
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A brave stranger putting your life on the line to make a difference in this grim fantasy world. While most people would never risk a solitary journey through the wilder parts of the land, you willingly accept the struggle. You guard travellers, connect isolated villages, support merchants, and repel attacking creatures, bandits, or even undead.
A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. Explore this world and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one.
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games, and interactive fiction, such as inventory puzzles, dialogue choices, character abilities and progression, hit points, simple survival mechanics or quests restricted by in-game time.
Face the vast challenges of a hostile fantasy world in the 30-hour story-campaign
Create your own background, abilities, beliefs, and personality
Embark either as a warrior, mage, or scholar and define your character‘s attitudes
Immerse yourself in profound dialogues and sidequests with dozens of NPCs
Collect hints and investigate the true nature of this world
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.74−75% | 5.2Kreviews | 94% | — | $249.4K |
| $2.75−75% | 159ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed this game for most part. Think its worth a play through, the only downside is that I think the ending really lets it down. I dont want to get too spoilery, but I was really dissapointed. If the ending had just had a little more ompth I'd have replayed this multiple times, instead its a once and done thing. Still fun and worth it for the very cheap steam sale price it was. I just wish the ending was more interesting to make this a instant fave instead of a ... meh.
Good writing, good music, great vibe. Don't buy if you don't like reading, but otherwise I definitely recommend it. I never thought I'd say this, but the game is almost *too* fun for it's own good. The game mechanics (time and resource management etc.) are fun on their own, but when combined with the sheer volume of words I ended up skimming large chunks of text to not slow down the gameplay/progression too much. (Which is too bad because it's worth taking the time to read properly)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $249.3K | 1.4K | 72% | $9.99 | |
| $249.2K | 393 | 68% | $14.99 | |
| $249.5K | 658 | 83% | $14.99 | |
| $249.2K | 1.4K | 95% | $6.99 | |
| $249.6K | 2.6K | 49% | $4.99 | |
| $249.7K | 562 | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $67.3K | 189 | 77% | $19.99 | |
| $3.6K | 27 | 93% | $8.99 | |
| $2.2K | 12 | 83% | $9.99 | |
| $0 | 35 | 83% | Free | |
| $44.5K | 133 | 70% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.11/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $4.94−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have really lost track of time being enthralled by all the reading of lore, adventure and role-play.
Masterpiece!
nice
Tremendo juegazo, te pones en los zapatos de un pobre diablo enviado por el gremio de comerciantes para explorar la Peninsula, una tierra inhospita y hostil pero con gran potencial comercial, te delegan como "guardacaminos", un rol que tiene cierta acentuación autoritaria, lo cual no es así, eres más bien como el pibe de los recados (y representante de los intereses del gremio claro esta), así no más. Te dan 40 días para cumplir tu objetivo como Roadwarden, dentro de eso, te permite plantearte una meta personal, una fé / religión y una especialización que cambia totalmente como interactuas en el juego. El ost y ambientación del juego son una joya, cada personaje y pueblo que te encuentres tienen una historia, personalidad, creencias y comportamientos unicos, si no lees los 2000 párrafos de algún dialogo, una simple elección te puede bloquear de muchos finales, así que ojito Me tomó bastante asimilar el gameplay considerando que cualquier acción te puede joder la partida, sin embargo, me gusto bastante el concepto de como puedes abarcar los primeros encuentros eligiendo el comportamiento que quieres adoptar con ellos, aunque igual como programador me parece algo flojito que necesitó pulirse más. Sé que ya son temas de escritura del autor pero me hubiera gustado que se hubiera profundizado ciertas relaciones e historias pasadas de los personajes, como el caso de Eudocia (I couldn't fix her) la cual le tomé bastante cariño, pero bueno, al final en la mayoria de endings no eres más que una herramienta, un desconocido que va de paso por la Peninsula, fin.
good!
One of the only games I have played in a long time that made me want to replay it
ABOSLUTELY AMAZING WRITING!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.