
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
갓겜
삼국지는 직접 하는게 아니고 남이 하는거 보는 재미입니다
办公室电脑也能带得动,好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不是这个年代的游戏
자 딱 한마디면 됩니다 '병신겜' 사고싶은 할인할때도 두번 세번 고민하고 사라
[h1][b]一统三国,天下归心[/b][/h1] [h1]前言[/h1] 《三国志》作为光荣旗下的招牌游戏,一路发展至今受到了全世界策略模拟玩家的喜爱。 若要在这茫茫多的作品中选一部最经典的,那必然是《三国志8》了,历经了加强版、重制版之后,其在2026年初又迎来了一波大型更新,官方将其命名为《三国志8 REMAKE 威力加强版》。 本次DLC不仅带来了“转机”、“宝珠”两大玩法,更是加入了众望所归的中文配音,玩家能够更好的代入到游戏中,曾构想了无数次的三国梦终于实现了。 [h1]演绎历史[/h1] 本作在原版基础上大幅扩充了武将数量,无论是名震华夏的武将还是大众不曾听闻的小角色,均被收录其中,而玩家则可以自由选择,这便是本作主打的全武将扮演玩法。 除了直接选择心仪的角色外,也可以选择经典的剧本开局方式,其按照三国历史划分了多个时期,从东汉王朝的破灭到魏蜀吴三足鼎立,再到诸葛孔明秋风五丈原,囊括了整个演义的内容。 在史实剧本之外,游戏还加入了大量虚构剧本,这些剧本中历史不再按原有轨迹运行,玩家将看到董卓击溃讨伐联军、荀彧投靠刘备等令人意想不到的故事。 为了照顾到新手玩家,游戏还贴心的加入了教程,从武将选择开始便有手把手的指引,初次游玩的话按照推荐选择能够更好的上手。 [h1]略地攻城[/h1] 进入游戏后会来到所属城池,大部分策略内容便要在这里展开,诸如开垦田地、修补城墙、维护治安、日常训练等,可通过这些途径提升角色的属性并累积资源。 其中朝会阶段则需要做一个系统性的发展方针,比如人事任免、对外军事、外交、谍报等策略,如果觉得事无巨细调度所有内容过于麻烦的话,可以在开局阶段选择君主外的身份,比如太守、军师、普通等,每个身份都有不同的职责,体验也各有千秋。 游戏的过程便是发育的过程,直接把“高筑墙、广积粮、缓称王”那套拿过来一样适用,觉得差不多了再行征战即可。 与其他角色互动时有一个讨论的选项,选择后会开启舌战对决,这个玩法非常有意思,辩论双方将会打出各种话术卡牌来进行“攻击”,游戏还像模像样的做了血条和回合显示等内容,配合3D建模的角色和场景,玩起来别有一番趣味。 提到画面,本作的美术部分绝对值得点个赞,3D城池、动态立绘、精美的UI等加在一起,玩的过程简直是种享受,开启中文配音后体验更上一层楼。 [h1]时势英雄[/h1] 这次新DLC主打的是“转机”、“宝珠”两大玩法。 转机系统类似于如今大火的随机要素,其会在特定情况下出现,效果可能是正面的,也可能是负面的,此举为游戏流程加入了些许不可控因素,如何应对转机或是利用转机,则成为了策略的一部分。 宝珠系统则类似于常见的天赋树系统,分为共通、身份、辅助三大类别,内容则是为武将赋予各种技能,这个玩法大幅强化了养成要素。 [h1]结语[/h1] 无愧加强版之名,《三国志8 REMAKE 威力加强版》新增的一系列内容,让原本就不错的游戏性又提升了不少,推荐喜欢战略游戏的玩家游玩,一统三国的时间到了。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
was looking to relive some rtk moments. purchased and it pretty fun. love the game but the amount of clicking is too much, too repetetive and tiring. its fun as has many scenario and many different endings. common and fun fast ending is to be a good ruler and explore the west and improve the empore ending. Can also try the playboy ending and get married too. married 10 ladies and divorced them which gain notroious. in tis ending ruled the world single and notorious that my viceroy overthrew me and i have nothing. wat a end! fun warfare. strategic war, dont let ai do for u. they will lose it for u. so fun so addictive. using crossover on mac. so some video endings will bug errors so always save before triggering ends. addictive. played 102 hours in 8 days, wow.
威力加强版过季老是黑屏退出,光荣啊光荣,咱赚钱也得讲点良心啊
worse than 14 14 more funny
ゲーム性よしBGMよし
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.7K | 493 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.5K | 82% | $34.99 |