
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蛮好玩的
个人喜欢操作一个武将而不是一方势力,期待8代重置
進入戰鬥系統就閃退
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
역사에 if란 없지만 내가 그 if를 만든다는 재미가 있음 네이버 삼국지 카페에 여러 트레이너와 패치들과 시나리오가 있는데 그것들도 재밌음 다만 게임이 좀 멍청한 부분이 많아서 의도적으로 내가 그런 꼼수를 이용하지 않고 자체 너프 후 즐기는게 더 재밌음
就角色扮演三国志来说,个人最佳,吊打新作8re,希望三国志15快点到来~
13真的好玩!~,希望三國志8重製可以出威力加強版加強一下,也希望三國志15可以繼續出武將制
생각보다 시간순삭입...ㅋㅋ
귀찮고 반복되는 이벤트 - 도적 조우, 서적 정리, 바둑두기, 일기토 원하는 병사들 지역좀 돌아다니려고 하면 귀찮게 달라붙는 상인 만인적, 군신과 같은 높은 코스트의 애매한 효과의 함정스킬 멍청한 우리팀 aI, 내가 군주나 도독되서 하나하나 설정 안해주면 개손해봄 포로 돈이나 군량으로 못팔고 포로들끼리 교환이나 이런 선택지 없고 그냥 은의 하나 줄테니까 내놔 하면서 협상검 다른 ai들이 플레이어 견제를 오지게해서 초반에 크려면 입촉해야함 물자수송은 딸각으로 바로 되지만 병력수송은 안됨 -> 입촉했다면 초반은 잘 넘길수 있으나 하북러쉬를 못막음 메인 컨텐츠는 하북먹은 조조 -> 조조가 인재 많은데 초반 내정 찍기 좋은 특성 가지고있음 빠른 내정작 후 군사 펌핑해서 내려옴 이 게임 이름 삼국지 13이 아니라 삼국지 - 조조전 13 이 맞는 이름인듯 근데 하다보면 재미는 있음
DLC 구매 없이도 잘 돌아갑니다.
=) I love it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 16.2K | 63% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $17M | 22.8K | 87% | $39.99 | |
| $16.6M | 14.2K | 88% | $34.99 |