
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PK까지 사면 게임같긴 함 코삼에 이미 중독된 분이면 바로 사도 돈 아까울 정돈 아닌데 이것도 몇십시간 하고 나니까 유저 패치 기다리게 됨ㅋㅋ 안해본 분이면 굳이 추천하고 싶진 않은데, 포켓몬 하듯이 취향 장수 모으거나 선택한 장수에 빙의해서 컨셉 플레이하는 거 좋아하면 취향에 맞을 수도 있음
최근에 업데이트후 실행시 검은색화면만 나오고 소리는나오는데 실행이 안됩니다 버그같은데 해결 바랍니다 답답하네요 -_-;
삼 11,12,13,14와는 플래이 방식이 확실히 다름 평가가 안좋아서 할까말까 미루다가 PK도 나오고 할인도 하길래 빠져봄 코삼 매니아라면 딸각질에 익숙할테고 꽤 할만함 내정은 그냥 자동이고 인간관계 딸깍질과 전투가 주 컨텐츠임 전투는 몇번 해보면 질려서 자동으로 하게 됨 그래도 시나리오가 역대급으로 많고 장수제도 가능해서 다회차 심심하지 않음 패드 최적화도 잘돼 있어서, 누워서 하기도 좋음 ps)그리고 단점: 도시 장수들 보려면 클릭질 4번 해야 함 장수 컨텐츠로 먹고 사는 게임이 장수 보는걸 불편하게 해 놓음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.5K | 82% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.7K | 493 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
파워업키트가 되서야 완성된 게임.
玩的是三國的情懷,遊戲性也不錯了,期待下一續作
너무 재밌어요. 삼국지 11 12 13 14 리8중 리8pk가 제일 재밌네요!! 강추합니다!!! 시작하면 시간 다 잡아먹혀요
그냥 이게임은 쓰레기임. 도대체 8을 왜 리메이크 했는지.. 이해할수 없으며, 기존 장수제인 13에 비해서도 딱히 전투 말고는 뭐가 달라진건지 알수도없음... 물론 조금의 변화는 있지만 마치 FM에서 매시즌 조금씩 변화하는 그 뭔가 수준에도 못미치는 변화임... 이런걸 이돈주고? 삼국지도 이제 보내줘야할 시리즈가 된것 같다. 다른 게임들은 다들 발전하는데 이게임은... 도저히 답이없음 삼국지랑 방대한 스케일을 가진 전쟁게임과 수많은 장수들이 있고, 다양한 전략들을 펼칠 맵이 있는데 왜 이따꾸밖에 계속 못만드는지 이해 할수가 없다..........
어린 시절 밤잠 설쳐가며 천하통일을 꿈꿨던 그 뜨거운 열정이 삼국지8 리메이크로 완벽하게 되살아났네요! 수십 년의 시간을 뛰어넘어 다시 만난 삼국지8은 마치 오래된 단짝 친구를 다시 만난 것처럼 반갑고 뭉클합니다. 투박했던 도트 그래픽은 화려한 연출로 변했지만, 그 속에 담긴 삼국지의 낭만과 깊이는 여전히 우리를 설레게 하네요. 추억 속의 즐거움을 현대적인 감각으로 재해석한 이번 리메이크는 단순히 게임을 즐기는 것을 넘어, 가장 순수하게 몰입했던 어린 시절의 나와 마주하는 소중한 선물이 될 것 같습니다.
본인 성향만 맞으면 걍 개존잼
나름 잼있어요
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.