
Join Jill Valentine, the survivor of the notorious disaster, as her nightmare continues. After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City… but caught in a town crawling with zombies, more than ever she must rely on brute force and cunning to find a way to escape alive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 7 → 3.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3.83/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 305 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The original capstone to the PSX trilogy, and while not my favorite, it has quite a bit of bite to it. The general ambience of the game manages to get a surprisingly solid feeling of you having to go through the infested city, and the way items and enemies are randomized helps make the game that little more replayable. Nemesis is still the biggest star in the show, and it's still amazing how tense the simple act of chasing you through rooms makes the entire experience.
Still a great game, better RE game, than the remake
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.9K | 349 | 58% | $34.99 | |
| $329.8K | 568 | 92% | $39.99 | |
| $329.9K | 1.3K | 64% | $7.99 | |
| $329.6K | 564 | 67% | $19.99 | |
| $329.6K | 617 | 88% | $14.99 | |
| $329.5K | 1.1K | 85% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $302.6K | 2.3K | 91% | $4.99 | |
| $237.5K | 1.7K | 90% | $4.99 | |
| $201.9K | 1K | 81% | $4.99 | |
| $137.2K | 756 | 87% | $4.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $23.5M | 223.2K | 97% | $7.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
some animations has been deleted. and it seems no options for controlling
muchisimo mejor que el remake un clasico que nunca morira.
通了两次困难,私以为生3虽然是个比不上生12的赶工作,但仍然是一部好游戏,虽说地图相比前两作退步不少,但分支选择也有一定程度上的弥补,弹药粉的是应该能让武器选择多样化的设计,但燃烧弹和冰冻弹又太强了,在警局摸到榴弹炮后基本就没合过手枪和霰弹弹药,至于追踪者,有人认为他大幅提升了游戏的紧张感加快了节奏,但比起re2的暴君,追踪者总是在小巷子或者走廊堵你,让你想躲都躲不了,再加上他掉的奖励又很丰厚,个人认为本质就是给游戏多加了几场遭遇战罢了,而且还是蛮让人厌烦的遭遇战,还强迫我多存档让我拿不到更高评价,I hate you,追踪者,不过这些革新对一个赶工作而言,即使有缺陷,仍然难能可贵。可惜的是,这游戏给重制版糟蹋到让人一提起生化危机就只能想到2和4,生3估计只能像吉尔和追踪者一样永远雪藏在卡表的某个文件夹里了
纯粹的屎,第一部是惊艳其初出茅庐就有如此的优秀表现。没想到这一部过了三年一点长进都没有,完完全全的退步我是没想到的,所有优化都在开始体验到了,剩下的全是前作遗留下来的狗屎和制作组自以为是新加的狗屎。 优点 基本没有什么狗屁用的极速转身(使用条件苛刻又卡手,但好歹做了。) 闪避反抗(唯一正反馈) 难度降低(疑似制作组自己也知道自己做了一坨什么发烂发臭的东西出来。) 缺点 继承了前两部的几乎所有缺点,有些还变本加厉了,包括但不限于锁视角,唐氏主角性能,狗屁倒灶的背包,弱智转向,低能儿做的粪怪,眼睛比玻璃球还瞎三分的瞄准。 更加入—— 喝了尸痰迷了心才能干出来的索敌 (血少优先瞄准和近身优先不兼容,而且经常左右脑互搏变成优先瞄准近在咫尺的爆炸桶和似了八辈子的尸体,疑似不给自己作死就难受) 弱智灵机一动想出来的傻B脑筋急转弯式解密,更有怪物骚扰 (有不少谜题没有长线相连,没有思考过程也没有环境提示,甚至还会有环境误导故意打散你的思维推导,甚至有一些提示文本图像误导。全靠高亮标记和脑筋急转弯式突发奇想的决策过关,点名宝石钟大门和公园喷泉以及最后那个脑瘫推电机) 以及各式各样由社会蛆虫把阴暗的脓挤出来专门恶心你的地方,不含任何可玩性 (怪物无限连依旧存在而且更频繁,堆怪至少都三个起步,追迹者粪招复读范围奇大无比,连续投直接抓到死,然后倒地了傻B主角还要你快速点按才能站起来,不点就赖赖唧唧瘫在那等死,点击它跟条蛆一样在那蠕动半天才能站起来,起身挨打你就受着。另外这部不知道是不是全体制作人都从小到大没有一天不被霸凌导致的生活不如意,绝大多数固定视角的盲区都有怪贴脸咬你,而且在镜头语言稀碎的同时还基本不露头,甚至BOSS也专门搞视野盲区卡你。例如初见地下虫,不进死胡同啥也看不见,进了死胡同这个虫子跟飞雷神一样瞬间涌出来咬你三口,伤害巨高,不按闪避躲你就等死吧,跑绝对没用,一有死胡同强制切换方向,二有虫子飞雷神三连咬,就是强逼着要你的命) 最后内容少,玩法萎,镜头差的同时体量还小,这下知道为什么重制版做的那么垃圾了,这坨确实一眼看上去都不怎么值得投入重造啊。 就这还没中文,卡婊冯阳台倒栽葱从二楼以头抢地种到土里cos避雷针被闪电旋风劈狠狠爱了有懂的吗?
it's very cool but i dislike nemesis clock tower fight with a passion
ngl nemesis had me ♥♥♥♥♥♥♥♥ bricks for pretty much the entire game. Did experience a couple of crashes but the game was stable after installing Classic REbirth & Sourcenext conversion, tho will run well enough out the box (but can't be taken out of fullscreen mode, which is what causes most of the crashes). Absolute kino game though, highly recommend. If you can't figure out the keyboard controls press F1 & right click all the boxes to rebind to whatever you need because the default bindings are not usable.
♥♥♥♥ NEMESIS! This foo had me throwing my controller across the room for 2 hours straight. The game is worth playing just to kill him at the end. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.