
Manage your own horse racing stables, breed and train future champions. Compete across diverse tracks, balance finances, manage staff, and expand your reach in the world of horse racing. Turn ambition into legacy, one choice at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 29 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Our goal is to make Horse Racing Manager the most realistic management simulation where you build and grow your own racing empire. You will make your way from small beginnings to world-class glory, every decision you make will pave your way, and you choose where it leads.

Start from nothing. Begin as an unemployed manager or jockey, hire on with an existing stable, and work your way up. Ride other people's horses. Run other people's training programs. Bank every paycheck. Once you've got the cash, the reputation and the contacts, open your own stable and start calling the shots. Want to skip the climb? Drop straight into ownership on day one. Your career, your call.
Buy and sell horses through a full market system. Bid against rival stables at auctions of every tier, hunt for the underpriced talent nobody else spotted, and arrange private deals for horses that aren't going to auction.
Breed with our Pseudo-DNA system, where genetics actually matter. Every horse has a unique genetic profile (speed, stamina, acceleration, temperament, soundness, and dozens of other traits) passed down from both parents through dominant and recessive genes. Smart pairings stack strengths. Lazy ones stack weaknesses. Read the pedigrees, spot the hidden talent, and chase the rare pairing that makes the next champion sire or dam. Then watch your bloodline take over the sport.
Race on different tracks and surfaces, from local meets to majors. Win or lose comes down to preparation, training and tactics. Once the gates open, either sit back and watch the simulation play out, or drop into Jockey Mode and ride the race yourself. Hold your position in the pack, time your move, save the horse for the final furlong, and finish it off. Every race rewards knowing your horse: when to push, when to wait, and when to ask for everything they've got.
Race across the world. Ship horses to international meetings, target the biggest names on different continents, and put your stable on the map. Every region has its own circuit, its own style of racing and its own rivals to beat. The best stables prove themselves on more than one of them.
Climb the ranks. Start in Not Graded races, break into Listed company, then push through Group 3, Group 2 and up to Group 1, the level where horses earn a place in the record books. Every horse has its own grade. Every race has an entry tier. Moving up the ladder means picking the right targets, preparing properly, and timing your shot.
Build a dynasty. Marry, raise kids and pass the stable down through the generations. Your children inherit your traits and grow into jockeys, trainers or managers in their own right. Decades later, the bloodlines you bred will still be running, with your family name still on the silks. Along the way, deal with jockeys, trainers, owners and journalists through social events and personal relationships that shape your contracts, your reputation and your long-term decisions.
Develop each horse the way you want. Choose training routines, set feeding plans, and decide how hard to push. Rest, conditioning and nutrition all matter. Get the balance right and you'll see the difference on race day.
Hire and manage jockeys, trainers, veterinarians and support staff. A good trainer turns potential into wins. A bad jockey throws away a race you should have won. Your staff are as important as your horses.
Build out your stable. Construct and upgrade specialised facilities, each one with its own impact on training, horse development, staff performance and race results. A well-built base is the difference between average runners and serious contenders.
Every stable starts small. Only a few become legends. Build the stable, breed the horses, win the races, leave a name behind. The rest is up to you.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An excellent game, but be ready for a LOT of depth (and some tweaks that might still make it better). You can automate most things if the depth is too much, it's very modular in that way, so that's good. I'd like to address some issues I saw in one specific review, because this review nearly made me skip the game until I tested their veracity in the demo for myself. [b]Claim: Jockeys and Trainers are hired full time by your stable[/b] False... partially. Jockeys and trainers and anyone else [i]can[/i] be hired full-time, permanently, but they can also break their contract. You can also hire them to 1, 3, or 10-year deals, and because there's an exclusivity clause you can add, it makes me think that jockeys in particular can be expected to work for other stables as well unless that clause is in their contract. [b]Claim: the worst donkey costs multiple millions[/b] False, but the pricing of horses isn't always fair, which is why you need to take care and utilize your scouts. There are two points at play here: First, without proper scouting, the star rating of a horse or potential employee is an estimate at best. It may be higher or lower than the "faded" star rating; only a bright white star rating, which indicates a fully scouted entity, is reliable. Second, people will set prices where they will and they won't always be fair. I've seen 1-star horses on market for $1M and 3-star horses on the market for $1M. Pedigree, rating (different than start rating; I speak of the horse rating, based on its performance in races), and owner whim can all factor into the price. Importantly, you can negotiate the price anyway. (By the way, plenty of horses for $20k, $40k, and in the hundreds of thousands on the market.) [b]Claim: Most races distances makes no sense[/b] I'm not fully sure what was meant here, so I can't confirm or deny this. What I can say is that SMILE distances are all accounted for - sprits, mile races, intermediate distance (~1600m - ~2200m), long distance, and extended races that are quite the slog. But there's one thing to note that I'll cover just below. [b]The prizepools are randomized, as well as the race program itself[/b] This one is true. But the game makes it pretty easy to import a custom schedule. The official Discord has a fanmade schedule that includes races and racecourses from all over the world. America, Britain, Japan, Dubai, Hong Kong, Italy, France, it's all there at the proper distance, value, time, and place. [b]Claim: The races simulation is barely cooked itself, the races starts, horses run in snatches between 80 and 90% of their speed, and then sprint at 100% in the last meters, no pack racing, no strategy,[/b] Very false. Horses do range from 80 to 100% of their speed, as needed to keep their pace, and they do generally try to sprint at 100% in the last meters. But this is also the case in games like Starters Orders 7, because this is... pretty much horse racing. Horses don't usually have a running strategy, which is why jockeys exist. So for horses running too fast too soon, the jockey has to slow them up. For horses not keeping their position aggressively enough, they need to be sped up from time to time. This is the 80-100% you're seeing. As far as the strategy? It absolutely exists. Horses run better or worse with different strategies (front runner, presser, mid-pack, late, and closer strategies are in the game) and jockeys will generally try to run the strategy you set, if you set one. Their ability to do so depends on their skill, of course. Sometimes the horse will run a different way. I see horses that break well and power through the pack bravely. I see horses that are tentative and have trouble getting around even when there's a clear path. I see horses that run wild from the start and gas out because they're just too keen. I see horses that are leisurely throughout and never really kick into gear. Mentality, temperament, traits, and stats all play a role in how a horse runs, but there are definite strategies employed. When I expect to see my horse run in the pack, it runs in the pack. When I expect it to press, it presses. It's not just telling me it ran a presser when it clearly ran at the back of mid-pack. So while it's possible the engine still needs little refinements? Overall, this claim didn't stack up to what I played. [b]Claim: The entire game [...] it behaves completely erraticaly, the UI is very clunky and extremely convoluted, nothing connects together...[/b] I find this is completely false, but this review was from May so perhaps a lot of this was fixed in an update since. [b]Claim: Performance is also a big concern, even on a decent machine the game do freeze regularly while loading, even on smaller database, for what is mostly a spreadsheet game.[/b] This is true if you do long simulations, like a month or so at a time. But games with this degree of simulation and depth will do that. WMMA5 is the same way, for example.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Finnish, Hungarian, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America +9 more
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It would be very hard for me to recommend playing this game, I have thousands of hours playing modern horse games as Starters Orders, Winning post... And this game is very lackluster, regardless of EA, and especially for this price tag. The overall gamedesign doesn't make any sense for anyone who has a semblance of horse racing knowledge, its scope is so broad that it does a lot, but nothing well. Jockeys and Trainers are hired full time by your stable, the worst donkey costs multiple millions, most races distances makes no sense, the prizepools are randomized, aswell as the race program itself. The races simulation is barely cooked itself, the races starts, horses run in snatches between 80 and 90% of their speed, and then sprint at 100% in the last meters, no pack racing, no strategy, As a developper myself of both games and entreprise software, the entire game screams bad vibecoding. it behaves completely erraticaly, the UI is very clunky and extremely convoluted, nothing connects together, FM26 UI feels like a masterpiece in comparison. From a high level, it look likes it works, but when you start looking a bit more into it, you start noticing many discrepancies, if the system that you're looking at actually works at all, most of the automations don't work for example (training, scouting...), most filters don't work either, and even the ones that filter something mostly do it wrong. Performance is also a big concern, even on a decent machine the game do freeze regularly while loading, even on smaller database, for what is mostly a spreadsheet game. I don't think that using AI, or even vibecoding is a bad thing, but when it's done by a non-technical person that can't review what's the AI is spitting out, this is the kind of product you tend to end up with, looks OK on the surface, but is completely broken on the inside. The developper should have focused on making the horse racing part decent before starting all sort of bloat on top of it, to name a few : Stock markets, personal life, stable interactions, auction house/racetrack building... It's a game that is worth a couple of euros at maximum, and even so, I do find it quite boring as nothing really works and unfortunately I don't think that further developement will allow to fix that.
There is clearly a lot of passion put into this game by the devs. Frequent updates and responsive to community feedback. This is a very immersive and detailed stable manager sim. Looking forward to seeing the game continue to develop, but there is already robust layers of content.
It’s basically the Crusader Kings of the horse games. There’s a lot going on and it takes a bit to get into, but once you understand the systems it gets incredibly addictive. Racing, breeding, staff, finances, relationships, your career, even family and dynasty stuff. Not the easiest game to learn, but extremely fun once it clicks. 🐎👑
I'll be very clear. This is the best horse management simulation ever made to date. I first played horse racing on the Intellivision, the next real upgrade for me that i found impossible to beat until now was for the sega saturn called winning post. i tried starter orders and even many popular titles on mobile in this space and they always short change the player with a lack of depth. HRM has real depth and it is now in a place that is fully playable and fun to enjoy. You can start from poor with nothing and no skills working your way up in the world or start rich and own a stable from day one. You can start young or old, be a jockey for hire or a manager on the way to building up the skills to own your stable. The game has a ton of options about the game world and custimization. When you finally do get into game you have a world of options, you can make bets, breed horses, race your own horses as a jockey, manage a stable, build up to owning your own stable, take care of the feed mixture, the training, hiring and firing staff ranging from management to stablehands, farriers, assistant managers, scouts and more. You can interact with npcs, get married, have a kid and continue your family dynasty. Auction houses are a thing, so are direct trades with other stables as well racecourses themselves, the negotation options are honestly fantastic and counters allign with skills. I bought this in early EA and am only now posting a review because in my opinion the UI and gameplay are finally in a spot where you can play the full game and get enjoyment. The one drawback is because the game is so deep and complex the learning curve is very high, you will not learn this game in 1 hour. It will take experience, trial and error some patience to do things well. All in all this is the deepest, richest and most immersive Horse management simulation made to date that happens to be rewarding and fun to play.
Very good game, I definitely recommend it. It has a very active discord and development team, a team which is currently working on improvements and bug fixes, and they are very responsive to feedback. The horse racing is quite fun, fairly realistic, a nice variety of patterns and genetics, and a lot of side details that are constantly getting improved (which allows for interesting scenarios, like when I had to fire my head trainer after she embezzled 19 million dollars). My main flaw with the game, is that the save file size is very large. It takes a couple minutes to save or load a decently aged world. I poked around in the SQLite database that it saves the date in, and the table with the second most rows was bets - I haven't touched betting system once in my playthrough, so it was only the NPC bets. Hopefully they optimize that in the future. Edit: The devs have since then optimized the save speed and reduced the save file size. They also added an option to remove old race results from the save. This has reduced my game's save size by 70%.
Football Manager pero de Carrera de caballos Un juego con muchísimo potencial... Esperaré a la versión final para poder disfrutarlo en todo su esplendor y con un acabado más pulido... Football Manager, but for horse racing A game with huge potential... I'll wait for the final version so I can enjoy it in all its glory and with a more polished finish...
The Umamusume to actual horse racing pipeline is definitely real. Great game with a lot of depth, the interface takes some getting used to though if you are familiar with other such "spreadsheet games", you'll feel right at home real soon. One small problem that I have with the game is that I feel like either the jockey AI is undertuned, or it's just that taking the reins yourself is busted, because I can maintain a ~90% winrate with so-so horses with a character that's not even half as good as the competing jockeys (~40% skill to 70-80% skill average in any given race). The AI jockeys in my employ all struggle to place within the top 5, for comparison. No complaints performance-wise game runs really well even when simulating long stretches of time - I've also yet to encounter any crashes or really bugs of any sort. Highly recommended for anyone that enjoys this sort of game - bought it yesterday evening and pretty much been playing it almost non-stop (writing this review right after a 10-ish hour play session.
I have this down as the best Horse racing game ever now period the end. I haven't a bad word to say about it, the Devs are constalty tweaking annd updating it since I purchased it only a few weeks ago which is rare to see nowadays with most games. That said here's a few small suggestions I would like to throw out there. 1: Maybe a winners photo shot after the race with for example the iconic 40-pound blanket of red roses famously placed around the winner of the Kentucky Derby. 2: I would love to see a grand stand of screaming punters with flashing cameras rolling into the background as the horses start to break for the line. 3: As the leading horse is breaking away from the pack have the commentator keep repeating its name. 4: A seperate stable for young horses and horses expecting lil babas so they aren't spamming up the pick race screen. 5: And the big one and most obvious one, multiplayer where each stable competes against each other in the same race season. FM style. I'll update this post if I think of more but kudos on the game.
Umamusume lead me to a place I never thought I would end up in.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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