
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
시리즈의 특성이지만 너무 개인적인 면에 초점이 맞춰져있어 전략적 게임의 면모를 제대로 느낄 수 없었다. 유튜브나 여러정보를 보면서삼국지 6pk에 대한 수요가 높은 것 같다. 저 역시도 가장 재밌게 했었던 시리즈는 삼국지 6pk였던 것 같다.
맛보기 정도 했는데 재미있었어요
游戏非常无聊不断重复做一个事可玩性低
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 15.2K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.7M | 11.8K | 52% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417.8K | 453 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $478.6K | 692 | 83% | $29.99 | |
| $110.1K | 148 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怀旧是种情怀··
我觉得挺好玩
只玩过314,这款角色扮演也挺有意思
威力加强版相对于重制版进步了不少,但还是有很多痛点。 1、AI虽然进步了但还是有问题,大地图里只会盯着一个城打,打不下来就一直打,不会掏薄弱的地方。战场里人比你多的话,起码还会冲出来跟你打,人一旦比你少就会龟速在城边,总帅也是一直冲过来送。 2、重复度还是不少,一般就是养成一支队伍然后平推,前期还有点意思,中后期就是重复操作,攻城用5只、防守由于有全图支援5只+攻城5只一般就够了,假如重新换武将养成简直就是噩梦。 3、太守不干活虽然合理吧,但是太奇怪了,好比荀彧当太守,但是他这么高的属性居然不干活,去监督韩玄刘度干活。不然就得让荀彧当小弟,让韩玄刘度当太守监督他干活。 哎,一开始玩还是挺上头的,后面就开始乏味了,希望后续更新能继续加油吧。还有一点,为什么黄忠总是在哈哈,这游戏跟新三国真的没关系么,总觉得很怪啊。原来不是阿荣害了你,是这个乱世害了你啊。
虽然个各种毛病和不完善,但就是能让人沉迷几百小时不带停的
Being KOEI ROTK fan since ROTK 2, i liked and enjoyed the game so far. On normal difficulty setting i felt it is a bit easy. There is some grinding but i liked the game play overall. My advice, wait for a discount to buy. it is overpriced.
사실 2024년 게임이라기엔 부족한 부분이 너무 많은 게 사실임. 한심한 AI야 말할 것도 없고, 있어야 할 기능이 빠진 부분이나 편의성이 부족한 부분들도 많음. 컨텐츠 측면에서도 굳이 타사 게임들과 비교하지 않더라도, 삼국지 시리즈의 이전 장수제 게임들과 비교해도 부실한 편임. 재야에서 할 게 너무 없는 것부터 해서... 그리고 게임의 가격도 풀프라이스이고 제작기간도 꽤 오래 걸려서 연기도 했던걸 생각하면, 저런 단점들이 구작의 리메이크라고 쉴드를 칠 수는 없는 상황이라고 생각됨. 다만 이런 단점들에도 불구하고, 나는 꽤 재미있게 플레이했음. 이번 작의 턴제 전투 방식이 꽤 내 취향저격이기도 했고, 삼국지빠인 나에게 대체재 게임이 거의 없는 점도 클거라고 생각하긴 하지만... 뭔가 설명하기는 힘든데 게임을 계속 붙잡고 있게 만드는 재미가 있기는 했었음. 좀 지루해져서 잠시 그만뒀다가도, 또 유튭 영상 같은거 보고 나면 갑자기 하고 싶어져서 다시 하기도 했었고. 차기작이 나올 수 있을지도 잘 모르곘지만, 차기작인 나온다면 다음에는 정말 진삼오리진처럼 시리즈의 평가를 쇄신할만한 명작을 하나 만들어줬으면 하는 바램임.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.