
Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 8 → 7.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 18.5Kreviews | 81% | — | $2.1M |
| $19.99 | 11.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]In Praise of Resident Evil Revelations[/h1] [h2]Wow.[/h2] Just wow. Probably my new favorite Resident Evil game. I am blown away that so much care was put into a Nintendo 3DS title. I am also so thankful that we got HD ports on PC and consoles, and that this game did not get caught in Nintendo licensing hell (this could have easily ended up like Bayonetta or Goldeneye). I remember when this game came out. I was so bummed I couldn't play it because it was much more well received than 5 or 6 was at the time. Back then whenever I lamented Resident Evil jumping the shark and becoming a ditsy action franchise, someone would always say [i]"But man, Revelations was so good"[/i], and I often blew them off with [i]"I'm not getting a 3ds for one game"[/i]. I should have. [h2]A Great Step Forward[/h2] The levels and story pacing are great, and serve as the dawn of the new standard for pseudo-linear Resident Evil campaigns. We would not have the REmakes without Revelations. Revelations allows for plenty of backtracking, but segments the game enough to not overwhelm you with it. By the time you need to traverse the whole ship, you will feel more than comfortable doing so. There are plenty of flashbacks and alternate locations that exist in their own self-contained levels to provide excellent breaks from navigating the ship. Each chapter begins with a well-edited TV-show style recap of the previous chapter. Each chapter has 2-3 subchapters that typically feature an establishing cutscene, a cutscene or two within the mission, and a concluding one. This game has an [i]abundance[/i] of cutscenes, but they are never cumbersome or annoying. They are all great to watch and pull you further in to the story. [h2]Beautiful Ugly[/h2] The game is by no means perfect- it was made in a very transitional period for the franchise. This was the first time they dipped their toes in a traditional third person game featuring movement while shooting before RE6's debut. They got most of it right. Maybe better than RE6 did. There is some certainly dated and choppy writing throughout the story, but not enough to obfuscate any important plot points. There are some great twists and the writers constantly play with your suspicions throughout the campaign. Revelations is the only R.E. game I've played that allows itself to take a load off of the heavy handed nature of its story, and [i]really indulge[/i] in [b]comedy[/b]. Quint and Keith surprised me as some of the best comedic relief ever devised. Quint's callsign is literally "Jackass" which makes for some great comms moments. These goobers don't take much too seriously, and happen to be highly versed in pop-culture. They reference Marvel's [i]Falcon and the Winter Solder[/i] (almost 10 years before the TV series even existed!), John Carpenter's [i]The Thing[/i], and [i]The Day The Earth Stood Still[/i]. They remind me of the pair of "eloquent thugs" from Sin City. The monsters are intriguing and very weird. Their designs often don't make sense. Rachel's hair has a mouth. The scagdead has an organic rotary saw for an arm. The globsters are stupid oversized animate blobs with a mouth underneath. One of the ooze variants has an organic crossbow for an arm. They all look pretty goofy in comparison to any other installment's creatures, but for some reason I don't hate them. They're kinda charming in their own right and I could hear Sebastian Crab's [i]Under the Sea[/i] playing in my head throughout the game. They're a wet and weird marine life interpretation of B.O.W's, and they exist in the vacuum of this T-Abyss side story. [h2]A True Arcade Mode[/h2] And then there's Raid Mode. I am rarely ever compelled to jump right back into New Game+ right after beating a campaign. So I wasn't expecting much from Raid Mode. [i]But holy hell it's so good[/i]. Raid Mode chops up the game's locations into linear challenge levels that feature heavy action, limited navigation, and a huge selection of characters. Each run takes usually under 10 minutes. The main challenge to master is completing each segment without taking damage, eliminating every enemy, and playing at the appropriate character level. By the time you complete a handful of these [i]"Trinities"[/i], you'll be wondering how you ever died at all playing the campaign. It makes you into a beast at the game, and there are fun variants of each monster to mix things up. The various characters have super-unique perks and abilities that are wildly fun to employ. [h3]If you haven't played this gem yet, you really owe it to yourself. It's a whole boatload of fun with a ensemble of highly original characters and creatures.[/h3]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 22 → 8.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian, Japanese*, Portuguese - Portugal, Polish, Dutch, Portuguese - Brazil, Simplified Chinese +1 more
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Resident Evil Revelations is very decent as a horror game in terms of their atmosphere and sound design. Thats about where my list of compliments for this game ends. There is so much wrong with this game I have no idea where to start. The camera controls are terrible, the mechanics are not well thought out and every enemy in this game feels the same. The game slows you down if you move even slightly in a different direction from where the camera is facing but there are enemies in this game with unstoppable charges so you you have to walk blindly while playing. There are melee prompts on enemies that have insta-kill abilities if they catch you which actively makes it hostile game design for players because for some reason you have to charge to build up the melee and the enemy can recover while you do so. you cannot equip the ONLY defence mechanism underwater while swimming so if you didn't arm yourself before the entire section began you're just doomed. you can't aim the grenades. Oh and Invisible enemies exist. Even with these flaws the game I wouldn't have given a bad review if the game had any interesting mechanics going for it. The problem is that the entire game plays exactly the same. Every enemy is just an ammo sink. A single regular mob takes almost a full handgun magazine to kill and the uogrades only make it marginally easier. The bosses all feel exactly like this. Every. Single. Time. It's ammo sink after ammo sink. The most creative they got with it was with the armoured enemy and still you just end up magdumping him because his health bar is so inflated that the mechanic barely matters and you can't even melee him as a reward for hitting his weak spots. The guns are no better. Despite having 'Variation' the game fundamentally does not understand what makes different gun types appealing in the other entires in the series. In RE4, 5, and even 6, You find use in other weapons like sniper rifles from the map design, because logically enemies further away would require a scope for zooming in, and a precise weapon feels rewarding to use effectively. RE revelations takes place in a boat. The widest area you'll ever encounter is the cafeteria. It just doesn't make sense. There is nothing far away enough to need a rifle. The shotgun doesn't even have a wide spread. Every high fire power weapons just plays like a magnum. Every single one of them. Beause they all just do big damage and hit one target, the only difference is the ammo type. This is genuinely the first resident evil game where I have been actively encouraged to discard my handgun in because THERE ARE NO INTERESTING MECHANICS. Unlike in RE4, 5, 6, or even RE2R, there is no upside to carrying it. it's barely effective at setting up melees, takes forever to kill and enemy, and is effectively just a waste of space. If a single hunter takes 3 shotgun shells to kill I am always going to bring my high firepower because it's the only decision that makes sense. Overall, it isn't an unplayable game by any standard. I had a bit of fun in the first 1 or 2 chapters, but afterwards playing the game just felt a bit like a chore. I didn't really enjoy myself past that. If anyone is considering buying this game I wouldn't convince them otherwise, but I definitely wouldn't recommend it.
Plays and feels quite good on the gameplay front, the dodge is a little wonky but it works. Exploration is pretty good, learning the Zenobia is a real treat when you get the mental map down. Raid mode is pretty cool and allows the gameplay to shine, and explore the ship in a different way. The story tries, I see what they were going for with the mystery angle to keep you guessing but my goodness, from narrative, to characters, to dialogue, it is sigh-outloud eye-rollingly bad for the most part. I feel the gameplay and overall story justify its existence, so yes I recommend but not glowingly.
It's very meh for a resident evil game for me. I've just finished RE4 for the first time and started this game right after as I've read this game takes place before RE5. The story has been pretty poor so far, the gameplay is rough, and I couldn't care much about any of the characters including the ones I liked from prior games. I think If I played this on the 3ds when it came out then the excessive scanning mechanics would have seemed like a neat thing and I could have tolerated the clunky combat. I think this Resident Evil is too old for me to enjoy since I have zero nostalgia goggles to hide the rough edges. 1440p worked okay but I would have liked to see ultrawide be supported. I feel like the only real positive is that the ship setting is pretty well done considering where it came from. It's a shame that I didn't really like this game because it felt like a classic resident evil game at first but it turned out to be executed quite poorly. I feel like I've already guessed (and confirmed with a google search) the whole point of the story and it's connection to the other games
buen gmae los graficos la historia es muy completa . tiene buen desarollo de eventos la estetica es soluble artisticamnete precisa . los enemigos tienen buen diseño . no como los zombies clasicos que son solo humanos . la i.a del compoañerp nececita operfecionarse un poco pues en batlla con jefes . la ayuda es casi nula .
13年以后进去看存档,当年的无敌子弹吞噬插件还装在我的轻狙上,所有武器的插件完好无损,很棒
Tried it like 7 years ago (the first hour of playtime) Came back to it today to see why I never played more of it The controls are so incredibly horrible that I must have erased it from my memory entirely. Feels awkward to play with M+KB and controller deadzones are so horribly set that aiming may as well be 8 directional. (Yes I tested other games and my controller settings, that's just how it is) This isn't worth full price, it's not even worth the 75% off. Don't even bother. Maybe it's better on a different console but I don't care enough to test my luck.
Its a solid Resident Evil game. Good starting point if you've ever been hesitant on trying out the series.
nice game
Un des meilleurs RE auxquels j'ai joué. J'espère un REmake. <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2M | 19.8K | 80% | $4.99 |
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|---|---|---|---|---|
| $2.1M | 9.3K | 98% | $19.99 | |
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| $2.1M | 4.5K | 92% | $14.99 | |
| $2.1M | 5.1K | 83% | $19.99 |