
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is incredibly good; over-long name might throw some folks off, but it's an incvredibly detailed tactics game where you are always up against a wall and outgunned. Well worth your time!
潜行关卡太多了,有点劝退
A nice game overall, but a lot of controller bugs and I lost my mobile mine detector permanently due to a weird glitch. The stealth missions are a crap and chapter 4 is a huge downturn, I think they tried to make the game less linear, but the game just become long and tedious. And the true ending is pretty unfulfilling, some sadistic writer really like to torture the MC, leave a bad taste in the mouth after de end. The crew characters are very likeable after some time, didn't found any of them to be irritating. Too few Doll's battles and sometimes too long cutscenes (the longest takes 2 hours in autoplay and even the devs warn beforehand). Don't buy if you dislike long games, 80 hours at least, much more if playing without a guide or is new to challenging tactical games, even on normal this game is a chore after de mid game. Weird that I upvoted this game after all the bash? That's the kind of game that fire me up :D, gl if you try this .
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 2.1K | 88% | $38.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 1.3K | 93% | $1.49 | |
| $2.6K | 16 | 88% | $5.59 | |
| — | 0 | — | — | |
| $1.1M | 1.3K | 69% | $49.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $71.8K | 42 | 88% | $59.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks like they hid a rpg inside this visual novel 10/10
Tripmines are love. Tripmines are life. Blessed be the tripmine, for it will keep the evil out of your home. But remember to always thank the lord for his graciousness lest you may find yourself wanting for a tripmine at a time where you're out of grenades.
玩到中間汙染區退遊受不了........... 內容根本是刻意噁心玩家增加困難度 材料必拿不然根本沒辦法做手榴彈等道具 男主機槍技能差, 限制多, 也沒辦法有效提升, 中期怪隨便都五十隻一直增援 敵方大將閃避率爆炸高, 命中率判定跟屎一樣 90% 狂miss 不知道是在打啥小 為了經驗值一直想辦法農沒意義的練習戰, 練習戰也不給材料, 又限制等級上限不能用等級優勢通關 這遊戲一開始會覺得不差, 但是10小時左右你就會覺得惡意滿滿
Pretty good SRPG for the price point. There's a bunch of stealth segments and optional objectives that require stealth, so that's something to keep in mind. There's also a ton of visual novel-like story scenes between missions. Those that enjoy the GFL universe will likely find extra enjoyment in this one.
感觉很好玩啊。我不是战棋深度玩家,也没玩过少女前线,所以不敢对节奏妄加评论。单说个人的游玩体验,我选的挑战模式,尽量一次全关卡S加看攻略拿全收集和隐藏成就,毕竟后面重打一遍补S也挺折磨。目前第四章打一半,基本没有拼尽全力没办法出S的情况。虽然还没通关,但玩下来确实是感觉很不错的。 玩法分为两大类,潜行关和战斗关。战斗关道具系统是核心。设计真的相当优秀。不同情况选择不同道具,没有一个是凑数的。对面闪避高就封烟,再高了就用冲击弹从掩体里推出来。精英侦察兵用震爆弹克制,精英突击兵用闪光弹控住,剩一点血可以扔个雷稳定补掉。拦人放栅栏,强杀放炮塔,遇上机甲和生骸也有对应宝具。挑战模式怪很多,合理使用道具可以轻松不少。 潜行关的话得多少背点板,毕竟几十号人和四五个探照灯动来动去,柯洁来了也难算。但动脑子的话也不至于全程背板,行动路线已经用收集品标出来了,跟着走就好。我觉得相比起来赏金奇兵3那种RTT游戏,这种潜行关已经是相当简单了。毕竟这种回合制不需要操作。而RTT是实时的,要自己卡时机,地图又大得很,一着不慎满盘皆输,操作不行一个地方sl五六次都算少。 画风很对我胃口。小人打架?我就喜欢看小人打架!剧情的话属于是486模拟器了。目前玩到第四章感觉还可以,通关之后再补评论。世界观还蛮大的,可能是和少前的背景有关联,这个我就不清楚了。 整体玩下来,感觉更像解谜游戏。和我玩过的圣女战旗相比,算是两种风格。圣女战旗要刷级,职业差别很明显,重点在兵种克制,战斗排兵布阵打来打去比较费时间,但是可以操控很多人战斗爽,空一两刀也无所谓。面包房的话操控棋子更少,重点在单兵作战和道具使用,战斗节奏更快,基本上是互秒。也不需要刷级,但是需要sl找更优解,更像RTT的风格。 前期因为道具不够有的地方很难解。就像出了精英侦察兵但没出震爆弹,他是一个一个一个闪避啊。出了机甲但没给磁融弹,他是一下一下一下免伤啊。中期对面数值上来了,但自己命中跟不上,这玩意像暗黑地牢一样是纯加算,打随便一个小兵60、70命中率是真没法打,纯一个麻风模拟器。后期数值上来可以乱杀了,但关卡任务又会限制你不能爽杀,比如潜行关强制不能暴露或者战斗关要求尽快结束。各有各的折磨,这可能也是很多人差评的点。但游戏也有很良心的点,比如收藏品和文件像成就一样独立于存档,一经拿到永久存在,所以拼命拿到以后再读档就好,难度比档内收集低了不是一点半点。 有时候红温是真会红温,但通过去之后的成就感也是很足的。守难民车那关真给我打爽了,控制生骸打罗联军那关看电子斗蛐蛐很有趣,走冰块那关就一个解法跟着走就行我觉得也不难。游戏不适合所有人,和现在的快节奏不相符,更适合能接受RTT那个风格的玩家尝试。没玩过的可以先买个赏金奇兵或者影子影子战术试试,玩得下来再买。
It's my first time playing a chinese game and I'm surprised at how "aptly made" it is, both from a gameplay and story standpoint. It's clear that the devs care about their world if only for the impressive (almost prohibitive) amount of Girls' Frontline lore they throw at you. The one thing that felt one cut below the rest is the music, but that's probably just me being spoiled. The progression system is well thought out: you steadily get new skills, items, gear, upgrades, you get to choose how you want to grow and every choice is as open as it feels significant. The game has a near equal emphasis on action and stealth. If you're going to S rank everything like I did, you'll find that stealth missions generally have their one playbook with very little wiggle room. It's kinda lame, especially early on, but it's also rewarding in its own way and it makes you look forward to the open-ended action missions. A highlight of Reverse Collapse is how it blurs the line between gameplay and story: a lot of events are enacted on the battlefield and the chibi sprites are also used in cutscenes with polished fight choreography, it's a real treat to watch. Everything is propped up by beautiful illustrations and quality japanese voice acting. Bonus points for the one and only IDW not only making a cameo appearance but also temporarily joining your party along with M500. That's a healthy dose of catgirls in an otherwise serious, dark and tragic story. It's also content-rich: I'm at 120 hours of playtime and I have yet to get into a bonus mode that faithfully recreates the original game Codename: Bakery Girl.
Pure cinema. The lore and story are phenomenal. Characters feel genuine. Voice acting is on point. Gameplay is challenging and every victory feels earned.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.