
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.
A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points, simple survival mechanics or quests restricted by in-game time.
Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
Create your own background, abilities, beliefs, and personality
Embark either as a warrior, mage, or scholar and define your character‘s attitudes
Immerse yourself in profound dialogues and sidequests with dozens of NPCs
Collect hints and investigate the true nature of this world
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−75% | 4.5Kreviews | 95% | — | $215.1K |
| $2.75−75% | 159ratings | 88% | #236 | not modelled | |
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] 장점 [/h3] @ 독자적인 디테일이 돋보이는 냉정한 로우 판타지 세계관 @ 적절한 조화를 이루는 텍스트 어드벤처의 추리와 탐사, 그리고 롤플레잉의 선택과 성장 @ 자연스럽고 매끄러운 유저 제작 한국어 번역 패치 [h3] 단점 [/h3] @ 다소 모호하게 끝나는 메인 퀘스트의 결말
Lots of reading, but I enjoyed the game and story. The soundtrack is also good. Would not recommend to those who don't like reading.
Absolute masterpiece. Possibly the best video game ever made. A profoundly intimate struggle to investigate and understand what life and humanity mean. A formative philosophical experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $4.94−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun text adventure game. Make sure to make notes!
The game is similar to titles like Age of Decadence, but it feels like there's not much depth to the outcome of quests or the main story and it's mainly just about managing resources. The feature that makes you specifically type, instead of just choosing dialogue options, is very unique and I enjoyed that a lot. All in all it can be fun if you're into RPGs
One of my favorite games. It is a lot of reading, but it's worth it. If you don't blink at the thickness of a high fantasy novel, and enjoy diving into an entirely different world than our own, then I insist you simply must play this game. I have played it more than two dozen times through, and I continue to get new interactions I did not even know were possible. Some things are repetitive if you play as much as I do, but for me, getting the new outcomes from complicated interactions in a game is so worth the effort.
excellent pacing of storyline and combat. the game is immersive! Time feature forces prioritizing tasks... wished there was a better UI for keeping track of your fish traps insted of clicking through the menu.
還行游戲,玩了一周,玩到一半才發現要控好感度,重開了, ~20個小時破關,玩的無限日數 感覺多周目意義不大,沒有玩了。
Simple concept, amazing execution, extremely worth it.
One of my favorites of the last several years. Nick Roder absolutely cooked with this soundtrack too.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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