
Lost at sea 1803 ~ The good ship Obra Dinn.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 32.3Kreviews | 97% | — | $9.6M |
| $19.99 | 1.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Return of the Obra Dinn[/i] is [b]the[/b] best example I've ever played of a story-focused video game that fully justifies its medium. To try to sell you on this game too much would be to spoil the fun of experiencing it. A wholly unique visual style, incredible score, unflinching gameplay vision and maddening structure combines to create a video game I would not recommend to everyone, but if it clicks with you, then it will [b]definitely[/b] click with you.
从场景,动作,服饰,对话等推理人物职位、名字、死亡原因等。玩法5/5,难度较难,喜欢推理的十分推荐。主要是我记忆力差脸盲,人太多了,总对不上人,还好每认对3个人能确定一次。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| 849ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень понравилась. Игра на логику, не очень сложная. Но к визуалу надо привыкнуть.
It's been 5 years since I last played this game, it still lives rent free in my head in the most positive way a game can and I'll let it stay in that penthouse suite it deserves it. Everything is just amazing about this game. The audio of what is going on during these deaths and than being smacked with the view of the final moment is cool as hell, as it allows you to guess what is going just to be taken aback by how just suddenly see it. In fact the audio and music in general is top notch and adds great detail and helps with the mood of what is going on. The visual style is also just gorgeous especially with how lighting is effecting the world, the particles, the limited palette GOD it's all just beautiful. The whole set up for the game just being "you are insurance person figure out what the hell happened" is just really funny to me as you think it would be mundane but than you are going through seeing and figuring out the fate of each crew member is really engaging. Even though I've only played it fully once while writing this it still just sticks out when I'm trying to think of "games I've really enjoyed" because the experience of it was just phenomenal. It was just very fun to figure out what happened to the Obra Dinn and to just get immersed into the tragic tale of the Vessel at sea. If you enjoy mysteries like this or just want to experience something unique, I HIGHLY recommend giving this a go as you won't regret it.
Return of the Obra Dinn é um jogo que você fica frustrado por ser burro e depois fica bravo por perceber que você só não presta atenção nas coisas que estão na sua cara, (skill issue btw) O jogo é incrível, te deixa preso do começo ao fim, a trilha sonora é agradável e a gameplay é bem simples, mas o prato cheio desse jogo além da história que é bem interessante é o gráfico, MINHA NOSSA que jogo bonito, não lembro exatamente qual o valor que paguei no game, mas se o preço cheio dele for abaixo de uns 50 reais compensa comprar até mesmo com o preço cheio, vale a experiencia
Impressionnant
one of the best games i ever played , maybe even the best investigation games
The game is an absolute treat. It is so very very close to being a perfect game. I am in equal parts happy and sad that it fell just slightly short of being perfect Visually 10/10 The premise 10/10 The execution 8/10 The idea in and of itself has lots of intrigue. A detective in the 1800s investigating the loss of one of his majesty's ships. It was this premise alone that made me buy the game. The art style is great too, it really gives the game a creepy atmosphere. HOWEVER, I have three main gripes with how the game is executed. [olist] [*] When encountering a new scene, you are forced to sit around for a scripted fade out. I found that when this happened I either had too little time to do any deduction or too much time given the emptiness of the scene [*] The art style makes it very hard to read what's being shown sometimes. In particular: [spoiler] fire and things on fire read very poorly [/spoiler] [*] I feel the game was needlessly obtuse and should have done more to communicate the level of detail that goes into a scene. A Rubik's Cube is hard on its own but it is a thousand times harder when you don't know the objective is to make all sides one solid color. Even the simplest puzzle can become impossible if you don't know the nature of the puzzle. In particular, you should pay attention to [spoiler] outfits, shoes, accents, hammock numbers, even skin color (bearing in mind skin color is another thing that the artstyle makes hard to read) [/spoiler] [/olist]
On my first playthrough, I got a very terrible ending and thought, wow...I should never be a detective. But seeing as I really didn't give it enough time or thought, and acknowledging how much I truly missed on my first playthrough, I was motivated to immediately give it another go. This is a murder mystery game with an extremely rewarding system. Once you get a hang of the basic mechanics (which I highly recommend you don't ignore, i.e. bookmarking) and become more familiar with how clues are presented to you, the game becomes a ton of fun. You'll find yourself going back to previous moments in the game and constantly putting puzzle pieces together. As you work through each mystery, you realise the game is actually set up far more thoughtfully than it may initially seem. Obra Dinn is a puzzle/mystery game, and as such it can be quite frustrating at times, so don't be afraid to use process of elimination if you truly have no leads. Just know that all the clues are there for you, and some are just way less obvious than others. At the same time, you will probably miss over obvious clues, and that's okay. Advice for stuck players: - If you find yourself getting stuck, try not to feel disencouraged. Continue to play through the game and things will be gradually revealed to you. - Certain fates are very obvious, so if something *seems* really obvious, it probably is, and you aren't penalized for making incorrect assumptions. Try not to overthink things if most signs are pointing to yes. - Pay attention to character relationships. Certain characters appear often alongside or nearby others. Relationships are one of the best clues to identifying individuals. - Pay attention to dialogue/accents. Accents will certainly not always be a giveaway, but they can help narrow down identities, and will sometimes be a dead giveaway. At the same time, many things people say will give direct clues as to a character's fate or identity. - Explore beyond the main point of focus of each fate. Many memories have one or two deaths that they focus on, but often they reveal more about other characters - Certain character fates are not obvious at all if you give them a tunnel visioned look. Try using the above strategy and viewing that specific character in other memories to help piece together their story. You might find characters looking like they're dead, but you have no idea how they died, or if they maybe survived. Again, examining that specific character's presence in all memories will help you put the pieces together. - Some of the easiest characters to figure out are the ones that are most unique. Characters that are unique as a solo or duo based on either their nationality or profession are often the easiest to identify when you don't have such an obvious clue like a spoken name. - Read the glossary. It's there for a reason. Understanding what each profession actually means is very important for identifying characters. Characters with the same roles/professions will often dress identically or very very similar. This is an easy way to tell what a character *isn't*. Additionally, understanding what a profession entails (i.e. knowing where on the ship they typically operate) is also helpful for identifying a particular set of people. - There are fates in the game that aren't used. They aren't super misleading, but just understand that by solving every fate, you will not find one person for each cause of death. - Don't be afraid to google foreign words you don't understand. Howerver, I will say BE VERY CAREFUL OF SPOILERS. I looked up one line of dialogue in a different language because I wanted to know what language it was, and stupid google AI overview told me, "the line, 'blah blah blah' in Return of the Obra Dinn is said by this character". - Fates that you *don't* have to link to other characters are more often than not, easier to solve. If you're going to use process of elimination, I would recommend becoming confident on two fates and making educated guesses on the more simpler fates that you already have either only an identity for or an obvious cause of death (since fates are confirmed in sets of three). For instance, if you are certain about two fates that you have logged, and one fate in which a you are positive of the fate of the character, but not their exact identity, and given that you have a clue what profession/nationality/group of people that character belongs to, then scan through the identities that make the most sense until it works. I hope that makes sense, and to anybody reading who hasn't yet played, it won't make any sense. - Try playing with friends. This is absolutely not necessary, and I didn't do this myself, but I know people who have and they said they had a great time doing it. After all, murder mysteries are rarely solved by one person. I finished my second and fully complete playthrough between 9 and 10 hours across a few length sessions. Finding the time to sit down and solve these mysteries was meditative, even if frustrating at times. The truth is, this game might not be for everybody. Even though the clues are all there, I can't say everybody will have the same experience solving the mystery. However, if you do, the story is very fun to unravel and figuring everything out feels quite rewarding — like you've truly put your brain to good use. Beyond all that, one element that was mildly frustrating at times is the art style. It is quite gritty, so identifying things that are happening can sometimes be a headache, and you may even think, 'why would a murder mystery game have an art style where things are just harder to see?' In reality its an obstacle to minimal clues throughout the game, but I can still see how it could be a headache for some. There was only one time that I felt kind of bullsh****d, and maybe it was my own fault, but figuring things out helped me realise that the game is *not* unfair, even if it feels that way. I would definitely recommend this game to most. It is one of the most captivating mystery games I've ever played and it is such an intriguing and rewarding mystery to solve. The music is great too and will stick with you for a bit. Just give this game a chance, and take what I and others have said/advised into account, and definitely don't try to hammer your way through things unproductively if you're truly having a hard time. Once you find yourself getting settled in Obra Dinn, it is truly a fantastically unique experience.
many of the causes of death can very clearly and accurately be described by several of the things in the cause of death list making the "deduction system" for them trail and error which is stupid, not the intended solution and also the only way to solve it at the same time. I get that some things are supposed to be unclear that's not the problem the problem is some that are clear can have many clear and accurate descriptions from what you are given. This also wouldn't be a problem if the game accepted any of the accurate descriptions instead of requiring a specific one. There is also apparently some information that the player is expected to have external from the game but this is never shown in any way in-game, there is a glossary showing a bit of the info but so much more external info is required and intentional. This is a terrible design and from what I have gathered from looking into it is that more than half of the people with "positive reviews" claiming "game good" just started guessing whatever after a bit. That's not solving anything
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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