lag or stuttering which is good esp for an early EA. The character designs aren't bad at all ((except main dude is clearly inspired by SAO's Kirito)) and they all look their role (mage, rogue, etc...). Overall I can see that this game is heading in a solid direction and with some time this game could flesh out into something great!!!!!
Honestly I feel like this game could have spent a bit more time in early access so you guys could tweak a few things like maybe having a button to switch through your characters other than having to go into the menu or being able to take on multiple quests at once instead of one monster killing quest at a time or making the weapon attacks on the field actually hit the monster so getting a pre-emptive strike on an enemy can feel more satisfying and less frustrating to achieve because it cuts out before you hit the enemy and it's very annoying when you think you should have gotten that pre-emptive strike to be told you didnt because the animation gets cut off so its harder to time because of it and the different fast and slow battle animations that makes it even harder to time. Also being able to do a side by side comparison so you can see which gear you're equipping is better or not should be in every rpg just saying.. and lastly the music sounds like it should be in a western rpg not a jrpg and I'm not saying it's bad it just doesn't fit.
Great hope about this game. If translation in french needed i can help.
これ本当にインディーゲームですか?価格も安く、アーリーアクセスの時点でこのクオリティとなると隠れた名作になる予感。 キャラクターはヌルヌル動くし、ストーリーもしっかりしている。アクションも全然悪くない。 昔ながらのターンベースのRPGという感じで個人的に非常に高印象。前編英語ですが、全然読めますね。ただ全体的に難易度は少し高め。 まだほとんど進められていませんが気に入ったので、早速レビューを書いてみました。30分程度しかやっていないので深くは語れませんが、もう少し進めたらレビューを書こうと思います。
Good game, but we need Chinese!
game runs poorly and crashes often. Took me a hour and 10 minutes for 2 fights and then the pause menu took over the screen even though I could still move but I couldn't save and I have no desire to do those two fights again. Hopefully it runs better on other computers but seeing as my computer meets the recommended requirements it may not. Good luck to the developer as making a game is hard and I hope you can fix some of the technical issues.
impressive has that FF feel and action . but it looks and plays very much like it's own game . seriously worth the buy , that is if your not a spoiled gamer who takes everything these days for granted no matter how good it is . ps - you can't run by mobs anymore they will run you down .
Still needs a ton of polish. Auto text instead of being able to manually skip through text is rather annoying combat system seems fun Explosions and things when they happen seem way to bright and tend to slow the game down a bit not a lot but it is noticeable could very well be my rig who knows ( 1660 ti and and a 9th gen i7 9700 ) you can notice things in the background as they render in walking at about 2 frames per second Theres no force feedback when you try and symbol attack an enemy on the field it really is a matter of luck thats about all the things i noticed in my 4 hours with the game. There is something here that could be good but i feel as though it's just not ready yet. For a solo dev though it's rather impressive if you polish it up more you have something here mate i'll give this a thumbs up rather then a no steam needs an in between option.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $509 | 2 | 100% | $9.74 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5M | 4.8K | 93% | $49.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $1.3M | 8.1K | 89% | $8.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 88 | 53% | $3.99 | |
| $8K | 215 | 83% | $1.99 | |
| $8K | 62 | 82% | $4.99 | |
| $8K | 167 | 62% | $1.49 | |
| $8K | 98 | 97% | $2.99 | |
| $8K | 54 | 93% | $7.99 |