
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $4.5M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
■良いところ ・技の閃き派生,現在のキャラが派生で閃くことが可能かわかるようになった ・ステータス周りがわかりやすくなった ・現在発生しているイベントがまとめて確認できる ・体感どの武器も均等に使いやすくなった気がする ・相手の弱点を突いて連携ゲージを上げる都合上,武器,術属性いろいろ楽しめた ・七英雄周りのバックボーンが詳細に描かれるようになった ・見切り用なのか、戦闘中メニュー画面から最新のロードへ即座に飛べるようになった ■不満なところ ・強いて言うなら帝国大学のクイズ
无需多言的神作,就是现在玩家看来略显枯燥!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
すごいよかった。 ロマサガ2は初めてだったんです。 一番よかったのは、話が単純なのと酔っぱらってても出来る点ですね。 この位で丁度いいって範囲をいってくれてます。 寝落ちしても問題ないし2周目とかだと更に酔ってダラダラやってます。 覚えた技と魔法がリセットされてしまうのには始めショックでしたが、かえって気にせずやれるのがいいのかと思うようになりました。 2周目って弓買わないと詰まないですか? 大学ミニゲームが無ければ文句なしです。
A good JRPG, it has a very fun take on the progression and building characters over the generations feels awesome.
老遊戲重製版,獨特的閃悟和繼承系統即使在現代來看也十分有特色,武器和法術搭配加上陣型運用可以玩出許多不同組合的隊伍,劇情上也設計成能用不同解法來推進故事,總體來說是十分值得一玩的RPG遊戲。
Итак, игра наконец-то пройдена, кроме убийства последнего босса. Для начала скажу, что будь моя воля, я бы поставил бы игре нейтральный отзыв, но такого нет, поэтому негативный. Опишу плюсы и минусы игры для меня. Плюсы: - сюжет хороший, взрослый и печальный, правда его мало и размазан он тонким слоем по всей игре - хорошая оптимизация и визуальная часть игры - мобы грамотно расставлены так, чтобы боев с многими из них вы не избежали. Минусы: - Тонна гринда и однотипных боев. Лично у меня вышло чуть более 600 боев при условии, что я убегал от большинства мобов. - однообразные музыкальные композиции - Упоротые бои В итоге нас ждет 95% времени убийства однотипных мобов в одинаковых декорациях, одинаковыми заклинаниями, одинаковыми героями и 5% сюжета. В игре есть неплохие QoL для современных игроков, но их меньше, чем хотелось бы. Игра сделана неплохо, но особенно ближе к концу постоянно крутились мысли, когда же это безумие уже закончится. А последний босс придуман в самых глубоких застенках японских пыточных, лучшими специалистами по пыткам.
我个人最不喜欢的JRPG,这游戏你在主页放个那么大的男主,刚开始那么大的篇幅讲他,结果这个游戏是帝国制。我认为的男主只不过是王国其中一任的国王罢了。
Surprisingly good
おもしろい‼ 至高‼
Ce jeu est une dinguerie que je recommande chaudement à tous les fans de J-RPG. <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.6M | 3.8K | 79% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 |