
Take over a cozy local farm in the charming seaside town of Aurora, meet friendly locals, reveal the secrets and enjoy your new peaceful life!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the peaceful town of Aurora, a quiet place where you can build the life you’ve always dreamed of. Grow your farm, make new friends, and take part in the flow of the seasons. Help restore the Aurora town to its former glory and bring peace back to the land!
What do you can experience in this game:
🏡 Build and expand your farm with crops, animals, and decorations.
💞 Connect with the townsfolk through meaningful relationships.
🎣 Enjoy relaxing activities like fishing, mining, cooking, and crafting.
🎉 Celebrate festivals, take on part-time jobs, and help shape Aurora’s future.
🌿 Reveal the secrets behind Aurora town.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played this for most of the first season and gotten used to the flow, so figure it's a good point to review. Ignore the played time, i leave the game alt tabbed in the background while working. I do recommend it, but how to say... this is a good entry in the farming sin genre made by someone familiar with the genre, and somewhat optimized for people familiar with the genre. For example one of the first quests you get is to get a series of crops, with each crop needing to be a higher level/quality than the last. It doesn't care which crop - just that it needs a higher level. But the game never actually bothers to tell you how to get higher crops than level 1. The intro to farming gives you some fertilizer which gets you from 0 to 1, and after that? Rails off, figure it out. The answer is in the windmill building... but the game never really walks you to it, and the quest is introduced very early well before you'll ever be able to afford or even acquire materials for the windmill. The game does a lot of that. Fishing is there, with lots of different fish and a fishing mini-game that's entirely meh, but can also be disabled/skipped in the options. But the game will never even give you a rod - you have to just decide to stroll up to the fishing shop and buy one on your own to get going. It doesn't tell you to grow a specific crop, it doesn't tell you to grow a specific animal... there are no bundles nudging you towards encountering and using every mechanic. But the mechanics ARE there. Crafting mechanics, logging, fishing, mining, hoe-ing for treasure, etcetera - all things fans of the genre are familiar with and expect. Even some actually interesting and well done part-time mini-games that have improving rewards the more you do them! For people familiar with the genre this results in a very fresh game experience; all the little pain points and annoying tutorial nags are ripped away and instead you're dropped in with all the things accessible and told to make your way through them if/when you see fit, with only a gentle overarching goal of "Get better stuff". If you're not already a fan of the genre though, this results in a game that provides you very little guidance or immediate encouragement for engaging with its systems. People familiar with the genre will know animals need feed and buildings but will ultimately end up reliable and important producers, so they will invest. People unfamiliar will see the cost of the barn and maybe skip it entirely. People familiar with the genre will see the game ask for higher quality crops and start looking for better fertilizers or crafting recipes. People unfamiliar will hit a wall on that quest and not understand that just because you were given it almost immediately, doesn't mean you have to complete it immediately or even have the means to do so. This is why you'll see some polarizing reviews where people are absolutely in love with this game - those are the people who play the genre and find a game well-tailored to their experience. And then you'll see a couple negative ones who just did not find the diamond and are confused why we like it. Personally, I like it a lot and am very happy with it, but I can admit that it's not really a good entry point to the genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Vietnamese, French, Portuguese - Brazil
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game just went out of early access not that long ago, and the game is a lot better. The developer is actively responding in the Discord to suggestions & bug reports, and is actively fixing, troubleshooting & updating. Always love when an indie game got active support
This is like if stardew valley was lobotomized. Characters only have around two lines of dialogue, progression is opaque, and your stamina runs out like two hours into every day. Also character portraits are symmetrically mirrored in an odd way. Get it if it is on sale for 5 dollars or less-you are better off getting a large number of games with a the same premise and better execution
I wish there was a way to vote this game both up and down. I haven't run into any real bugs. As in all these games, money is a struggle in the beginning. Doing small quests and selling fish; the usual grind. The farming is fun and makes sense. Vote up for that, Everything went great until level 20 of the mine. There's a puzzle there that seemingly cannot be solved. Pull one switch, pull all the switches, change the order you pull the switches. The gate never opens and the puzzle never resets itself. The town will be in the dark forever because I cannot progress to mine silver. Vote down for that. Since I cannot finish the game and it just stresses me out now, I'm downvoting it for that. It is not a cozy farming game as long as it contains unsolvable puzzles.
This is a super cozy "peaceful" farming sim, totally addicting, fun minigames, fishing is fun and if you don't like fishing minigames you can turn off the fishing minigame (with no penalty) love it! I did not find this game grindy, mines are full of resources and foraging (who doesn't like foraging), the economy is generous, many ways to make money. The request boards are always my favorite in farming sims. Simple requests and "Part Time jobs" This game is a lot of fun, hope you enjoy it as much as I am.
This game really is a very undiscovered gem for those who like farming and life sims. You can tell the developer has gotten inspiration from popular games like Stardew. I really love the game because there is a lot of quests, friendships to build, characters to romance, resources to grind for, things to craft, and much more. I feel in my approximately 14 hours of gameplay, that I still have much, much more to discover. The developer is very active and updates the game very often. That is much appreciated and keep up the fantastic work!!
I started playing Peaceful Days a few days ago and man.... If you are looking for a cozy, chill, farming game - this is for you. As someone 8 months pregnant, this was just what the doctor ordered. It's cute and relaxing and I love that you have toggles to change things like day length and the ability to turn off the fishing minigame and consequences for passing out (if you want to, of course). My only little annoyance as of right now is that I keep having to go into settings each time I play to change to windowed mode - not sure why that keeps changing back to fullscreen lol.
*Peaceful Days*, developed and published by Nhat Nguyen, is a gentle, slow-paced farming RPG that leans into comfort and routine rather than urgency or complexity. It presents a familiar setup—arriving in a quiet coastal town and building a life from the ground up—but what gives the experience its identity is the way it prioritizes atmosphere and connection over efficiency. Instead of pushing players toward optimization, it encourages them to settle in, explore at their own rhythm, and gradually shape both their farm and their place within the community. Daily life in the game revolves around a satisfying loop of activities that includes farming, fishing, mining, cooking, and crafting. These systems are straightforward but thoughtfully integrated, allowing players to move between them naturally as the days pass. There is no constant pressure to maximize output or rush progression; instead, the design emphasizes consistency and small, meaningful improvements. Watching crops grow, expanding your tools, and unlocking new areas creates a sense of steady accomplishment that feels earned without ever becoming stressful. The pacing is intentionally relaxed, making it easy to lose track of time while tending to simple tasks that gradually build into something larger. The town itself plays a central role in shaping the experience. Its residents are more than background decoration—they have routines, personalities, and small narrative arcs that unfold as you interact with them. Building relationships becomes just as important as managing your farm, and the game rewards players who take the time to engage with its characters. Festivals, errands, and casual conversations all contribute to a sense of belonging, making the town feel alive in a quiet, understated way. This focus on community gives the game emotional grounding, turning it from a simple simulation into something more personal. Beneath the surface of its calm presentation, the game introduces light elements of mystery that subtly shift the tone. Exploration occasionally reveals hints of something deeper—unanswered questions or hidden details that add intrigue without disrupting the overall tranquility. This balance between peaceful routine and quiet curiosity keeps the experience from becoming too predictable, giving players a reason to keep exploring beyond their daily tasks. It’s not a story-heavy game, but it uses suggestion effectively, letting players piece together meaning at their own pace. Visually, *Peaceful Days* embraces a colorful pixel-art style that complements its relaxed design. The environments are bright and inviting, with enough detail to feel lively without becoming overwhelming. Animations are simple but effective, reinforcing the sense of calm that defines the game. The overall presentation prioritizes clarity and warmth over technical complexity, which works in its favor, though it may feel modest compared to more visually ambitious titles. Sound design follows a similar philosophy, supporting the atmosphere without drawing too much attention to itself. There are, however, a few rough edges that can occasionally interrupt the experience. Controls can feel slightly unrefined at times, and minor technical issues may surface during extended play. Additionally, the open-ended structure, while freeing, can leave players without clear direction early on, especially if they are unfamiliar with farming sims. Some may appreciate the freedom to figure things out organically, while others might find themselves wishing for a bit more guidance in the opening hours. Despite these issues, the game offers strong replay value through its variety of activities and the gradual evolution of both the farm and the town. There is a satisfying sense of progression that unfolds over time, encouraging players to return and continue shaping their experience. It is not a game built around high stakes or dramatic moments, but rather one that thrives on consistency, small discoveries, and the quiet satisfaction of building something meaningful at your own pace. In the end, *Peaceful Days* succeeds by staying true to its core idea: providing a calm, welcoming space where players can unwind and create their own routine. It doesn’t attempt to reinvent the genre, but it refines its elements with enough care to feel engaging and sincere. For players who enjoy cozy, community-focused experiences, it offers a rewarding and immersive escape. Those looking for fast progression or complex systems may find it too subdued, but for the right audience, its simplicity is exactly what makes it work. Rating: 8/10
I purchased it because it had Japanese support, but I'm disappointed that the Japanese version was removed in the re-release. 日本語サポートがあるから購入しましたが、再リリースで日本語がなくなり残念です。
Peaceful Days lives up to its name. After 40 hours, I can say it’s a calm and relaxing experience, perfect for unwinding and playing at your own pace. The atmosphere, music, and overall vibe are very soothing, and the game focuses more on comfort and steady progress rather than challenge or pressure. It’s not for players looking for fast-paced action, but it’s great if you enjoy cozy, peaceful games. A solid choice if you want something relaxing and stress-free. 👍 Recommended
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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