
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不知道光荣看不看评论,但是我要说,游戏一股半成品的气息。三国志系列,信长系列甚至是太阁系列,光荣的传统就是军团长自己玩自己的君主自己玩自己的,怎么到了这代之后建个军团还是要你手操,那么问题来了,建立军团有什么用呢?太守也不换武将也不会调动也不会登用不是跟没建一模一样吗? 还有优质的快速战斗,天啊就像是页游一样快速战斗是吧,你看看你信长新生的ai,你再看看你三国志8的ai,是一个概念吗? 还有就是你的传统相性概念哪去了?表面上出了个相克实则单纯出给玩家一个人看的,垃圾武将还是垃圾,AI自己不会搞关系完全靠玩家去互动,每个武将没有灵魂基本就是头上顶个历史名字的数据团,谁数值高谁赢。你看看你的三国志9的联动,你再看看你这个联动,是一个概念吗? 还有你推出的养成系统,战斗系统,都有问题,你老三国志8军事技进攻方给BUFF防守方给陷阱,火焰落石水陷这些都是防守方开局花计策点费心布置的,现在好,统一改成陷阱,统一的地方。以前还能侦查地方路线现在倒好,智力高三块全放,智力低完全靠蒙就算放了也很容易被侦查到然后自己消失。 还有就是喜闻乐见的20个城给老婆,20个城早统一好吗,给个老婆没两年就通关了,你要是前期给还能指望培养个仙人出来,20个城给真是想不开了。 给了养成系统但是不知道养成有什么用,因为不养成通关的更快,你知道吗你所有的剧本里面最好玩的居然是凡将集结,因为只有这个本不那么快餐! 实在是写不下了总之,求求你先把军团AI改了吧,你所有的游戏AI军团这是最差的一个!
用ppt做出来的一坨屎
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超級垃圾 AI和以前一樣廢得可以。 說甚麼更新改善AI,結果只有電腦AI變煩 (注意只是煩, 不是有挑戰性) 友軍一樣一直沖去送頭、有優勢不出征讓對方慢慢回血、不夠打又突然出征去送 玩整個遊戲就只是在被豬隊友搞破壞心情 還是說作者覺得這才是叫體驗三國? 給我再選一次$40我都不買這遊戲
很失望的一部作品,花了大几百感觉没什么新意
過去作のリメイクなだけあってどんどん複雑化するシステムとは違い全体的にシンプルなシステムになっていると思います 不利な戦況のなか頭の弱いCPUを手玉にとってボコしてさも自分は優れた軍略家とドヤって爽快感を味わう意味合いで楽しめる方にはオススメです CPUの思考が人間並みに強かったら戦う前から勝敗が明らかになりゲームとして成立しなくなるのでこの弱さくらいで良いと思います 不満点としては 魯粛の奇才『遠謀深慮』があまりに強すぎるというか領地と武将が増えてからこの奇才があるとないとでゲーム展開があまりに違い過ぎる点 中盤以降でCPUが登用した武官系の武将の階級が低く(登用ギリギリの条件で雇ってしまう)と育てる時間もなくただ副将としての使い道しかない せめて登用したあとでも七品官までは君主の権限で昇格させる手段があればよかったと思う 操作してる主人公キャラに奇才獲得のイベントがほしかった 配偶者や義兄弟での交流コマンドはコストを下げて欲しかった(他のことで行動力が必要なため一度親密な関係になると疎遠にならざる得ない) 配下の「相克」と会えない。いくら嫌われていても君主の面会に応じないのは不自然 戦場の援軍位置は決まっているなら最初からわかるようにしてほしいがどうせならランダムが良かった。敵の援軍の位置で待ち伏せして策略の『詐謀偽計』で袋叩きにするのがあまりに楽すぎる ステータスの政治力の高さがシステム上あまり有用に感じられない 武名と文名の上げやすさが違い過ぎる 請負のコストが高すぎて配下が増えるとまず利用しない点 宴会の効果はもっと良くしてもいい(知己は好意になるくらいに忠誠も上がっていい) ゲーム序盤と中盤と後半の行動力の使い分けができるシステムにしてほしかった(利用したくても出来ないコマンドが後半に多くなる) 相手君主や総大将が一騎打ちに軽々しく応じるので猛将ほど楽に潰せる。君主や総大将が敗北しても撤退せずに全軍の士気が下がる程度で良かった パッと思いつくところではこんな感じです
구림
코에이는 완전 바보야
Fun!~
이따구로 ai 작동하게 만들고 고치지도 않고 뒤진 가격으로 PK ㅋㅋㅋㅋㅋㅋ
寶珠解鎖古代武將功能又有bug, 擔任都督打剩一座城之後, 君主去到我座城之後就中bug然後閃退, 咁多bug唔好拎出嚟賣啦
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $78.3K | 159 | 68% | $19.99 | |
| $22.6M | 16.2K | 63% | $59.99 |
Related
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| $6.8M | 7.3K | 92% | $24.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 8.1K | 82% | $34.99 |