
Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 8 → 7.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.6Kreviews | 81% | — | $9.2M |
| $19.99 | 11.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is good Resident Evil game. Feels a bit like Dead Space, ship, monsters coming from the vent... Had a good time.
2012 shooter vibes
La verdad es tremendo juego con una gran historia y buenos personajes y bastantes sustillos vale la pena comprarlo gente
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2M | 12.4K | 90% | $29.99 | |
| $9.1M | 7.9K | 85% | $49.99 | |
| $9.2M | 17.6K | 68% | $29.99 | |
| $9.2M | 13.2K | 89% | $19.99 | |
| $9.2M | 15.4K | 98% | $19.99 | |
| $9.1M | 44.8K | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 32.2K | 78% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $28.8M | 68.1K | 87% | $19.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $2.7M | 30K | 94% | $3.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 22 → 8.63/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian, Japanese*, Portuguese - Portugal, Polish, Dutch, Portuguese - Brazil, Simplified Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
que jogo ruim sendo sincerão, parece que foi feito só pra farmar uma grana e só. começando a minha crítica vou falar da gameplay que é bem mal feita por sinal, pois todos os inimigos sem exceção são basicamente esponjas de bala, praticamente não tem graça atirar nos inimigos diferente dos demais jogos bons da franquia sem contar a área de acerto neles é totalmente mal feita, tem tiros que tu erra e ainda acerta e o contrario tambem. a mecanica de análise do jogo é até legal no inicio mas fica chata e repetitiva depois de um tempo, é completamente desnecessario voce ter que usar ela pra pegar recursos no chão e por aí vai. acho que a coisa mais sem nexo na campanha da jill é voce só poder carregar 3 armas, tipo por queeeeee? chato demais os gráficos são muito mal feitos, isso eu particulamente acho engraçado porque pelo que pesquisei, este game foi lançado depois do 4 e do 5, então deveria ser bem melhor que eles nesse sentido algo que não é. eles não souberam por bem a mecanica do companheiro no game, tipo tinha horas que era pego por algum bicho e eu tinha que me soltar completamente sozinho mesmo o meu parceiro estando a 10cm de mim e além disso é completamente desbalanceado o dano deles comparando a mim, mesmo em partes que eles estão com o mesmo tipo de arma, parecia que eles não davam nem 10% do meu dano contra os monstros. acho que no jogo inteiro tenha uma única boss fight boa, na minha humilde opinião é claro. os dois personagens novos que nós jogamos com eles poderiam facilmente serem cortados do jogo que eu não ligaria nem um pouco. enfim, a história tambem não fede e nem cheira, esquecível... sem contar o enrola enrola pra historia sair do lugar , sem contar a enrolação desgraçada em algumas partes. jill e o chris são o que nós ja gostamos, nesse jogo eles não conseguiram carregar não kkk enfim, nota 2 Só não é pior que o resident 6.
Muy buena trama se centra entre los RE 4 y 5 de la historia, la temática del barco hace recordar a la mansión, este revelation es oscuro, temible, fuera de la saga principal, esta bueno contar que paso en esos momentos y si es largo
2026da bile akıyor .
El ambiente es super inquietante, El buque Queen Zenobia me transmite demasiada claustrofobia
Okay, cool game, I did not expect to like it as much as I did, but I guess me being a Valenfield shipper makes me a bit biased, tho this game's the who turned me into one. The story is nothing extraordinary, it has a couple of plot twists, but it's not a masterpiece. If anything, it feels a bit more convoluted and disorganised that it should be. The gameplay is nice, giving me old resident evil vibes, it did scare me a couple of times, and the main location was amazing, really gave the feeling of being locked and lonely in a place with swarming monsters. First of all, after the first RE gave me only like three scenes of Jill and Chris interacting, this game really awoke something inside me. The way Chris and Jill spend all the game worried about each other, trying their best to find their partner, it made me scream of joy once they were actually together. Parker was nice, he grew on me, Jessica's outfit was very cool until I noticed her leg being naked for no reason (?), and Keith and Quint are awful I hope they die and burn. Jokes aside, Jill and Chris's povs were way more interesting than those two. The plot twists are okay, nothing that will blow your mind, and there are no "revelations" about the main series, it's all really just a side story with little to no influence on the main games. Still, one of my favourite RE games, for blessing me with Valenfield content and for bringing back the Resident Evil experience I didn't very much feel since RE2RE. The scanner was a great addition to gain more heals, which was very much appreciated and needed, and the boss fights were... weird. There was one boss fight that was more of a horde fight which made me quit the game for a bit, but the main bosses were way more cooler and easier (tho the final boss, even if I appreciate the try to do something more original, it really crosses the line between realism and fantasy. I know RE itself already does that, but still).
W game
ta bien
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.