
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7.57/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
动作爽游,画面差点意思
優化巨爛
IDK what's with this game but it's a busywork game that has compelling busywork (maybe it's the cats). It's alright.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 17.3K | 82% | $19.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 64.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很多小细节还是蛮到位的,虽然我估计没多少人会关注。刚上手的话弹反简直是噩梦,就是弹不到,熟悉后还是蛮爽的。武器玩法也比较多,总有顺手的
Si te gustan los juegos de Team Ninja seguro que lo vas a disfrutar, no es el mejor pero tampoco esta nada mal.
i like this game i recommend
除了打的爽,什么都不爽
忍组战斗做的最烂的一部
量很大,换装捏脸也很自由,动作系统非常爽。 地图大但是没什么有趣的地方,收集点很无聊,动作系统是很棒但是到处是屎一样的多人战斗,还有意义不明的联机,过家家般的剧情。
72h二周目全成就 虽然我玩过仁王1+2和卧龙,但是一直都不是忍吹,甚至因为祖传垃圾油黑画质和各种地图场景设计喜欢在高处藏弓箭手攒射,导致我一直对忍组又爱又恨,所以浪人即使上PC了,也没第一时间首发入,最近正好打折。 画面画质:浪人终于没有像前面的那种油黑画面了,整体还是比较干净,但是模型质量和画质都很差,不得不说,忍组的硬件技术力是真的低,不知道是不是祖传引擎的缘故。 开放世界感受:地图里慢慢排布着各种据点,收集要素和一些他们自认为的美景,但是在垃圾画面质感下,也没多美,然后地图上逛的过程中也有一些偶发事件,地图中规中矩吧。开放世界带来的一个好处在于清据点我可以根据敌人雷达多角度渗透,或弓箭远程射杀,或背刺连续处决暗杀感觉都不错。 敌人配置:不同于以往妖怪和丹药魔化的设定,浪人里面没有这些怪力乱神的东西,只有朴素的人形怪和几只狗和猪,敌人的表现多样性方面确实差一点,不过因为他们用的武器不一样,流派也有差异,并且难度比较高,所以并没有感觉重复无聊。 优点:这一作里面几个女角色都非常漂亮,并且做出了差异化,每个都长的不一样,在做结缘过程中,有旮旯game的感觉,最喜欢两个都喜欢龙牙,aibo吃的太好了。 战斗部分: 1. 浪人的战斗一开始给我的感觉很难,除了正常的攻防闪之外,还有石火,类似卧龙的化解,但是石火是在进攻过程中弹;紫电,切武器,键位RB+左方向,裂风,切流派,键位RB+右摇杆转方向,闪刃,也就是残心系统回精力,一开始这个紫电和裂风的键位我实在按不习惯,还要记不同的武器,还要记不同流派的位置,记不同流派技能的位置,还不能按错,导致我直接放弃了紫电裂风,就想找一个轮椅流派玩熟练一个复读,然后我找到了立身流,远程剑气,近战超强石火性能。不同于仁王卧龙里面白送红光,浪人里面的红光反而更难接了,然后石火本身也比卧龙里面的化解更难,也不像卧龙里面正气势可以霸体放技能放弃交互,这个不石火根本没法玩,但是石火又很难,所以就尽量远程弓箭清小怪,立身流放剑气,多偷袭少石火。 2. 二周目马上开始上强度,开始刷龙虎套,然后因为龙虎套词条可以紫电有闪刃效果,就不得不学紫电,因为紫电的闪刃效果能加到连招里面,直接按闪刃会后撤步打断你的攻击节奏,然后我自己琢磨出来一套手残紫电连招。太刀立身流远程放剑气,需要接招就石火然后紫电切双刀二天一流,看情况不太好就疾风一拍拉开或者追击,输出机会好就彼岸萤或者黑龙双风,然后再紫电切回太刀立身流瞬斩或者放剑气。 3. 二周目打的差不多,开始清全图的同时刷通缉犯,无限连的核心技能朱殷之光需要刷80个通缉犯,等刷够数量基本上清图3/4了,刷够朱殷之光后,我开始尝试早就在攻略上看到的连段,发现好像没有想象的那么难,也能够按出来。 太刀立身流石火接招成功+裂风切北辰一刀流耀星剑+裂风切立身流瞬斩,重复石火多次打出处决后立身流胧鸦处决+裂风北辰一刀流朱殷之光+紫电大剑蓄力六道霸斩+紫电北辰一刀流耀星剑+裂风隼流饭刚落+切回北辰一刀流朱殷之光开始循环。 虽然这一套我按的过程中失误很多,但是也有成功过,学会这套的时候我感觉浪人的这个战斗完整版石火紫电裂风的玩法是忍组以往几作里面最难的,首先精确石火就很难,比卧龙化解难多了,接红光也比仁王卧龙难,然后就是这个连招的操作手法比之前以操作麻烦的仁王2流转切段相比更难,卧龙都算是宝宝巴士版的操作了,我好像开始理解为什么仁王姨姥看不起卧龙觉得太简陋了,和这种花哨的连招比,卧龙的战斗更多是一招鲜吃遍天,连续化解接红光,卧龙还可以防御的时候化解,浪人我看有人说也可能这样操作,但可能是因为石火的前后摇太大了,我基本没成功出现没石火到但是防御住的情况。类似这种连招成功操作出来确实很爽,但是我依然觉得这种纯属为了花哨而花哨,紫电裂风的意义不明,然后毕业套非要绑定紫电裂风给你回精闪刃等各种效果,你想玩的好必须得学,这几作玩下来,我还是更喜欢卧龙的战斗系统。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.