
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought only because I am a fan of turn based combat and it was on sale so I had no particular expectations. Now I can tell you: buy it
遇到了恶行bug, 每次重新进入游戏后所有收集的成就和文件都被清空,导致第四章完成后无法继续了 之前没使用过任何第三方软件,然后开始找各种第三方软件解锁成就也没用 游戏内容是喜欢的, 但bug真的多到令人发指,闪退非常严重。最后这个每次启动清收藏品就直接导致没法玩下去了 硬着头皮打个好评,第五章看视频去了
体验过追放才知道原来强的不是我,而是AK15和416。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 2.1K | 88% | $38.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 1.3K | 93% | $1.49 | |
| $2.6K | 16 | 88% | $5.59 | |
| — | 0 | — | — | |
| $1.1M | 1.3K | 69% | $49.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $71.8K | 42 | 88% | $59.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仔细玩下去后 是个好游戏 可惜了杰芙缇太惨了 最后还要被露西卡顶号。等一手DLC或者2带剧情!
Looks like they hid a rpg inside this visual novel 10/10
量大管饱,但是,潜行关大多是只有唯一解,这点扣大分,纯折磨 我没有要求你出续作,也没有要求你出免费剧情,我只要一个后续剧情的dlc。故事结束在这里真的好吗,连一个end算不上,只能算是一个未完待续。雨中啊雨中,9 年了,都不愿意给处女作一个good end吗。
This is a great story driven tactics game. Love all the Girls Frontline games. They are quality.
感觉很好玩啊。我不是战棋深度玩家,也没玩过少女前线,所以不敢对节奏妄加评论。单说个人的游玩体验,我选的挑战模式,尽量一次全关卡S加看攻略拿全收集和隐藏成就,毕竟后面重打一遍补S也挺折磨。目前第四章打一半,基本没有拼尽全力没办法出S的情况。虽然还没通关,但玩下来确实是感觉很不错的。 玩法分为两大类,潜行关和战斗关。战斗关道具系统是核心。设计真的相当优秀。不同情况选择不同道具,没有一个是凑数的。对面闪避高就封烟,再高了就用冲击弹从掩体里推出来。精英侦察兵用震爆弹克制,精英突击兵用闪光弹控住,剩一点血可以扔个雷稳定补掉。拦人放栅栏,强杀放炮塔,遇上机甲和生骸也有对应宝具。挑战模式怪很多,合理使用道具可以轻松不少。 潜行关的话得多少背点板,毕竟几十号人和四五个探照灯动来动去,柯洁来了也难算。但动脑子的话也不至于全程背板,行动路线已经用收集品标出来了,跟着走就好。我觉得相比起来赏金奇兵3那种RTT游戏,这种潜行关已经是相当简单了。毕竟这种回合制不需要操作。而RTT是实时的,要自己卡时机,地图又大得很,一着不慎满盘皆输,操作不行一个地方sl五六次都算少。 画风很对我胃口。小人打架?我就喜欢看小人打架!剧情的话属于是486模拟器了。目前玩到第四章感觉还可以,通关之后再补评论。世界观还蛮大的,可能是和少前的背景有关联,这个我就不清楚了。 整体玩下来,感觉更像解谜游戏。和我玩过的圣女战旗相比,算是两种风格。圣女战旗要刷级,职业差别很明显,重点在兵种克制,战斗排兵布阵打来打去比较费时间,但是可以操控很多人战斗爽,空一两刀也无所谓。面包房的话操控棋子更少,重点在单兵作战和道具使用,战斗节奏更快,基本上是互秒。也不需要刷级,但是需要sl找更优解,更像RTT的风格。 前期因为道具不够有的地方很难解。就像出了精英侦察兵但没出震爆弹,他是一个一个一个闪避啊。出了机甲但没给磁融弹,他是一下一下一下免伤啊。中期对面数值上来了,但自己命中跟不上,这玩意像暗黑地牢一样是纯加算,打随便一个小兵60、70命中率是真没法打,纯一个麻风模拟器。后期数值上来可以乱杀了,但关卡任务又会限制你不能爽杀,比如潜行关强制不能暴露或者战斗关要求尽快结束。各有各的折磨,这可能也是很多人差评的点。但游戏也有很良心的点,比如收藏品和文件像成就一样独立于存档,一经拿到永久存在,所以拼命拿到以后再读档就好,难度比档内收集低了不是一点半点。 有时候红温是真会红温,但通过去之后的成就感也是很足的。守难民车那关真给我打爽了,控制生骸打罗联军那关看电子斗蛐蛐很有趣,走冰块那关就一个解法跟着走就行我觉得也不难。游戏不适合所有人,和现在的快节奏不相符,更适合能接受RTT那个风格的玩家尝试。没玩过的可以先买个赏金奇兵或者影子影子战术试试,玩得下来再买。
Pretty good SRPG for the price point. There's a bunch of stealth segments and optional objectives that require stealth, so that's something to keep in mind. There's also a ton of visual novel-like story scenes between missions. Those that enjoy the GFL universe will likely find extra enjoyment in this one.
《逆向坍塌:面包房行动 》【战旗】【剧情】【遗憾】【丰富且量大】 制作公司:散爆网络 游戏类型:战旗 ①玩法:就玩法来看,我认为面包房行动是优秀的,基本每一个关卡都有对应剧情的玩法以及很多的隐藏解法,但越是后面的关卡解法会变的比较的单一(这边值得是达成S的情况),关卡分为战斗 歼灭战 逃脱战 潜行 三方汇战 潜入 等等。可以说关卡的类型非常的多样,随着后面队友的加入技能数以及道具的成长的再BOSS RUSH的体验上还是相当的好,但得力于服务剧情基本再整个流程中都是以多打少的高压环境,好在普通难度可以随时存档不然每一部可能都需要深思熟虑的思考。战斗要素也可以说两大管饱,里面也能看到少前独特的道具。游戏相当的慢热的前面的关卡可以说都是体验和熟悉基本操作的关卡再你习惯游戏的基本逻辑之后,大概玩到中期爽感会渐渐体现。 ②剧情:如果说玩法我是给到合格,那剧情我可以给到优秀,剧情讲述了第三次世界大战之后的世界观,据说是少前之后的世界观,南联和罗联抢夺名为面包房的三女神之一的故事。主角蒙德作为参加这次行动的精英被一场命运的漩涡卷入了这个故事中,少女名为洁芙缇且她想要的是带出她的妹妹虽然身为伯劳病毒却拥有自己的意识,但别人不知道的事,少女拥有将身前的记忆以火炬的形式传递给另一个时间的自己的能力,再一次次选择与行动中,洁芙缇与蒙德的命运本就如同丝线一般交织再一起,每一次的筛选每一次的转移蒙德因为其血脉的特殊性也能隐隐约约感觉到一点东西,威廉伯劳的病毒母体对洁芙缇展开了疯狂的追猎,一次次的行动都被打破视乎命运总是不她活路,但黎格的真实身份其实没有这么简单,最后再所有的道路中,唯一一个到达终点的洁芙缇选择了牺牲了自己的存在,换取这一次成功,同时阿特娜 卡尔长官 南联超人杰文的塑造也相当的完整。 洁芙缇与蒙德的故事是以遗憾收场做足了留白但我相信他一定会找到他。 评价:羽中真正意义上的匠心制作,这是他的浪漫故事,也是他对于情感故事的演绎,玩法量大,解法偏少,故事伤心,结局惋惜。但如果有后面的故事我会继续玩下去。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.