
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.1Kreviews | 93% | — | $6.7M |
| $59.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1780 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还是瘟疫传说那个味道,战斗设定和二代投石索弩箭杀人差不多,当作添头,还是重解密 这作我愿称为神庙逃亡 画面还是一如既往的漂亮
Just finished this game and it was amazing. I love you Asobo and Focus studio i really hope there will be a 4th game pleaseee 10/10 sound 10/10 graphics 10/10 story 10/10 action
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 12.7K | 92% | $19.99 | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $6.7M | 78.5K | 94% | $4.99 | |
| $6.7M | 116.6K | 95% | $4.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.7M | 10K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 160 | 84% | $2.99 | |
| $510 | 2 | 50% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $306.6K | 4.7K | 73% | $3.99 |
Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
| — |
| — |
| #17 |
| not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рекомендую!
game's ok. Story is very good.
Stunningly beautiful game and exceedingly well optimized (as I am experiencing it, ymmv as always). It's obviously a departure from the previous 'Plague Tale' entries in that there's little or nothing in the way of the stealth mechanics that were central to those titles. The combat is not overly challenging compared to, say, Souls-likes, so there's not much danger of being 'stuck' on an encounter, but it's sufficiently interesting to feed a bit of power fantasy. There's lots of exploration, beautifully supported by Sophia's journal which you can access without exiting the scenery (which is gorgeous btw), making it easy to compare sketches to what's in view. I find the voice acting overall quite well done, but whether you like the banter is a matter of personal taste. I am far from having finished the game at the time I write this, but so far I find the story engrossing enough; I've certainly seen plenty of lesser efforts in recent years. Character customization is not terribly deep in terms of weapon variety and ability points; if being able to try out distinctly different setups and play styles is essential for you, that aspect of the game may not satisfy you. If I have one complaint it's that I can't stop panning around to look at Sophia, again, it's a matter of personal taste but they really nailed that alluring Mediterranean look...
Assassin's Creed + Tomb Raider 10\10
Sophia is a ♥♥♥♥♥♥♥ badass. Highly recommend
Je partais avec quelques a priori, étant un grand fan des premiers A Plague Tale. Le changement complet d’univers et d’histoire me faisait donc un peu peur… Mais finalement, c’est une très bonne surprise, je ne suis pas déçu. L’univers est totalement différent et c’est justement ce qui fonctionne. Visuellement, le jeu est vraiment très agréable, les sensations sont bonnes et les bandes sons également. Je trouve l'optimisation du jeu correct mais j'ai l'avantage d'avoir une config "récente" qui à moins de 2ans. Le système de combat, que je trouve assez « simpliste » sur le papier, fonctionne pourtant extrêmement bien. C’est fluide, intuitif, bien pensé, et surtout on ne passe pas son temps à se battre avec les touches. En mode Hard, la difficulté est pour moi très bien dosée : suffisamment exigeante sans devenir frustrante. Au final, c’est exactement le genre de jeu que j’aime : bien fini, bien équilibré, avec un mix & twist parfaitement dosé entre action, histoire, puzzle et découverte. On avance sans jamais avoir l’impression de faire trop longtemps la même chose. Une très belle surprise, et surtout un A Plague Tale qui ose prendre une direction différente. 👌
If you loved a Plague Tale Requiem, you are going to hate this game. This is not a 20 hour movie game walking simulator like PTR that should have been pushed to Netflix and not Steam. This is an actual game. Enjoy!
This game is so good, Sophia was a good character from APT: Requiem and im glad to see her in this game(though I would have perferred Amicia). Leni is a great companion, and the combat is so much fun and very fluent, as well as the small skill tree, the puzzles are actually fun and require a modicum of thinking rather then just running through the level. The level designs are very good, the environment looks amazing and the soundtrack and sounds are very well done, Oliver did a great job with this games soundtrack for the third time now.
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