
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
삼국지 게임은 기근이라 얘라도 퍼먹어야 한다면 할인 크게 들어갈 때 고민해보자
삼국지8 리메이크 해보고 다시 와서 보니...... 삼국지13은 미인이었다.
三国志シリーズは子供の頃に4をプレイした以来。 信長もそうでしたがこの手の国盗りゲームは開始直後は楽しめるのですが領地が増えてくると面倒くさくなってやめてしまうタイプでした。 その自分が何度もクリアしたくらいなので同じような方に向いているかと思います。 君主、重臣、都督、太守、一般、在野と身分によって出来る事が違うのが面白く、自分は1つの領地に集中できる太守が一番お気に入り。 このゲームは慣れてくると同じ作業の繰り返しになってしまいがちで戦闘のマップも豊富とは言えず、同じマップの繰り返し、戦術の設置場所も固定なので戦略性はあまり高いとは言えないので飽きやすい方はすぐ飽きると思います。 ですが遊び方を自分で見つけられる方、愛着のある武将になりきってロールプレイできる方であれば長く遊べるゲームかと思います。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game crashes on windows 11 when you try to start a new game
倒しても倒しても敵の増援が止まらないわんこそばゲー やるだけ時間の無駄
2024了,都还有输入简体中文会乱码的问题。糟糕透顶的优化
삼국지 시리즈는 거의 안해봄. 어릴때 삼국지4,5 잠깐 했었는데 초딩때라 너무 어려웠음. 그리고 삼국지 턴제는 영걸전이나 조조전같은 시리즈에 익숙해서 적응이 좀 힘들었는데 이건 실시간 진행방식이라 적응이 편했음. 장점은 호감작해서 결혼할수도 있고 의형제도 맺고 나쁘지 않음. 위명마다 할수있는 것도 거진 다 달라서 위명 찍어보는 재미도 있음. 위명마다 엔딩도 달라서 처음엔 엔딩각각 보는것도 괜찮음. 실시간으로 이루어지다보니 처음 적이 쳐들어올때마다 통수 맞을때 긴장감이 좀 있음. 또한 외교도 자신이 직접가서 설전도 하고 설전의 가위바위보 생각하는 묘미가 있음. 일기토도 어지간한 무력차이 아니고 1합도 못버티고 죽지 않는한 역전의 가능성도 있음. 미모의 여인들과 호감을 쌓아 결혼을 해서 자식을 보는게 어느샌가 당연하게 되거나 귀찮으면 스텟좋은 친구하나 만들어 딸을 받거나 아무튼 부인은 꼭 받아야하는 상황이 됬음. 여캐를 주인공으로 하지 않는한 부인은 꼭 받는 나를 볼수 있음. 단점은 역시나 버그 패치를 할 생각이 없음. 전투할때 본진 치거나 공격받으면 원군이 못들어오는데 이거 하나만 패치해줘도 게임이 좀 편해질거 같은데 생각이 없음. 플스판으로 300시간정도 pc판으로 400시간 정도 했는데 패치된게 없음. 그냥 출시하고 유기한 수준임. 그리고 유튜버들이 다른시리즈 한거보면 AI지능이 형편없음. 전법이나 컨트롤만 좀 사람답게 해도 긴장하면서 게임할텐데 어느정도 고이면 전투자체에 전략을 짜는 재미보다 그냥 학살 무쌍찍는 재미로 삼국지를 하는 나를 발견할 수 있음. 그리고 AI들 수비할대 왜 자꾸 성에서 튀어나가는지 개빡침. 성에서 막으면 쉬운걸 나가서 병력 꼬라박음. 그리고 견진좀 너프좀 했으면 싶다. 우리가 수비할때는 그나마 덜 스트레스인데 쳐들어갈땐 너무 스트레스임. 제일비싼 관보다 견진이 더 사기임. AI들 쳐들어올때 병력좀 모아서 오던가 조금씩 꼬라박아서 전투 루즈하게 만들고 각개 격파되다보니 중후반가면 난이도가 급하락됨. 마초의 맹장돌격이나 하후돈의 돌진지휘같은 계통은 이상하게 쓰거나 거의 쓰질않음. 그리고 화계는 모여있을때만 쓰고 사기올리는 지휘계열 전법은 터무니없게 혼자쓰는경우가 많음. 병력들 뭉쳐서 써주면 효율이 겁나 좋은데 AI가 멍청해서 난이도를 하락시킨 느낌임. 전투맵이 쓸데없이 넓어서 공성전에서 수비측이 겁나 불리함. 원래 공성전은 수비측이 유리한거 아니었나?? 왜 수비가 불리하지?? ㅋㅋ 이게 제일 병맛임. 성이 겁나 넓어서 공격측이 운제 사방에서 피면 결국 뚫리게 되있음. 그래서 어느순간 운제를 안쓰게 되고 충차나 정란 투석차만 쓰게됨. 병과상성 문제도 좀 있는데 보통 기병편제할때 돈이 더 들어야 되는게 맞는데 가격이 똑같고 효율이 좋음. 그러니 기병만 편성하게 됨. 보통 보명,기병,궁병 나뉘는데 상성상 기병 > 보병 > 궁병 > 기병 되는게 맞다 생각하는데 신기하게 기병이 궁병한테 강함. 보병(여기선 창병)이 기병한테 강하고 처음엔 이해가 안됬는데 뭐 설정오류겠거니 하고 하긴함. 청주병도 좀 너프좀 하는게 맞을듯. 호표기나 청주병 모두 조조땅쪽에 있는데 좀비처럼 버티는거 보면 게임 루즈해짐. 아무리 조조정예병과라지만 게임 밸런스 너무 망가짐. 청주병 호표기 뜨면 그냥 학살수준임. AI가 멍청해서 호표기 청주병으로 못이기는거지. 그리고 14랑 8리메이크 보니 13을 산게 뭔가 승리한 느낌이 드는데 이거도 그냥 14나 8리메이크 비해서 승리한거지. 게임자체로만 보면 제값주고 사면안됨. 플스판이나 pc판 모두 할인할때 산거라 그나마 위안됨. 뭐 버그도 적응되면 할만해짐.
Ah, Romance of the Three Kingdoms XIII — the evolution that turns historical warfare into an obsession-level pastime. This isn’t just a game; it’s a full-time career in empire management, character drama, and occasionally, emotional breakdowns over pixelated generals. If XII was a serious chessboard, XIII is like chess on steroids—now you can tweak almost everything. Characters, stats, personalities, even alliances can be customized, letting you rewrite history however you want. Want your favorite general to become a ruthless overlord with a penchant for poetry? Go ahead. Want to marry your most annoying enemy to cement an alliance? Sure, why not. The game doesn’t judge—you do. And here’s the kicker: it’s addictive. Once you start, hours vanish into managing troops, assigning officers, negotiating diplomacy, and obsessively upgrading cities. You tell yourself: “Just one more turn…” and suddenly it’s 3 AM, your empire is thriving, and you’ve forgotten what sunlight looks like. The battles are more dynamic than XIII’s predecessors, and the AI is crafty enough to keep you on your toes without feeling unfair. Combined with the personalization, it creates endless “what-if” scenarios—like, what if Liu Bei decided to invade the north as a tyrant, or what if Zhuge Liang became a rogue general who plays his own game? The power to craft your story makes every campaign feel uniquely yours. Final verdict: An absolute GOAT of grand strategy, addictive enough to make your sleep schedule irrelevant, with customization depth that lets your imagination run wild. Historical sandbox? Check. Epic battles? Check. Hours lost to strategic obsession? Double check. 9.5/10 🏰 ⡆⣐⢕⢕⢕⢕⢕⢕⢕⢕⠅⢗⢕⢕⢕⢕⢕⢕⢕⠕⠕⢕⢕⢕⢕⢕⢕⢕⢕⢕ ⢐⢕⢕⢕⢕⢕⣕⢕⢕⠕⠁⢕⢕⢕⢕⢕⢕⢕⢕⠅⡄⢕⢕⢕⢕⢕⢕⢕⢕⢕ ⢕⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵⢕ ⢕⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅⢕ ⢕⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅⢑ ⠍⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱⢐ ⢠⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅⢐ ⣔⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇⢔ ⢕⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁⢕ ⢕⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘⢕ ⢕⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀⢕⢕ ⢑⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕⢕⢕ ⣆⢕⠄⢱⣄⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢁⢕⢕⠕⢁ ⣿⣦⡀⣿⣿⣷⣶⣬⣍⣛⣛⣛⡛⠿⠿⠿⠛⠛⢛⣛⣉⣭⣤⣂⢜⠕⢑⣡⣴⣿
还记得小时候端着板凳坐在旁边,看哥哥用郭嘉在三国志10的世界里大杀四方,当时就迷上了这个幻想中的三国世界,以前没钱玩盗版玩了很多年,现在有能力买正版了,虽然还是很好玩,但是再也没有曾经那种尽情驰骋在幻想世界里的感觉了,尽管已经过去了二十多年,但那段很珍贵的回忆,确实让这个游戏在我眼中有着不一样的色彩。
解析度只有1080P + FPS強制鎖30 光這兩點就足夠給負評了... 那怕是2016年的遊戲也無法接受,光榮你當你這款遊戲是出在家機上...? Only 1080P + 30 FPS hard lock...already enough to give a negative review... Even this game is from 2016 still unacceptable, KOEI TECMO...you are release a game on Steam (PC) not on console.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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