
In Rise of Insanity, as a doctor of psychology you will explore the darkest recesses of the human mind. Overcome your fear to find the truth behind the tragedy that has befallen your family.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 962reviews | 80% | — | $136.8K |
| $9.99 | 356ratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Può esser vero, che ci si capisca poco e niente, ci ho messo un po' anche io a comprendere esattamente che è successo...e non vi faccio spoiler. Un gioco che va giocato, con la dovuta calma ed esplorazione. Leggete tutto, ascoltate tutto, fate attenzione a ciò che vi circonda, e alla fine si comprende. Non per tutti, ovvio. Un po' macchinoso, soprattutto nei comandi, a volte la grafica salta (Soprattutto se si cerca di accelerare il passo) e ti sbatte su angoli invisibili facendoti quasi "roteare" su te stesso e perdere l'orientamento. Questo è l'unico elemento frustrante del gioco. Per il resto? Godibilissimo; non fa "paura" da saltare sulla sedia, è più qualcosa di psicologico, come dicono gli autori stessi. Un pomeriggio, e forse nemmeno (3 ore e qualcosa per finirlo completamente da canto mio), e ve lo portate a casa con tutti gli achievement sbloccati. Lo consiglio? Sì, a chi come me si appassiona alla storia e si lascia prendere. Agli altri? Passate oltre, provate la saga di CreepyShift degli stessi autori, li qualche salto in più si fa ;D
Rise of Insanity gave me strong Shutter Island vibes (the Leonardo DiCaprio movie), especially in how the story slowly messes with your head. It’s a psychological horror game that focuses more on atmosphere, story, and perspective. It’s more about unease, confusion, and piecing things together as you move forward. The environments and narrative do a good job of keeping you curious about what’s actually going on. Gameplay is short, roughly 2 hours, worth a try.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, German, Italian, Spanish - Spain, Russian, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $12.99 |
| 227ratings |
| 75% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute cinema !! blurred the line between determination and obstinacy. love love love the graphics and story progression as well.
Rise of Insanity starts off well. It is even kind of unnerving in the beginning. Until you realize it is just a walking sim with predictable jump scares where nothing can hurt you unless you intentionally walk into very clearly telegraphed kill fields. Visually, the game has a clean aesthetic that works, but I wish it would not alternate pitch black areas with blinding white spotlights. So called puzzles are basically the player finding an item required to proceed in very small enclosed environments, usually limited to two or three rooms. But the real letdown is the story. What makes or breaks a walking simulator is the story and unfortunately Rise of Insanity's is really dumb. I can't really elaborate without spoiling the whole thing, but let's just say there is a somewhat predictable plot twist that makes the entire construct nonsensical because as it turns out the wife knew about it beforehand. So basically, the entire story that the game spent two hours constructing gets obliterated in one weird detail that should have just been omitted. And yes, it only takes around two to three hours to beat, including combing each area for collectibles. Honestly, this feels more like a free Prologue to something better than a finished game.
Atmosphärischer Psycho-Horror-Walking-Sim. Das Spiel hat ein paar Rätselchen. Tatsächliche Gefahrensituationen, wo man sterben kann, gibt es nicht. Grafik geht klar. Zu VR kann ich nichts sagen. Durch seine Kürze ein ideales Game für einen ungemütlichen Herbstabend.
Short interesting game with light puzzles and some jumpscares it is worth it on sale if you are looking for something to kill time or short horror
убийца садовник 5 шизоидов из 10
nice game! pretty short even if you try to unlock every achievement (would say around 2 hours, took me little less than that). i like the graphics, it looks good and has really good lightning. good little details. only downside to me is that the story is overall predictable, therefore it makes the tension in the plot less interesting. would still give it a solid 7/10 i think, it's a nice experience into someone's troubled mind and the scary job was well done. not everything has to be deeply unpredictable to be enjoyable
in one word: unimpressed. this game bombards the player with the cheapest, stupidest, opposite-to-scary jumpscares which makes it so boring. it tries so desperately to scare you, at one point I thought about gasping (if anything) just to make it feel a bit better for its efforts. but gosh just think... if you make a game where EVERYTHING is 'scary', nothing is. as expected, the woman is reduced to being a male's wife, a male's mother, a murder victim (in the hands of a male). the full combo. I don't know what the hell the point of the fortune teller is. Would the term 'toxic father-son relation' would really be used in the 70s? Yet another story of a man murdering his family and painting him as the victim of something greater. If you don't see the twist coming, you were either paying no attention or you were gaslighting yourself. The trial scene makes absolutely no sense when you know the nature of Edward. Hell, it doesn't make sense that Edward's last name is an FBI-protected secret. Final note: I'm so tired of males using horrible mental illneses for their cheap 'horror' stories, especially using them as a vehicle of male violence against women. y'all have been murdering women since the dawn of time and never needed an excuse other than to lie to yourselves and keep believing you're heroes when you are the reason the world is on fire.
7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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