
Phantom Squad is a 1-4 player co-op tactical top-down shooter blending fast-paced combat with real-time strategy. Play solo or team up through online co-op and matchmaking, coordinating movement, positioning, and split-second decisions to survive intense, high-risk missions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 29 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Phantom Squad drops you into the chaos of top-down tactical combat built for co-op. Squad up with friends in 1–4 player missions where communication, coordination, and smart planning are the difference between clean execution and total wipeout.
Use voice chat and in-game tools to coordinate your approach. Move fast and adapt as things change; the enemy won’t hesitate.
When the shooting starts, every bullet counts. Miss your target and you won’t get a second chance. One shot can make or break your mission.
Firepower isn’t enough. Use over 20 specialized gadgets (scouting devices, incapacitating equipment, heartbeat sensors, breaching tools, traps and more) to gain the edge. Master them or get left behind.
No one clears a room alone. Team up with friends in fully online co-op missions built for communication and planning. Plan your entry, cover each angle, and move as one unit. During a mission, trust is your strongest weapon.
Every mission demands the right squad. Jump into quick, random matchmaking that pairs you with teammates. Coordinate, adapt, and execute under pressure, because in the field, teamwork isn’t optional. It’s survival.
Co-Op Teamwork: Squad up with 3 other players, each with a role, to execute perfect strategies.
Tactical Planning: Mark routes, objectives and entry points as the mission unfolds.
Friendly Fire: One wrong shot could take down a friendly. Stay sharp.
Realistic Combat: Precision gunfights where mistakes mean death.
Specialized Gear: Outthink, outmanoeuvre and outgun your enemies.
Global Threat: Your missions will lead you through downtown buildings, jungle compounds, arctic labs, …
Choose Your Difficulty: Rookie for new operatives, Normal for seasoned squads, Hardcore for those who fear nothing.
No backup. No rules. Just your squad and survival. Are you ready?
Phantom Squad is inspired by some amazing games: Doorkickers, Ready or Not, Rainbow Six Siege and many other amazing tactical shooters! Check them out too if you haven't already!
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
预计游玩时长4~8小时(如果你不卡关),为线性闯关,虽然我只玩过严阵以待,但这款战术模拟真的很狗屎。所有的步枪都比不上初始的消音冲锋枪,伤害精准度完全没区别,解锁的东西没有任何意义,你换把武器的结果就是惊动了其他敌人把人质杀了——结果还是要换回消音冲锋枪。战术工具两种,手电筒、夜视仪几乎没有作用,95%的关卡全程照明。 AI打人很准,血牛重机枪、近身自爆、会喷火的自爆。3个人一起玩跟坐牢一样,关卡设计也像一坨,一共12关越往后堆怪越严重。 11关强制主武器变为隐身衣要求全程潜行,这绝对是游戏最狗屎的其中一关,惊扰敌人响警报后直接失败。甚至还堆警报按钮,有一小节中一个小房间内有三个分散的按钮,必经之路上放了条狗,离狗太近也会惊扰敌人。只能使用副武器不正面迎战就卡关。 12关目标为必须同时救两个目标,不然另一边会心灵感应般的炸死另一个目标,有个L形角的房间内单杂兵和自爆,多数情况是两人在彼此视野内但不能同时打死,导致开枪打死杂兵,目标会被炸死。用静音武器打死杂兵,目标也会被炸死。 [strike]前面还有一关是队伍被俘虏后无装备潜行逃出敌方基地的[/strike][hr][/hr] 真的很烂,56不如去吃肯德基,剩下6块还能买根巧乐兹。
[h1]Знакомьтесь, симулятор изометрического тактического дурдома Phantom squad.[/h1] [u]Проведенное время в игре: 10 часов (ощущаются как 50 лет в черной дыре).[/u] [hr][/hr] [h2]Обзор:[/h2] [i]Первые 2–3 миссии разработчик притворялся адекватным человеком. Было тактикульно, клево, мы с другом уже нацепили мысленно шлемы SWAT 4 и готовились штурмовать как боженьки. Но потом у автора кончились таблетки, и начался кал. Добро пожаловать в джунгли, где вам нужно спасти химика! И как же разнообразить геймплей? Правильно, засунуть в каждую щель шахидов-подрывников, бронированных амбалов и огнеметчиков. И ладно бы один раз, но нет! Разраб просто скопировал этот цирк и вставлял в КАЖДУЮ следующую миссию, плевав на логику. Под конец у него окончательно сорвало крышу, и он решил: «А давай навалим 90 мобов на один уровень, пускай пацаны порадуются!». Наиграли мы 10 часов, но из-за бесконечных рестартов показалось, что я постарел на двадцать лет.[/i] [u]Местные гаджеты — это отдельный анекдот:[/u] [list] [*]Стеклорез — на кой хер он сдался? Сдувать с него пылинки? [*]ЭМИ-граната — делает абсолютно НИ-ХУ-Я. Особенно мы думали она нам поможет засейвить тревогу, ага ну да размечтался) [*]Смоук-граната — ну если хотите повеселить противника, вперед. Такого эпичного смока вы точно не видели. [*]Подпорка под дверь? Учитывая, что полно шахидов, которые хотят вас обнять и затащить в рай — удачи. [/list] [i]Но пик наркомании — это костюм-невидимка в миссии по захвату ученого. Я что, ♥♥♥♥♥, в «Кукурузис 3» в изометрии играю? Какой НАХОЙ невидимый костюм! Причем стелс тут работает по заветам шизофрении: ты можешь пройти буквально сквозь жопы врагов, и они тебя не заметят. Но в следующий раз ты стоишь в трех километрах, а моб сквозь текстуру стены ловит тебя взглядом и выходит на префаере, как симпл в лучшие годы. Жопа сгорит гарантированно. Зачем тут миссия с побегом из тюрьмы? Исключительно чтобы натянуть сову [strike]или мамку разработчика[/strike] на глобус и растянуть хронометраж. А когда я увидел, что у P90 в магазине 25 патронов (при реальных 50), я окончательно понял: разработчик болен тяжелой формой игровой деменции.[/i] [hr][/hr] [h2]Итог:[/h2] [b]Хотели изометрический Ready or Not, а получили Hotline Miami на супер минималках, которую хочется просто спидранить, зажав кнопку стрельбы и плача. Первые три миссии — зачет, остальное — унылый абсурд. Аревуар, хотелось бы вернуть этот кал, да уже нельзя.[/b] [b]Графический чек-лист для финала:[/b] [X] Тактика: Умерла после 3-й миссии [X] Магазин P90: Кастрирован на 50% [X] Разработчик: Курил что-то очень запрещенное [X] Стелс: Враги видят жопой через стены [X] Оценка: 2 штурмовых щита из 10 (чисто за старт) [u]P.s Кто все же решится играть в этот бред шизофреника, нет никакого смысла брать в плен терористов (It doesn't give you anything) сразу обнуляйте их, там еще встратая багованая система, ты вроде его оглушил связываешь, а он каким-то хуем тебя убивает, хотя на экране все вроде показывает что ты его задерживаешь, ну это скорее у разраба закончились веселые таблеты и он валялся с синдромом отмены на диване и джуны за пару бутылок кодили=)[/u] [quote=Джейсон Стетхем]Запомни: всего одна ошибка – и ты ошибся.[/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great. I have only played this game for a couple of hours, but it's everything I've been looking for. I've been in the military and I've dabbled in policing. This game allows you to plan your course of action strategically, or you can just have fun guns a blazing. The room clearing techniques are practical and the ai doesn't seem to be too bad. They'll retreat until they have an advantage, they'll rush after you if they only have melee equipment affording you seconds to react. The field of vision is great. There is a visual cone that is your sightline, so even though it's top down, you can't see what's behind a wall because your vision is blocked. You cant see what's behind the door because it's closed and breaking the line of sight. You can open the door and pie the room, run the rabbit inside, and seek cover. It's just awesome and there are so few games out like this. You can play this game like Door Kickers, or you can control your character and clear rooms in real time at your control. The graphics are kind of cartoonish, but I don't mind it. Blood is present, you track footprints of blood if you step on it. You have to extract survivors to safe zones etc. You can use a riot shield, Taser, glass cutter, door camera, flash bangs, etc. There are multiple tactics you can employ to have a successful mission. The only bad thing about this game, and sadly it is a huge negative, is that it seemed to be designed as an online multiplayer. Since the game has had zero traction, and very little exposure, I can't find anyone else to play with. Just this morning I saw 7 people playing this game. 7. I couldn't find a lobby. I went to the discord channel and looked for a group, not even a response outside of a spammer. There are no AI teammates, and the developer has said they will not be adding them. You can play each mission solo, but since the game was intended for multiplayer, sometimes they can be challenging as you can take little damage before you die, and you only have 2 knock downs before you fail the mission. You do have some syringes and additional health unlockables, but when you play by yourself, you are sacrificing gadget spots that a team could communicate and gear up optimally. Obviously you have to be more selective playing solo. The syringes don't help much because there are a few levels that require all the hostages to stay alive, and the enemies will shoot them when they are in trouble, or use them as shields and you have to use a syringe to revive them in a short time just to complete the mission without failure. I think you only carry two syringes on you. That's really the only downfall. I think this game is great. I wish more people heard about it and played it. I know there is a market for this type of game because it's in the same vein as door kickers, it just didn't get the exposure or media traction it needed. It's also cheap. I recommend everyone buy this game, and with any luck it will have a resurgence. I thank the developer and creator for taking risks and working hard on a game that's just awesome. Disclaimer: I am not affiliated with anyone who made this game. I am just an old man who can't keep up with all the new graphics and 970 different control functions. This is essentially Ready Or Not, just lower graphical quality and polish. It's the same basic concept which is perfect for an older gamer like myself who enjoys tactical military/law enforcement engagements. It's also good to support independent projects because they take risks that established studios wont take because there are too many politics and no one wants to disrupt the status quo. That's why I buy a lot of smaller studio games. I want to support them because some games might not hit, but eventually, someone involved could be involved in creating your next obsession.
Can we get a local Co-op? :3
Fun and easy to run.
Good game that requires good coordination with your teammate. Quite hard to be honest.
Jogo muito bom para jogar com os amigos. A campanha termina rápido, mas vale a pena.
This is an excellent tactical room clearing shooter. Good mission variety and loadout customization. Good reflexes and planning is required to complete levels. The shooting feels great and enemy AI is challenging. I recommend!
Missions will end if you finish one objective before it lets you finish the others, denying you 3 star clears
fun game to do with friends and has difficulty to it if you try to do all the challanges
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1K | 53 | 94% | $4.49 | |
| $4K | 11 | 82% | $13.99 | |
| $12.4M | 13.6K | 96% | $24.99 | |
| $5.6M | 16.8K | 88% | $14.99 | |
| $3.5K | 35 | 91% | $3.99 | |
| $0 | 4K | 67% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $136.9K | 282 | 87% | $9.59 | |
| $136.8K | 198 | 65% | $34.99 | |
| $136.8K | 1.9K | 95% | $2.99 | |
| $137K | 754 | 87% | $4.99 | |
| $137K | 290 | 77% | $19.99 | |
| $136.8K | 786 | 84% | $4.99 |