
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool SRPG, it was better than I expected and what I wanted out of GFL2
夯,梦中情游,做工精致,细节打磨相当不错,近两年玩过最满意的srpg 通关一周目后二编,总共五章,一周目游玩没有追求全成就全收集,所以只能BE。查了攻略后发现不仅有了二周目的动力,而且还有彩蛋关卡,相当于独立于该游戏的另一个游戏,太tm吊了,为什么2026年才玩到这款这么有诚意有这么nb的游戏,:LigeOhGod::LigeOhGod::LigeOhGod:
神作 本来看网上评价挺差的,上手打了会就上瘾了。全程最高难度,难归难,后面一关最少打个把小时,但是很爽。感觉像在解圆锥曲线,被肘击半天然后重获新生(雾)(二周目纯爽游)。剧情还是那个味,顶级,打完郁闷了几周( 完全值这个价,推荐入手
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 2.9K | 89% | $38.99 | |
| $3.2M | 5.5K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 1.3K | 93% | $1.49 | |
| $2.6K | 16 | 88% | $5.59 | |
| — | 0 | — | — | |
| $1.1M | 1.3K | 69% | $49.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $71.8K | 42 | 88% | $59.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最开始是2020年在手机taptap推荐上看见的这个游戏,因为当时在玩明日方舟觉得这游戏的小人很可爱就预约了。记得跳票了很多次,终于在2024上线的时候我也没多少惊喜。后面游戏公司爆发了节奏殃及池鱼导致差评如潮,我也因为节奏闲置了这游戏一年多。今年翻游戏时注意到了这个游戏。历经半个多月了终于通关了,这游戏给了我挺大的惊喜,虽然价格不算便宜,不过听说战旗类大多都不便宜。至少打折80块钱给我带来90多小时的体验,我已经觉得超值了,dlc偏贵。 游戏分战斗关和潜行两大类,一把加上看剧情基本上40分钟左右。可以调难度很适合我这种新手又不想一关重开很多次的人。战斗关主要靠堆怪,操控的角色一回合能攻击很多次加上各种道具,所以一把莎个几十个敌人很正常,不过不少关卡还是很有意思的,也有很多新花样,主角团一个个都是超人,非常战斗爽。道具也有很多种,不同的关卡搭配不同道具有奇效。潜行关一大半都是依托大芬,一两个回合存档一次是常态,不过听说已经优化过了,现在潜行大部分关卡被发现也能强攻,之前是直接失败。建议潜行关直接去看攻略,不要折磨自己。不同于很多游戏二周目的重复体验,这游戏二周目会继承技能点和武器,并且开放等级上限,更强的道具和属性更强的技能,二周目直接一路平推。 剧情演出方面也是立绘ppt,偶尔会有非常不错的小人演出。剧情我觉得还是不错的,世界观也有意思。剧情整体上偏压抑,讲的是少女跨越各个平行世界达成完美结局的故事,虽然有些设定上有点老套,不过挺好看,有代入感。这男女主真的是一对苦命鸳鸯😭😭而且每一关的剧情和关卡都是息息相关的,如果只看剧情或者只打关卡都没有那种效果。故事结局也不是很完美的结局,不过看上去还会有后续?虽然感觉很渺茫,但希望制作组能让蒙德完成他和洁芙缇的约定
感觉很好玩啊。我不是战棋深度玩家,也没玩过少女前线,所以不敢对节奏妄加评论。单说个人的游玩体验,我选的挑战模式,尽量一次全关卡S加看攻略拿全收集和隐藏成就,毕竟后面重打一遍补S也挺折磨。目前第四章打一半,基本没有拼尽全力没办法出S的情况。虽然还没通关,但玩下来确实是感觉很不错的。 玩法分为两大类,潜行关和战斗关。战斗关道具系统是核心。设计真的相当优秀。不同情况选择不同道具,没有一个是凑数的。对面闪避高就封烟,再高了就用冲击弹从掩体里推出来。精英侦察兵用震爆弹克制,精英突击兵用闪光弹控住,剩一点血可以扔个雷稳定补掉。拦人放栅栏,强杀放炮塔,遇上机甲和生骸也有对应宝具。挑战模式怪很多,合理使用道具可以轻松不少。 潜行关的话得多少背点板,毕竟几十号人和四五个探照灯动来动去,柯洁来了也难算。但动脑子的话也不至于全程背板,行动路线已经用收集品标出来了,跟着走就好。我觉得相比起来赏金奇兵3那种RTT游戏,这种潜行关已经是相当简单了。毕竟这种回合制不需要操作。而RTT是实时的,要自己卡时机,地图又大得很,一着不慎满盘皆输,操作不行一个地方sl五六次都算少。 画风很对我胃口。小人打架?我就喜欢看小人打架!剧情的话属于是486模拟器了。目前玩到第四章感觉还可以,通关之后再补评论。世界观还蛮大的,可能是和少前的背景有关联,这个我就不清楚了。 整体玩下来,感觉更像解谜游戏。和我玩过的圣女战旗相比,算是两种风格。圣女战旗要刷级,职业差别很明显,重点在兵种克制,战斗排兵布阵打来打去比较费时间,但是可以操控很多人战斗爽,空一两刀也无所谓。面包房的话操控棋子更少,重点在单兵作战和道具使用,战斗节奏更快,基本上是互秒。也不需要刷级,但是需要sl找更优解,更像RTT的风格。 前期因为道具不够有的地方很难解。就像出了精英侦察兵但没出震爆弹,他是一个一个一个闪避啊。出了机甲但没给磁融弹,他是一下一下一下免伤啊。中期对面数值上来了,但自己命中跟不上,这玩意像暗黑地牢一样是纯加算,打随便一个小兵60、70命中率是真没法打,纯一个麻风模拟器。后期数值上来可以乱杀了,但关卡任务又会限制你不能爽杀,比如潜行关强制不能暴露或者战斗关要求尽快结束。各有各的折磨,这可能也是很多人差评的点。但游戏也有很良心的点,比如收藏品和文件像成就一样独立于存档,一经拿到永久存在,所以拼命拿到以后再读档就好,难度比档内收集低了不是一点半点。 有时候红温是真会红温,但通过去之后的成就感也是很足的。守难民车那关真给我打爽了,控制生骸打罗联军那关看电子斗蛐蛐很有趣,走冰块那关就一个解法跟着走就行我觉得也不难。游戏不适合所有人,和现在的快节奏不相符,更适合能接受RTT那个风格的玩家尝试。没玩过的可以先买个赏金奇兵或者影子影子战术试试,玩得下来再买。
Can't believe this compelling 100-hours visual novel came with a free blast of a game attached
近100h初见非复盘模式补S全通关,作为战旗游戏玩法很不错,剧情一如既往的羽中式悲剧,该圆的地方都圆回来了,细节很足,音乐符合个人口味,被诟病的潜行关卡也还好,慢慢sl是有合适解法的
Highly innovative SRPG : great sprawling story with interesting and cohesive worldbuilding. Great item-based gameplay. Perfect on steamdeck. This is one of the best SRPG i've played in recent years with triangle strategy, tactics ogre remake and tactical break wizards. Highly recommended and instant classic for genre amateurs
Офигенная игруха. Варианты прохождения всегда есть, если думать головой. Если проходить не на ранг S, то вообще изи. Возможно только, когда стелс чуть меньше возможностей. Прохожу на сложности Испытание.
还没通关,目前感受是单纯看游戏本身的话非常优秀,美工好配音全动作流畅剧情引人入胜。 ----------- 潜行来两三次还好,多了真的是又臭又长,战斗没几次一直在红温潜行,扣分 ----------- 第四章的设计太有意思了!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.