
Phantom Squad is a 1-4 player co-op tactical top-down shooter blending fast-paced combat with real-time strategy. Play solo or team up through online co-op and matchmaking, coordinating movement, positioning, and split-second decisions to survive intense, high-risk missions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 29 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Phantom Squad drops you into the chaos of top-down tactical combat built for co-op. Squad up with friends in 1–4 player missions where communication, coordination, and smart planning are the difference between clean execution and total wipeout.
Use voice chat and in-game tools to coordinate your approach. Move fast and adapt as things change; the enemy won’t hesitate.
When the shooting starts, every bullet counts. Miss your target and you won’t get a second chance. One shot can make or break your mission.
Firepower isn’t enough. Use over 20 specialized gadgets (scouting devices, incapacitating equipment, heartbeat sensors, breaching tools, traps and more) to gain the edge. Master them or get left behind.
No one clears a room alone. Team up with friends in fully online co-op missions built for communication and planning. Plan your entry, cover each angle, and move as one unit. During a mission, trust is your strongest weapon.
Every mission demands the right squad. Jump into quick, random matchmaking that pairs you with teammates. Coordinate, adapt, and execute under pressure, because in the field, teamwork isn’t optional. It’s survival.
Co-Op Teamwork: Squad up with 3 other players, each with a role, to execute perfect strategies.
Tactical Planning: Mark routes, objectives and entry points as the mission unfolds.
Friendly Fire: One wrong shot could take down a friendly. Stay sharp.
Realistic Combat: Precision gunfights where mistakes mean death.
Specialized Gear: Outthink, outmanoeuvre and outgun your enemies.
Global Threat: Your missions will lead you through downtown buildings, jungle compounds, arctic labs, …
Choose Your Difficulty: Rookie for new operatives, Normal for seasoned squads, Hardcore for those who fear nothing.
No backup. No rules. Just your squad and survival. Are you ready?
Phantom Squad is inspired by some amazing games: Doorkickers, Ready or Not, Rainbow Six Siege and many other amazing tactical shooters! Check them out too if you haven't already!
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game that requires good coordination with your teammate. Quite hard to be honest.
Can we get a local Co-op? :3
单调、流程短,但和朋友一起坐牢的乐趣盖过一切 [hr] 偏难的射击对抗:即使是在普通难度下,AI的反应也十分迅速、射击精准,还有各种血牛、自爆、喷火兵种,而我方只要中3枪左右就能归西。我明白游戏想主推战术配合,用各种道具预瞄、干扰敌人。但能组到朋友玩已经很不容易了,有SWAT经验、愿意慢慢体验的就更少了,导致直接对枪才是组队常态。当然这并不是说这个硬核方向不好,但如果想大众化还是多提供点参数设置选项以及存档功能吧(比如一关存档n次或提供存档点之类)。 较少的地图关卡:主线只有11关,剩下关卡都是在主线地图上随机生成敌人与任务目标。普通水平只玩主线的话整体流程只有7小时左右。对打折后的价格来说挺难评价值不值,只能说有很大的发展空间。 平衡较差的武器与道具:主要问题是有几个武器道具太通用了,导致绝大部分时候都没必要换武器。其他游戏的解法是做一些专门的关卡、地形来抬多样性,但这游戏恰好连关卡都缺。 不错的联机乐趣:虽然上述有挺多缺点,但不可否认玩的过程还是很有趣的。高难带来挑战性、道具带来合作点、失败带来凝聚力。有人一起坐牢的体验就是更好,这游戏尤为如此。因此有朋友的话好评,单人游玩绝对差评。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom para jogar com os amigos. A campanha termina rápido, mas vale a pena.
кал
一坨屎
door kickers 1 ve 2 nin üstüne tanımam ama buda o kalitede olmuş oynanabilir.
yeet
Phantom Squad est un excellent jeu tactique. Les niveaux sont relativement difficiles et il faut souvent plusieurs essais pour y parvenir. Il faut avoir le sens de l'observation, être rapide pour progresser. Quel plaisir de progresser et de gérer de mieux en mieux l'arsenal au fur et a mesure des scénarios qui sont parfaitement construits pour épouser la courbe de progression du joueur. On y revient régulièrement et notre rythme cardiaque rejoint souvent celui du personnage que l'on incarne :D Bravo
全关卡硬核+正常难度单人通关,我的游戏评价是整体缺乏打磨, 首先关于枪械: 射速可以说是最没用的东西,因为连射惩罚散布极其大,打最远屏幕敌人一梭子都不一定中几发,而且全自动武器两枪致死,都是点射或连续点射,加上射程都是一样,没距离衰减,导致冲锋枪弹匣只有25发和连续点射散布大,啥都比不过步枪,还不如弄成冲锋枪几乎无散布但是有距离衰减,而步枪相比消音步枪只是连射稳一点,能最远前4发都一个点,消音步枪只能前2发一个点,但是没用,小虾米扛不住,重甲前4发稳又不够,注定没啥实际用处; 喷子类有自己优势区间,分快喷慢换弹和慢喷快换弹,都一样伤害高近战优势和可以强行破门; 盾类算有用但没啥必要,大盾,闪盾除非联机不然为用而用真不太行; 非致命类的安抚者僵直太短了,同时打两个根本绑不了,一个没绑完另一个就开枪打人了,本来就是为了突出速度型非致命武器,还有毒雾榴弹器,不碰墙不结束射击轨道啊?还不如弄成抛物线呢!; 特殊类大狙和机枪,机枪滚去冲锋枪那桌桌底,冲锋枪起码还有消音你有啥?大狙不加视野范围也不能穿透人或墙,有也没就业空间全是近点,只能一枪杀人还不如手枪类的左轮; 手枪类除了基础手枪都是各有各特点,关卡里都能用得上; 道具类同样各有特点,只是很多因为就业空间狭窄一些,也没有必要的应用场景,出场率明显被最实用那几个压一头; 黑夜战术道具类,怎么说呢有些多此一举,荧光棒这东西主要就是用来标记,但是空格键也可以标记,手电筒甚至黑暗中还暴露位置,只有夜视仪有用,这类道具就第二、七、八关用得上一会,明明可以直接加在普通道具类的; 关卡设计我不太好说,光个人感觉就是第一关练手的; 第二关出现警报摄像头和黑暗中没有视野 评价:感觉除了第六关以外摄像头真的没啥存在感,能打掉,开始警报还需要好一段时间站着不动; 第三关出现重甲敌人、玻璃墙、上锁的门,本关专属场景物品禁止损坏 评价:部分阻挡视野障碍物不能当作掩体且需要保护,没有开锁器很多好打瞄准人质的敌人的门都开不了; 第四关出现自爆兵和本关专属的阔剑地雷、必须从另一边路拆除的拌雷 评价:粪关之一,3星需要全部拆除拌雷和阔剑地雷,还有狭窄地区会冒出自爆兵,非常容易暴毙重来; 第五关出现隐蔽身形和遮挡视野的树丛 评价:基本就是正常关,又有小房区又是障碍物挡路的,想做野外场景但是和正常区别不大,小兵、自爆兵的大杂烩 第六关特殊关,打完第五关会无缝衔接,装备被没收,需要逃离“监狱”,出现新敌人喷火兵 评价:拿到装备前的树丛算有点粪了,莫名其妙在树丛不动或树丛边边都会被发现打死 第七关出现嗅觉灵敏的狗 评价:正常关卡,狗就当作新近战兵就行了,除了第十关的潜行关卡最会恶心人 第八关出现本关专属隐形敌人 评价:正常关卡,只是前往地下室时候要抓住隐身敌人,注意地上水渍就行 第九关《屎》 评价:粪关之一,76~80的最多敌人的一关,敌人几乎都是拿枪的,还有好几个重甲,纯堆怪的 第十关特殊关,需要解救科学家不能触发警报,玩家获得本关专属隐身衣 评价:粪关之一,单人强绑定闪光弹或手雷,狗还会闻气味,闻到就叫,敌人马上按警报 第十一关多人模式需要同时控制或击杀敌方指挥官,单人模式则是算正常关 评价:关卡介绍虚晃一枪,3星强绑闪光弹,没单人打过的直接吐槽强制多人同时击杀,多人算粪了,吃配合,敌人也多 整体游戏玩下来,AI强度有点高了,正面打玩家必定吃亏,被发现1秒左右就会开枪,况且打的还准,被两个同时发现就几乎必定要吃子弹了,想玩喷子秒秒秒但是对面也有喷子,还有重甲两下才死容易吃敌人子弹,搞得玩起来很单调很固定,都是偷背身,房门用道具看,然后偷背身,兵多扔道具再偷背身,让人不想玩第二遍,但是当个所有关卡只玩一遍的一次性联机游戏还能接受,毕竟每关都差不多有新的小机制或新敌人了
Players by region
Where this game's players are, estimated from review languages.
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