
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 6/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建模很美,动作很帅
比较失望,剧情没有仁王系列的参与感,动作倒是保持了水平,优化只能说4060勉强能玩,高画质就算了,而且石火已经到了不用很难玩的爽的地步,刚开始我弹开boss一整段攻击很爽,但玩到100小时后我还是只能按住防御等出招,完全没有主动权,这很无聊。流派属性克制也是纯傻逼,我玩游戏喜欢什么不能一直用,要被安田按头说属性克制了你换一个流派来打这个怪,安田上厕所因为鸡鸡流派被马桶克制完美石火也只有0.2秒拉尿时间
Mid game. Worth it at 50% off. Key pain point being multi-enemy boss fights. The game's combat was designed around tight 1v1 combat. Some boss fights necessitates companions at hard difficulty, which is a bummer if you want to really enjoy the combat. Companions make it a total chaos and makes fights unfun. Boss fights where you do get the opportunity to have a 1v1 fight, its fantastic. Unfortunately, multi-enemy boss fights outnumber 1v1 fights by quite a lot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日系游戏的缩影,优秀的想法和贫瘠的技术:动作系统有点东西,但是各方面极不平衡,好感系统浅尝辄止,剧情乱七八糟,别叫浪人崛起了叫浪人内斗吧,优化就更不用说了,不如ps4时期的游戏画面,帧数连100帧不到,不是史低千万别买,史低了也掂量掂量,真的很折磨
Assassins alternative open world action adventure game your "choices" dont mean much, the story your decisions are fourced the line of the story. your twin "blade of vale" is pointless and ANNOYING! you fight them 6 times untill they die over all it is a good game . good combat with blocking and chopping off limbs, has guns BUT the parry is ANNOYING ! hard to get it right. buy this instead of Assassins creed shadows.
Aucun bug, crash ni problème de perf durant ma partie, j'ai eu de la chance vu les autres rewiews. J'ai vraiment aimé le jeu, son histoire et son système de combat, malgré un open world un peu générique à la Ubisoft. Je recommande.
除了动作没有优点了,打boss时更是围着你揍,队友智商跟傻逼没区别,没吃过屎的可以玩一玩
初次见面,先打一架;好久不见,先打一架;任务开始前,先打一架;任务结束后,再打一架;请求帮忙,先打一架;意见不合,先打一架;达成共识,先打一架;知情太多,先打一架;寻药救人,先打一架;传信和谈,先打一架;拯救世界,先打一架...
Absolutely horrible PC port. Cannot recommend because whether it will function is not dependent on your rig but if lady luck decides you're worthy to play the port.
游戏很好玩,不同武器流派连起来非常爽,感觉比仁王3动作还要优秀。但是优化一坨,尼玛的马赛克就算了,掉帧掉成ppt了。这屎山代码,玩个几个小时就得大退清一下数据,不然直接开始掉帧。很操蛋
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $96.8M | 96.7K | 94% | $59.99 | |
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