
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah here we go. Kind of has all the best things of major turn based RPGs without adding in a dumb mechanic to ruin things. I like how they do permadeath here, where every unit has a certain number of times they can be KO'd before it's off to the eternal dirt nap. You gain skills/spells/abilities depending on how much you use other skills. Switching party members is easy and allows for some pretty cool team setups. Town building makes sense. Generations inherit abilities. It's really fun. Try the demo if you're unsure. You'll get a feel for the combat, though you won't have the party switching and town building mechanics until you play the full game.
浪漫沙加2的游戏设定非常有意思,游戏主角是阿瓦隆帝国的国王,但玩家扮演不是某个国王,而是帝国的每一代国王。游戏的玩法就是通过一代代地继承先王的属性,不断提升国王的能力,同时在这个过程中结交队友、建设国家并在长达千年的跨度中逐步打败七英雄。不止如此,游戏在各个方面都有很独特的机制,完全不同于市面上的任何一款jrpg。 不过游戏的战斗bgm太少了,来来回回就那么几首,关键boss也都是共用同一个bgm,七英雄如果各自能有专属的bgm会更好一点。游戏的剧情也相当少,大部分时间都在接任务跑图打怪升技能的熟练度。而且作为一个需要大量刷怪的游戏,游戏却不能跳过技能动画,而且缺乏快捷刷新怪物的方法,刷怪经常要来来回回跑图,非常麻烦。游戏虽然自由度很高,但任务会由于年代跳跃和前置任务的问题卡进度,不看攻略的话能漏掉很多东西。如果能接受这一套的话,这就是很值得入手的游戏。 结局的演出效果挺不错的,有点小感动。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 22.9K | 92% | $7.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 8.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8.4K | 22 | 82% | $14.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.1K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A SE game that supports 21:9 !!! Good old timer JRPG
Not finished the game yet, but I've beaten three of the heroes. Unless there's some major drop in quality later on this a full recommend from me. Wasn't that excited when I originally watched the trailer, but this game has got me wanting remakes like this for the other 2 romancing saga games. Might even play saga frontier later on. Edit: beat the game plus the post game dungeon, and had a great time. Will probably come back some day to get all the achievements with new game plus.
おもしろい
战斗, 爽
为数不多的几个我能玩到通关的JRPG之一。
J'aime bien le principe et le style de jeu, c'est original
好玩,就是没续集了
一般般吧,跨时代和时间连续进度的设定只能说很坑人,让你想好的培养计划成为泡沫!队友更换的频率让人目瞪口呆,目不暇接啊!那还玩得鬼啊,全他妈的时间耗在闪捂和武器等级上去了,一不注意,又得跨年代!反正很坑人,非铁粉购入时需谨慎!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.