
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.
A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points, simple survival mechanics or quests restricted by in-game time.
Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
Create your own background, abilities, beliefs, and personality
Embark either as a warrior, mage, or scholar and define your character‘s attitudes
Immerse yourself in profound dialogues and sidequests with dozens of NPCs
Collect hints and investigate the true nature of this world
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−75% | 5.2Kreviews | 94% | — | $249.4K |
| $2.75−75% | 159ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень крутая игра-книга!
Absolute gem
A brilliant interactive novel with light RPG mechanics. Probably my favourite game to date. The OST and background lore are spectacular, though the story can be difficult to parse if you don't take regular notes and/or if you take an extended break from your playthrough. Highly recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $4.94−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真不戳,可惜没翻译
Fun game reminding one of old school RPGs in an OSR style. Quite rich worldbuilding and thick web of intertwined stories is shaken only by absolutely unbelievably number of queer themes, relationships, characters and palpable bias against "church" and towards "noble savage" theme.
i use this game's soundtrack for my dnd games now and based a faction out of it :D
Excelentemente escrito y muy interesante
One of the best videogame soundtrack I've ever heard, and also one of the best narratives. Didn't think I could get sucked up into a mostly only-textual adventure game like this. Masterpiece of the genre.
Roadwarden is a superbly well-written adventure game set in a unique world. The tone is a stunning mixture of danger, wonder, and freedom. Playing it makes me want to go run a tabletop RPG with all of my friends in this place!
I didn't know what to expect when I bought this during the 2026 Summer Sale, after having it Wishlisht for a time. But I miss tabletop roleplaying and haven't had the energy to do solo RP despite having all the tools and the experience as a GM. After a few hours in, I find I kind of like this game. It really scratches an itch I know I've had for years. And I haven't engaged in any real combat as of yet, just going about exploring and actually using the nice word-based search system to good use in the Dolmen (hint hint). It's also refreshing some things and actually teaching me new ones about running a tabletop RP session and campaign. I prefer scifi and modern over fantasy, but this is a really, really good and simple game with a really, really good and simple system. In my age, simple systems seem best. I think I can actually run something like this using 24xx, even if SWAdE is my preferred system. Kudos to the team. Sorry for being late to the road.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $249.3K | 1.4K | 72% | $9.99 | |
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