
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Fun!~
코에이는 완전 바보야
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
過去作のリメイクなだけあってどんどん複雑化するシステムとは違い全体的にシンプルなシステムになっていると思います 不利な戦況のなか頭の弱いCPUを手玉にとってボコしてさも自分は優れた軍略家とドヤって爽快感を味わう意味合いで楽しめる方にはオススメです CPUの思考が人間並みに強かったら戦う前から勝敗が明らかになりゲームとして成立しなくなるのでこの弱さくらいで良いと思います 不満点としては 魯粛の奇才『遠謀深慮』があまりに強すぎるというか領地と武将が増えてからこの奇才があるとないとでゲーム展開があまりに違い過ぎる点 中盤以降でCPUが登用した武官系の武将の階級が低く(登用ギリギリの条件で雇ってしまう)と育てる時間もなくただ副将としての使い道しかない せめて登用したあとでも七品官までは君主の権限で昇格させる手段があればよかったと思う 操作してる主人公キャラに奇才獲得のイベントがほしかった 配偶者や義兄弟での交流コマンドはコストを下げて欲しかった(他のことで行動力が必要なため一度親密な関係になると疎遠にならざる得ない) 配下の「相克」と会えない。いくら嫌われていても君主の面会に応じないのは不自然 戦場の援軍位置は決まっているなら最初からわかるようにしてほしいがどうせならランダムが良かった。敵の援軍の位置で待ち伏せして策略の『詐謀偽計』で袋叩きにするのがあまりに楽すぎる ステータスの政治力の高さがシステム上あまり有用に感じられない 武名と文名の上げやすさが違い過ぎる 請負のコストが高すぎて配下が増えるとまず利用しない点 宴会の効果はもっと良くしてもいい(知己は好意になるくらいに忠誠も上がっていい) ゲーム序盤と中盤と後半の行動力の使い分けができるシステムにしてほしかった(利用したくても出来ないコマンドが後半に多くなる) 相手君主や総大将が一騎打ちに軽々しく応じるので猛将ほど楽に潰せる。君主や総大将が敗北しても撤退せずに全軍の士気が下がる程度で良かった パッと思いつくところではこんな感じです
pk를 낸다면서요? 삼팔 리메이크는 pk버전을 기본으로 만들어서 pk는 낼 계획 없다더니 역시나 코에이는 코에이입니다. 이 게임은 채수로만 끓인 짬뽕과도 같습니다. 보기에는 좋고 건강에도 좋을 것 같지만 결정적으로 깊은 맛이 없습니다. 아니 그냥 맛이 없습니다. 아무 맛이 안납니다. 한입은 오~ 건강한 맛인데? 싶지만 지나치게 슴슴하고 밋밋한 맛 때문에 재방문 의사는 전혀 없는 그런 짬뽕 같은 게임입니다.
本來想說光榮說不做PK,就衝首發買了,回來留負評
這玩意誰買誰後悔,沒錯,說的就是我
played this game as a kid on my ps2 now i play it on pc, can play for hours and have fun.
working well.
建模师真偷懒,孙尚香有单独的建模,貂蝉,唯一个有独立语音的角色,反而用个大众脸建模。不给貂蝉单独建模差评一日不会改。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.7K | 493 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.6M | 16.2K | 63% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 7.3K | 92% | $24.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 8.1K | 82% | $34.99 |