
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]장수제 삼국지의 마스터 피스[/h1] 군주제가 아니라 장수제를 좋아하시는 분들이라면 즐겁게 플레이 가능합니다. 전란의 한복판으로 들어가 삼국지 인물 중 한 명이 되어 그 시대를 살아갈 수 있는 게임입니다. 비록 부정적인 평가도 많지만, 높은 자유도를 바탕으로 다양한 인물들과 인연을 맺고, 천하를 관망하기도 하고, 간섭하기도 하고 때로는 군주로서, 도독이나 태수, 일반 장수로서 천하를 통일하기도 합니다. 삼국지 인물로서의 삶을 살아가보고 싶은 분들께 강력 추천 드립니다. 단, 무조건 세일할 때 사세요... 정가 주고 사기에는 쫌 그래...
실시간 전략으로 할수있어서 재밌음
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
launched without responding, blacked out restarted pc / downloaded directx won't help no good KOEI just no good enough
아오 똥겜시치! 이러면서 죄다 플탐 수백시간은 기본인거 보면 사실은 갓겜이 아닐까? 아님말고
If this is your type of game then you might like it. But the grind is unreal and the game is extremely repetitive, and the learning curve is huge. And then unless you have absurd stats a lot of events are determined by rock paper scissors. I don't see why a random merchant should have 85 int. When 90 is like legendary. Balance is a bit all over the place, and frankly its not fun to play fair since the grind is ridiculous.
Coming from VIII, X, and XI all on ps2, XIII feels like a mix of familiar ground and new experiments. Compared to VIII: VIII gave me that freedom to live as an officer, build bonds, and climb the ranks. XIII brings that back, but with a bigger map and more cinematic presentation. It feels like VIII’s spirit, just dressed up for modern times. Compared to X: X was very task‑oriented, with clear duties and officer life structure. XIII keeps the officer focus but makes it more open‑ended. Instead of menus and assignments, you’re moving across a living map, which is more immersive but sometimes slower. Compared to XI: XI leaned heavily into deep strategy and city management, with a clean, grid‑based battle system. XIII moves away from that depth—it’s less about tight tactical play and more about role‑playing your officer’s journey. If XI was about pure strategy, XIII is about personality and immersion. XIII feels like a return to the officer freedom of VIII and X, but it sacrifices some of the strategic sharpness that XI had. It’s more cinematic, more character‑driven, and while not the deepest in terms of tactical play, it’s one of the most immersive if you want to live inside the Three Kingdoms rather than just command them. p/s: it requires the Strategy Expansion Pack Bundle for a complete game, so buy it when there's a cheap sale.
I am going to play further but this game has a lot of options and content. A really in depth tutorial to walk you through stuff and plenty of sliders for challenges. You can train individual people and armies. You can build up cities and research different stuff. You can do large military battles, 1v1 duels and battles of speech and the mind, this game is extremely unique and a lot of fun. That being said I have not played other romance titles but this one was thoroughly enjoyable.
游戏逻辑混乱。 绊系统和书信系统操作繁琐且有bug。光荣的程序员根本没有能力写稍微复杂一些的系统。 鸡肋,不推荐。
补票上车,当年的回忆袭来,夏天吹着空调在寝室激战正酣。
The game isn’t just about conquering territory, it also focuses on building relationships with other characters. Making allies and forming bonds can be just as important as winning battles. The world map looks detailed, and the character portraits are beautifully drawn. The soundtrack is also excellent, helping to create an epic atmosphere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $16.6M | 14.2K | 88% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |