
Smash the Dudes. Risen Blade is a fast-paced hack and slash roguelike where you chain brutal combos, carve through endless enemies, and forge powerful builds across unique classes.
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About
Risen Blade is a fast-paced hack and slash roguelike where every run tests your skill, adaptation, and build mastery. Fight relentless enemies across ever changing encounters, pushing deeper as you learn, evolve, and rise stronger with each attempt.
Engage in responsive, skill driven combat where timing, positioning, and smart decisions define survival. Cut through enemy hordes, read attack patterns, and chain abilities to overcome escalating threats.
Strengthen your character through diverse Perks and Class Builds that shape how you fight each run. Focus on raw power, speed, defense, or devastating synergies that transform your combat style.
Every run presents new choices and challenges. Mix perks, class upgrades, and strategies to craft unique builds and adapt your approach every time you enter the fight.
In Risen Blade, every fall is a lesson and every victory is earned. Adapt your build, master the fight, and rise stronger with each relentless run.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 感受最直接的战斗快感[/h2] 小小的像素肉鸽下,带来的是战斗的快乐。《崛起之刃》是个人最近体验到很爽快的一款独立游戏,丰富多样化的肉鸽组合,极具冲击力的像素技能特效,以上种种带来了出色的战斗表现,现在就让我们一起进入神奇的世界吧。 [h2] 游走于刀尖[/h2] 先说说最有意思的地方,多样化的肉鸽组合,让整个战斗变得不一样,通常我们一般依靠角色固定的招式和技能来进行战斗,而在本作中弱化了这部分的元素,转而去突出肉鸽流派构筑的随机性。我们在战斗的过程中,会经常拾取各种各样的强化遗物,而每种遗物拥有的效果十分特殊并且可以进行三选一,这使得我们每一局游戏都有完全不同的体验,遗物组合搭配大大影响着伤害输出,好奇心将会不断驱使着我们尝试新的流派。 此外游戏在加入的转职机制,这使得游戏的战斗的打法变得更加多样,我们通过击杀怪物获取经验值,当经验条一满我们就能进化成下一阶段,所有的攻击手段技能都会产生变化,但是这不是完全变了一个职业,其中还保留了原本职业的一些特征,就像是职业的分支,像是暗影骑士以及圣骑士等等。 除了肉鸽带来的趣味,游戏对于细节上的把控也是有讲究的,整体的操作按键进行了简化,并且在物品交互方面有相应的按键符号提示,怪物也做了相应的攻击警示图标,让我们能体验到最纯粹的构筑与战斗的魅力。再搭配上游戏独特的像素美学,各种粒子特效带来极具冲击力的视觉效果,特别是在遇到怪海的情况下,自动锁敌的攻击或者大范围的AOE,各种伤害数字不断飘屏,能带给我们一种前所未有的爽感。 [h2] 总结[/h2] 总的来说,这是一款个人体验还挺不错的俯视角肉鸽动作游戏,职业转职系统做的很有特色,大大提升了流派体系的玩法,感兴趣的玩家可以尝试一下,十分休闲解压,我第一次游玩就直接通关了。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/46072643]“黄油收集师”[/url][/td][/table]
Really cool but please add more difficulty like hard challenge i want cry in front of my pc i want dodge like hero i want be mad ! so please add insane difficulty for my mental health love
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Portuguese - Brazil, Russian
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
價格跟大小來說沒什麼優缺點的遊戲,變化也不太多
无成就 无云存档 除了打击感的爽快是优点外 其他都是....... 想爽快发泄 又没成就 又没云存档 就如一根烟 抽完了 也就新作有缘再见了。
[h1][b]《崛起之刃》——天赋奇奇怪怪,小怪可可爱爱?[/b][/h1] [quote]原来肉鸽也可以这么爽?!《崛起之刃》是一款像素风类幸存者游戏,成为一名小小剑客,在怪物大军的重重包围中杀出一条血路,迎接精英和Boss的挑衅,坚持到最后就是胜利!在挺过一波波进攻后,还有三大职业和众多奇奇怪怪的天赋可供挑选,召唤流?法术流?还是磨练平A化身剑技大师?共有闯关和生存两种模式,整体难度适中上手快,爽感爆棚但深度有限,缺少局外成长,闲时整一把还是不错的。[/quote] [h3]【职业】[/h3] 玩家操作非常简单,除了方向键和冲刺外,就是平A加大招。平A长按也能连击,倒是省了键盘敲敲敲;大招也不用舍不得放,冷却时间相当短的,且会根据所选的职业改变攻击招式,比如圣骑士是跳跃下砸,黑卫是挥刀附带剑气,剑术大师则是召唤飞剑杀敌。初级职业的技能效果都不是很强,只有往后继续升到三级甚至五级才会爆发出真正的强度。 在疯狂堆怪的前提下,只有持续久的范围伤才是王道。我是选的黑卫-黑骑士,升满级后的大招是五向还是六向发射剑气,超远射程还是贯穿,效果结束后1秒不到又能放大招,几乎相当于原地站撸打全屏,强到不要不要的。 [h3]【天赋】[/h3] 天赋包括了攻击吸血、召唤法球、怪物死亡爆炸、运气提升、冲刺冷却降低等非常非常多,有个特点就是一般的天赋会显示效果描述,但有部分压根不写是干啥的,像什么圣经啊香蕉啊,他只说这个东西来自于哪,实际什么作用只有你好奇选了之后才知道是啥玩意儿,还有一个名叫“禁止选择”的天赋,描述是“请勿在家选择,强度过于离谱!”要不是因为天胡开局怕崩盘,我是真想选了试试,结果后面再也没遇到了。 这里面的血瓶非常少,很容易在怪物堆里打着打着就暴毙了,如果看到“血棱镜”的天赋一定要拿,升满级后直接站撸群怪,血都不带掉的,还能顶着Boss大招跟它互砍,周围小怪都成回血包了,就算扣了一些也能迅速回满,不论是闯关模式还是生存模式都能轻轻松松拿脚通关,简直强到离谱。 [h3]【有待完善】[/h3] [olist] [*]第一章的黑色小怪和暗色森林背景对比度太低,很难区分开,看着比较吃力。 [*]Boss的招式比较单一,几个Boss都是黑黑一坨发红色地震波,缺少新鲜感。 [*]游戏流程稍短,通一把就十知八九了,可以加点局外成长延长寿命。 [*]生存模式死亡后点击“重新开始”居然会变成闯关模式开局,只能退出后从主界面重进。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
롤, 배그, 오버워치 등등 팀 게임을 하다보면 잘 안 풀리는 날이 대다수여서 그런지 스트레스가 누적되면 이런 게임을 찾게 되는데 되게 재밌네요 몇 시간 하지 않았지만 너무 재밌어요 미칠 정도로 할 정도야 아니지만 계속 업데이트 하고 많이 과하지 않은 스킬 및 이펙트 적당하면서도 조금(?)의 피지컬이 필요로 하니 무척 재밌네요. 앞으로도 좋은 업데이트가 기대 되네요 !!
This is a short, wonderful, fun little game. Pure joy, feels like one of those neat experimental ones we used to see on newgrounds that were actually good. Easy recommend. Go enjoy some stabby fun.
ผมชอบนะเกมนี้ ชอบมาตั้งแต่เดโมละ คำแนะนำสกิลปั่นดีชอบ หวังว่าจะพัฒนาไปอีกสักระยะ แต่ควบคุมกับเม้าส์-คีย์บอร์ดยากมาก ถ้ามี auto lock ให้คงจะดี แต่สนุกนะ เป็นกำลังใจให้ครับ very fun
优点:打击感很棒 缺点:除了打击感没任何优点了 就当无聊的砍杀发泄游戏吧
한번 죽으면 그냥 초기화 업뎃 가능한 노드 자체가 없음 이걸 왜 해야되는거지?
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