
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
저는 매우 재미있게 하고 있습니다. 구매한지는 좀 되었지만... 이제 글올리네요
好玩爱玩、。
너무 재밋어요
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $16.6M | 14.2K | 88% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 16.2K | 63% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
살까 살까 하다가 할인되 가격으로! 오랜만에 즐기니 너무 재미있네요~! 강추!^^
不像策略游戏,更像恋爱RPG。虽然有许多缺点,但要给个差评那倒不至于,有70左右的评分吧。
英文
First off, don't even bother playing this without the expansion. It gives the player goals to work towards even when there's nothing going on. As for the game itself, compared to the older RPG style games (7,8,10), this one obviously looks nicer but has too much Ancient China social networking and busywork. Real Time battles severely dumbs down the combat as they have removed a lot of depth to accomadate being able to move around freely; for example units only have one special ability now, and that's usually just some simple buff effect. No more cunning strategists with a list of battle tactics. Most of the game will just be the player endlessly doing menial city tasks and watching numbers slowly go up. Since these tasks don't change regardless of who or where the player is, once you've played a few hours you have seen 90% of the gameplay. Historical events tend to go screwy if the player is not playing a major character. I had my custom NPC try different things during the classic 183 scenario start, and all manner of events can go sideways. Sometimes Sun Ce fails to break away from Yuan Shu at all and Wu never gets established, often times the sequence of events that lead to Cao Cao beating Yuan Shao never trigger and they pretty much end up in a forever war, and most of the time Shu goes nowhere and just hold on to their little 1-2 provinces in the NE. It's actually kind of funny to watch, but it makes the game laughably easy when the major powers never get established. Inversely starting your own empire in this one feels absolutely painful to get going and you should always just join someone else. I would highly suggest just playing RTK 10 with the translation patch instead as long you don't mind the old graphics. The battles were better and events didn't go completely off the rails.
This is genuinely one of the funniest games I’ve ever played. You have so many options for campaigns with established characters or your own created characters. If that doesn’t tickle your fancy nearly everything is editable in game if one really wants to go wild and create their own fictional timeline. Something I do have to critical on is the AI. It’s pretty dumb even on higher difficulty for both enemies and allies. You can crush battle after battle abusing the AI with your formations, tactics, etc but unless your a ruler or a top advisor you’re at the mercy of the very AI you slap around in battle. This isn’t to say the battles aren’t fun or engaging. As the real time aspect of battles encourages you to win as fast as possible if you don’t want to get hit with waves of reinforcements. You better have pre sent some other detachments if you plan on taking control since you have no way (to my knowledge) of going back to look at the campaign map to call for reinforcements yourself. As for the graphics and event scenes both are good and visually pleasing but it’s nothing spectacular. I’d almost have rather watched scenes from the most recent ROTK tv series akin to ROTK 4 but it would have been jarring. Overall I think this game is a nice hidden gem for those who stumble upon it. I recommend getting it on sale though even though it’s an amazing game I would want a few things like having every event be animated, battlefield models updated, and improved AI to make it really worth paying at full price.
평가가 좀 박한 느낌이 드는 것 같음. 나는 게임할 때 내 나름대로 스토리 만들어서 해서 더 재밌는 걸 수도 있음. 결혼할 때 일러스트못생기면 혼인 거부하고 예쁘면 혼인하고ㅋㅋ 자식 낳고 자식 키워서 전쟁 보내기도 하고, 그 자식이 적장한테 죽으면 죽을 때까지 일기토 걸거나 군 하야해서 암살자로 암살하기도 하는 식으로 상황 몰입해서 하면 너무 재밌음. 전투가 좀 길어지면 지루하긴 한데 그래도 나름 나쁘진 않음
[b] 光荣的策略游戏还是顶啊 [/b] 不知不觉玩三国志13也有一百多个小时了,简单来写写我对这款游戏的一些看法吧。 首先,在玩法上,三国志13是角色扮演而非势力扮演,这在一定程度上提高了游戏的代入感。虽然没有像太阁立志传一样的人物独立剧情,但对于角色关系的拿捏还是很准确的。也算是满足了我想在三国时代里游侠一次的愿望吧。 在剧本的设置上,虽然13代还是被很多人诟病,但是我个人感觉还是可以接受的。几个幻想剧本的设置也很优秀,比如华容道之变、魔王复返等等,但是汉室三分为什么袁术也算成一个“汉”了,有点让人意外。我个人比较可惜的一点是没有什么后期的剧本,这让很多后期的角色都没有登场空间。我玩了这么长时间,也玩了不好剧本,除了被我逮住宰了之外,吴国基本没有孙权之后的事情,甚至称帝都只有寥寥几次。 另外,对于势力继承也有一点问题,有时候角色明明有旁系血脉,但是国家却被其他人继承了,这就很奇怪。当然,对于我而言,这些问题依旧瑕不掩瑜。三国志13是我玩的第一款光荣的游戏,它确实很好玩,但就是太贵了!(虽然日厂在未来也不大可能降价就是了)。 最后,期待三国志8重制版吧,希望新的角色扮演类历史扮演游戏可以做得更好吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.