
Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 8 → 7.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 11.7Kreviews | 83% | — | $1.3M |
| $19.99 | 11.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nach 170 Stunden und allen Erfolgen bleibt mir vor allem eines: Ernüchterung. Die Story-Kampagne fühlt sich wie ein Relikt an – kein Koop, keine Kapitelwahl, einfach nur durchziehen. Der Fokus liegt klar auf dem Raid Mode, und genau der ist für mich inzwischen eine Mischung aus Sucht und Qual geworden. Ich kann Resident Evil Revelations nicht wirklich empfehlen, auch wenn ich mir selbst noch das Ziel gesetzt habe, irgendwann alle Parts zu sammeln und das Geisterschiff solo zu schaffen. Eine Hassliebe, die ich niemandem guten Gewissens weitergeben kann. Außerdem stürzt das Spiel jedes mal ab, wenn man die Grafikeinstellungen öffnen will. 60 FPS bekomme ich nur im Fenstermdodus, den ich manuell über die config Datei aktivieren musste. Die Bewertung bezieht sich hauptsächlich auf den Story Modus ~ Zielgruppe ~ 🔲 Jugendfrei 🔲 Teenager (12+ Jahre) 🔲 Jugendlich (16+ Jahre) ☑️ Erwachsen (18+ Jahre) ~ Schwierigkeit ~ ☑️ Wählbar 🔲 Leicht 🔲 Normal 🔲 Schwer 🔲 Gnadenlos ~ Grafik ~ 🔲 Schlecht 🔲 Grafik spielt hier keine Rolle ☑️ Okay 🔲 Gut 🔲 Sehr schön 🔲 Zauberhaft ~ Musik ~ 🔲 Schlecht 🔲 Normal ☑️ Gut 🔲 Sehr gut 🔲 Episch ~ Story ~ 🔲 Nicht Relevant 🔲 Vorhanden, wenn man sich interessiert 🔲 Ganz okay, nichts besonderes ☑️ Gut geschrieben 🔲 Großartige Geschichte ~ Preis ~ 🔲 Gratis 🔲 Zu günstig ☑️ Perfekter Preis 🔲 Könnte etwas günstiger sein 🔲 Zu teuer 🔲 Geldverschwendung ~ Anforderungen ~ 🔲 Niedrig ☑️ Normal 🔲 High end 🔲 NASA PC ~ Länge ~ 🔲 Sehr kurz (0-5 Stunden) 🔲 Kurz (5-10 Stunden) 🔲 Unterdurchschnittlich (10-15 Stunden) ☑️ Durchschnittlich (15-50 Stunden) 🔲 Lang (50-90 Stunden) 🔲 Sehr lang (90-200 Stunden) 🔲 Endlos ~ Multiplayer ~ 🔲 Ja ☑️ Nein (nur Story) ~ Spaßfaktor~ 🔲 Nicht so gut ☑️ Wiederholt sich oft 🔲 Ganz okay 🔲 Amüsant 🔲 Sehr gut 🔲 Eines der besten Spiele überhaupt ~ Wiederspielbarkeit ~ 🔲 Einmal reicht ☑️ Nur für Errungenschaften 🔲 Wenn man eine Zeit lang wartet (Monate/Jahre) 🔲 Definitv 🔲 Endlos spielbar ~ Errungenschaften ~ 🔲 1. Durchgang ☑️ Mehr Durchgänge benötigt 🔲 Keine Erfolge vorhanden ~ Lohnt sich der Kauf? ~ 🔲 Nein ☑️ Wartet auf einen Sale 🔲 Ja Rating: ★★☆☆☆
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 22 → 8.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian, Japanese*, Portuguese - Portugal, Polish, Dutch, Portuguese - Brazil, Simplified Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
War cooler aufm 3DS.
Resumen de Revelations -Poto de jill -No te tocaba Parker -Chris Chulo -Poto de jill x2 -Te peleas con el diablo
Jogo bastante funcional gráficos leves. Rodou bem bacana no pc sem placa de video. Estou com processador intel i7 3770 com 1tb de hd e 12 gb de ram mas antes do upgrade que fiz, o jogo já rodava liso.
Eu sempre tive um certo preconceito com Revelations (por motivos de: navio) e joguei pela primeira vez há muitos anos, quando ainda era criança. Hoje, revisitando o game, mesmo já conhecendo a lore, percebi o quanto ele é um puta jogo. Ele tem uma lore interessante, eu gosto bastante do sistema de upgrade das armas, baseado nos drops de melhorias espalhados pelo mapa, e acho os personagens bem legais. Temos a Jill de volta (mesmo odiando esse rabo de cavalo dela, pra mim a identidade dela está no cabelo curto), o Chris (protagonista de RE, aceitem), o Parker e o Raymond. No geral, é um game que me agradou bastante. Porém, tem alguns pontos negativos que eu gostaria de ressaltar. Graficamente, ele envelheceu meio mal, provavelmente porque a Capcom não investiu tantos recursos no jogo. Também tem alguns inimigos que eu particularmente não curto muito (com exceção dos Hunters). Acho ele um pouco repetitivo e considero o vilão final bem ruim, já que não existe um desdobramento muito interessante, tirando isso é um baita jogo, recomendo. E vamos dar o braço a torcer, né?, tudo bem que o RE7 reviveu a franquia, até mesmo na parte do terror, mas o Revelations também contribuiu com isso, precisamos reconhecer.
Игра крашится в 4й главе на моменте, где Джилл выходит из лифта (тот который взламывать нужно). Ни смена настроек, ни патчи не помогли. Увы, неиграбельно(
Pra mim, um dos melhores Resident Evil, se tratando de expandir esse mundo assolado pelo Bioterrorismo. A história é bem legal, apesar de ter alguns furos. Os personagens, em sua maioria, são bem coerentes, tirando o mano do cabelo vermelho, inútil. A IA nesse jogo é inútil também, visto que ela simplesmente não dá dano nos inimigos. Certos momentos eu fiquei sem bala e esperei que a IA matasse um único inimigo, e adivinha? Ela fuzilou o bicho mas ele não morreu e por consequência, o bicho me matou. O Modo Raide é simples, por ter sido o primeiro jogo a ter esse modo, mas é legal. Porém, sofre do mesmo mal de ser enjoativo depois de um tempo. Foi uma delicia fazer a campanha, a jogabilidade é boa, apesar de até agora eu não saber como esquiva kkkk. Enfim, baita jogo, baita Resident Evil. Se tivesse um remake dele, não ficaria triste.
地图素材复用严重,不同人物来回走一遍,不过本作故事主要发生在船上,也算合理。让我有点不爽的是逆天僵尸开门给你来一下,想躲都反应不过来必吃一巴,这种情况非常多。另外本作剧情还算不错,好玩。
когда разработчик умрет, все скажут что у него одна смерть, и въебут ему ранг А.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐ [b]Resident Evil Revelations é um jogo mediano que tenta equilibrar o terror mais contido dos jogos clássicos com a ação que a franquia vinha adotando desde RE4. O resultado é uma experiência que não erra feio em nada, mas também não acerta com convicção em quase nada. Fica claro que o jogo nasceu no 3DS, e mesmo na versão de PC essa origem aparece em vários momentos, seja na estrutura em episódios ou em decisões de design que soam mais contidas do que deveriam.[/b] [i]Resident Evil Revelations is a mediocre game that tries to balance the more contained horror of the classic titles with the action the franchise had been adopting since RE4. The result is an experience that doesn't fail badly at anything, but also doesn't nail almost anything with conviction. It's clear the game was born on the 3DS, and even on the PC version that origin shows in several moments, whether in the episodic structure or in design decisions that feel more restrained than they should.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐ [b]Os Hunters estão de volta aqui, e ainda funcionam bem como uma ameaça que exige respeito e posicionamento cuidadoso, mas os "zumbis marinhos" têm um design péssimo, tanto visual quanto mecânico. Eles não impõem o mesmo medo, e enfrentá-los repetidas vezes durante o jogo se torna cansativo rápido. O sistema de scanner que revela itens escondidos é uma ideia interessante no papel, mas na prática só serve para desacelerar o ritmo sem adicionar profundidade real ao combate.[/b] [i]The Hunters are back here, and they still work well as a threat that demands respect and careful positioning, but the "sea zombies" have a terrible design, both visually and mechanically. They don't inspire the same fear, and facing them repeatedly throughout the game gets tiresome fast. The scanner system that reveals hidden items is an interesting idea on paper, but in practice it only slows down the pace without adding any real depth to the combat.[/i] [h2]Duração | Duration[/h2] ⭐⭐ [b]A estrutura em episódios, herança direta do formato pensado para o 3DS, faz o ritmo do jogo parecer picotado, com recapitulações desnecessárias a cada início de capítulo. A campanha em si não é longa, mas parece mais arrastada do que realmente é por causa dessa divisão, o que prejudica a experiência de jogar tudo de uma vez.[/b] [i]The episodic structure, a direct inheritance from the format designed for the 3DS, makes the game's pacing feel choppy, with unnecessary recaps at the start of every chapter. The campaign itself isn't long, but it feels more dragged out than it actually is because of this division, which hurts the experience of playing it all in one go.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐ [b]O enredo traz Jill e Chris de volta ao centro das atenções, investigando o desaparecimento de Chris a bordo do navio Queen Zenobia, e a premissa do navio abandonado no meio do oceano funciona bem como cenário para tensão. Mas a narrativa se perde em subtramas paralelas que não acrescentam muito, e o mistério central acaba resolvido de forma apressada perto do final.[/b] [i]The plot brings Jill and Chris back to the center of attention, investigating Chris's disappearance aboard the Queen Zenobia, and the premise of an abandoned ship in the middle of the ocean works well as a setting for tension. But the narrative gets lost in parallel subplots that don't add much, and the central mystery ends up resolved in a rushed way near the end.[/i] [h2]Visual[/h2] ⭐⭐⭐ [b]O visual do navio tem seus momentos de boa direção de arte, com corredores apertados e ambientes decadentes que ajudam na atmosfera. Mas o design dos "zumbis marinhos" já mencionado puxa a média para baixo, e as texturas e modelos deixam claro, mesmo na versão remasterizada, as limitações de um jogo pensado originalmente para rodar em um portátil.[/b] [i]The ship's visuals have their moments of good art direction, with tight corridors and decaying environments that help the atmosphere. But the already mentioned "sea zombie" design drags the average down, and the textures and models make clear, even in the remastered version, the limitations of a game originally designed to run on a handheld.[/i] [h2]Áudio | Audio[/h2] ⭐⭐ [b]A trilha sonora é esquecível na maior parte do tempo, sem temas que realmente se destaquem ou fiquem na memória depois que o jogo termina. Os efeitos sonoros cumprem o básico, mas não têm o impacto que a franquia já mostrou ser capaz de entregar em outros títulos.[/b] [i]The soundtrack is forgettable most of the time, without themes that really stand out or stick in your memory after the game ends. The sound effects do the basics, but they don't have the impact the franchise has already shown itself capable of delivering in other titles.[/i]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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