
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Sep 8 → 32.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 51.5Kreviews | 78% | — | $21.8M |
| $19.99 | 43.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2507 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
千万别买!这一部剧情和操作设计是纯垃圾,有买这个游戏的钱不如多买点手纸,去看着3D区的生化危机冲几发。我刚打完克里斯篇,点名批评最后那段boss追逐战,视角设计的像屎一样,还有那按不完的qte,因为视角问题,重开了好几次,幸亏是开挂打,不然心态都得打崩。
Contra tudo e contra todos, foi uma experiência sensacional que a capcom entregou que os tradicionalistas não quiseram aproveitar, azar o deles, movimentação muito mais ágil e livre. o ponto negativo sendo a diminuição de diferentes golpes melees em comparação com o antecessor RE5, tirando isso é muito dinâmico. Momentos extremamente marcantes em todas as campanhas, sendo as melhores na do leon. Tem ele tendo um requiem insano do incidente de racoon city no primeiro capitulo, e no segundo já tem uma sequência macabra num cemitério que termina numa caverna à lá Tomb Raider. Muitas outras coisas poderiam ser ditas mas...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.63/day in the week to Jul 21 → 38.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game suck, I can't play with my friends. The door won't in jakes chapter 4 won't unlock at all with my friend in the game
Jaki jebany idiota wymyślał ten chłam, ta gra to nie jest resident evil tylko jakaś chińska podróbka gdzie napierdalsz wszystko wszędzie i giniesz na każdym kroku. To nie jest gra tylko symulator zrzygania się na komputer. Osobie odpowiedzialnej za to GÓWNO powinno się wykastrować jaja albo spalić w piecu jak za dawnych czasów. Serdecznie nie polecam chyba, że pragniesz się zabić przed komputerem topiąc się we własnych rzygach.
i LOVE this game - re6 is so important in terms of stories, we learn so much, it's basically "show, don't tell", yes, we don't get to read much in the game, there are no notes, but that's the point!!! i also really appreciated how sherry and chris both mention claire, as she has been disappearing from the games, in re9 there was no mention of her at all, but hereeeeeee - there's so much content and replayability, in leon's campaign only i spent 10 hours, whereas for re3 as a whole only 5 (although it can be beat in less than 2 hours), i LOVEDDDD how it was so long, how the characters met each other, and how the story unfolded, and even after u finish all of the campaigns, you have incentives to replay them, to get points, to play with friends, and there are mini games too i think - although after some time shooting becomes tiring, that's all
If you're looking for a true Resident Evil game don't expect that from this game. Leon's campaign was decent the rest progressively got worse. Its decent to play for a few hours with a friend but I wouldn't recommend it.
this is the worst game i've ever played in my entire life. i thought RE5 was bad but that's only because i hadn't played this yet.
中文呢 没中文一律差评
do not purchase this game and play it seriously. playing it for shiz 'n giggles in coop is much more optimal. still painful, not playing a second time.
People weren't lying... RE6 really does feel like a Michael Bay movie turned into a game. It has some of the worst-designed campaigns in the series, packed with baffling decisions. Whether it's the absurd number of QTEs or the over-the-top set pieces, the game constantly sacrifices fun for spectacle. I don't mind Resident Evil being action-focused. RE4, RE5, and the RE4 Remake all proved you can make an action-heavy Resident Evil that still feels great to play. RE6, however, mistakes constant explosions and scripted sequences for good action. It doesn't help that the game just looks... cheap to me. The UI feels cluttered, and while I appreciate that they gave each character their own menu style, it ends up looking messy more than anything. I think they should've just stuck to one clean, consistent design instead of giving every campaign its own UI. The visuals are just as inconsistent. Some moments actually look pretty good, but then you'll run into textures that are downright ugly. It almost feels like the game expects you to sprint through every level without stopping to look around for more than a few seconds. The combat is... okay, I guess, even if most of the weapons feel like pea shooters. But I just can't get over how poorly designed so much of the game is. What were they thinking? Leon’s campaign almost drove me insane. It tries to lean into horror, but it completely misses the mark, ending up as the slowest and most boring campaign in the game. Chris's campaign is basically Call of Duty. Moving on. Sherry and Jake's campaign was the only one I genuinely enjoyed. Sure, it still has that signature "RE6 stinker" in places, but the character dynamics were actually interesting, and some of the gameplay wasn't half bad. Jake was the only new character I found genuinely interesting, and for a while even the story managed to grab my attention because of him. Ada's campaign... whatever that was. For some reason, it's designed as a solo campaign. Yeah, you can play it with a friend, but it clearly feels like co-op was tacked on as an afterthought. Who thought it was a good idea to end a co-op game with a campaign that's supposed to wrap up the whole story... solo? To make things even worse, the game sends you back through some of the weakest sequences from the other campaigns, except now you're seeing them from Ada's perspective. And yeah that "stealth." It's clunky, janky, and feels completely out of place. That's kind of RE6's biggest problem as a whole. It tries so hard to be everything at once. Horror, military shooter, action blockbuster, stealth... it throws all of it together, but never really masters any of those styles. Instead of doing one thing really well, it ends up feeling all over the place. RE6 is one of the few Resident Evil games I'm pretty sure I won't be replaying anytime soon. It's supposed to be high-octane action, but so much of the game has you slowly walking around, waiting for doors to open, or sitting through scripted sequences. For a game that's constantly trying to be explosive, it spends a surprising amount of time wasting yours. That said, I'd still say that Co-op was the only thing that kept me going. Laughing at the game's ridiculous moments with a friend made it somewhat enjoyable, but I genuinely don't think I could stomach playing through it solo. This is one of the few Resident Evil games I have no desire to replay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.8M | 68K | 87% | $19.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $5.8M | 11.7K | 83% | $19.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $542.7K | 3.3K | 96% | $6.99 | |
| $16.3M | 36.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.7M | 109.6K | 97% | $9.99 | |
| $22M | 57.7K | 92% | $19.99 | |
| $22M | 33.1K | 95% | $29.99 | |
| $21.5M | 70.3K | 91% | $9.99 |