
Your squad has been choppered to a remote mansion to investigate a bio-experiment gone wrong. You’re plunged straight into a deathtrap. Arm yourself, solve puzzles, and unearth mysteries. But beware: every move you make draws you deeper into the deadly embrace of Resident Evil.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 2.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2.8/day in the week to Jul 20 → 3.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Capcom is adding DRM Enigma Protector to their back catalog of games. Prevents modding, cheat engine, and reduces performance by up to 10-15 fps with stutters. (Also Capcom being hostile to Valve's testing of their games for the Steam Deck makes them major ♥♥♥♥ heads while I'm at it) Go eff yourself, Capcom. I will not be buying future Biohazard titles due to you wanting to install Malware (hello [url=https://www.pcgamer.com/capcom-promises-street-fighter-5-rollback-after-rootkit-discovered-in-the-latest-update/]Super [strike]Dynamic Cooking Time[/strike] Ultra HD Remix Rootkit Fighter 5[/url]! being the start of this) in the attempt to fight cheating in [i]mostly single-player[/i] titles. (Emulate or if you MUST buy Biohazard 1-3, get them off Good Old Games [the porters of THIS version], it's literally the same game without the EnigmaDRMalware.dll AND supports Cloud Saves, for whatever baffling reason GOG/Capcom didn't put them in this depot: https://www.gog.com/en/game/resident_evil )
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*languages with full audio support
Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] EL COMIENZO DE TODO [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3767805345 En su momento me pase el remake de gamecube y se convirtió en mi juego favorito de la saga entonces practicamente no tenia motivos para jugar el original de ps1 hasta que finalmente me decidi a hacerlo . Sinceramente me gusto mucho aunque es mas simple que el remake en algunos aspectos como los puzzles pero tiene esa ESENCIA noventera de pelicula de terror de bajo presupuesto que se nota en las escenas con actores reales, la musica similar a los slashers de la epoca o lo mal que suenan las voces en algunos momentos . Quizas lo unico que algunos le podran criticar es el movimiento tipo tanque pero yo estoy totalmente acostumbrado y lo manejo sin problemas asi que como dijo un sabio una vez : las carencias del pasado terminan convirtiendose en el arte del futuro https://steamcommunity.com/sharedfiles/filedetails/?id=3773827346 [i] PD : recomiendo bajar el mod HD para tener una mejor experiencia [/i]
The first Resident Evil game and a classic of survival horror. It’s really interesting to finally play where the series started, especially after playing some of the later games. The atmosphere is probably the biggest highlight for me. The mansion is such a great setting for a horror game and the fixed camera angles work really well with it. The survival horror aspect with the limited resources, inventory and ammo is also really good. The tank controls definitely took some time to get used to and the backtracking could get pretty annoying at times. Although I have to say that I had fewer problems with the backtracking since I’ve already played the remake several times, so I already knew what to do. The story is pretty simple and has that typical horror movie style, but what really surprised me was the voice acting. It’s honestly pretty funny to listen to, especially because it’s not even trying to be funny most of the time. It definitely gives the game a lot of charm. I really enjoyed playing the original Resident Evil. It obviously shows its age in some areas, but it’s still a really good Survival Horror game and you can already see the foundation of what the series would become.
Vim com zero expectativas, nunca tive esse laço nostálgico de jogo que a galera tem por que eu nunca joguei. Pra não dizer eu toquei no 5 pra jogar com o amigo e eu mais fiquei esperando ele pra jogar do que jogar em si, até quando começamos skipou as cutscene tudo e os caralho. Então nem considero que tive experiência com Resident nenhum até então, com isso eu vim basicamente zerado. Meus spoilers ou contatos é saber a existência ou nome de um personagem ou outro. Tipo o Wesker, eu conheço o nome dele por causa do meme do grande Mago DJ, mas fora isso fui descobrindo jogando aqui. [spoiler] Inclusive, eu to curioso pra saber o que vai rolar nessa trama ai, por que ele claramente morreu no Chris e na Jill ele da um sumiço e fica em aberto.[/spoiler] Eu sou bem leigo com jogos antigos, e costumo evitar, gosto não. Mas como eu tenho um prazer de ver o progresso de uma franquia e se estão disponíveis na steam eu corro atrás pra jogar, e como me decidir a jogar a franquia do Resident Evil eu vim atrás desse pra ver qual era das idéias. Eu gostei, por incrivel que pareça, por mais que dados momentos a história era bem sessão da tarde. Foi divertido, até a gameplay. Os comandos eu demorei a me acostumar mas 100% problema de player, pro jogo em si eu achei ok, achei relativamente responsivos e não tive mortes que me fizeram culpar o jogo em si, então foram OK. Mas trazendo como mecânica, a diferença da Jill e do Chris... Puta que pariu. Eu abri o jogo e como tinha como escolher entre ambos eu abri e vi o começo de cada um e vi que era diferente, eu fiquei "nossa, ok, deve ser diferente vou jogar com os dois pra ver e tals."... Meio que é só diferente as interações, os puzzles e caminhos são exatamente os mesmos. A questão é... A Jill é basicamente o modo fácil do jogo, ela tem mais inventário, ela tem acesso a uma ♥♥♥♥♥♥♥ arma muito roubada e muito cedo (com muita munição sendo concedida a ela), pra salvar não usa tinta (nem existe pra ela pegar) e o ápice é ela não exigir algumas chaves com desculpa de ganhar um lockpick (que nem ocupa espaço). De certo modo eu achei isso broxante, mas tendo ja passado pelo Chris foi o que me animou a fazer por ela, por ser MUITO mais fácil. Com isso eu vi várias diferenças em muitos momentos na história dela, e meio que se entrelaçam com momentos da história do Chris, e isso foi bacana. Com isso a gente vê como Chris é dependente da Rebecca em dados momentos e um brutamontes em outras. Enquanto a Jill é inteligente e consegue se virar em muitos deles, além de racicionar melhor em outros kkkkkkkk. Uma questão que da é que tu tem muito mais diálogos e interações com a Jill, não vou dar certeza mas foi a impressão que me deu. Mas com certeza achei muito divertido o jogo, considerando que não tenho hábito de jogar jogo antigo e estamos falando de um jogo de 30 anos de idade, conseguiu me divertir bastante, fico feliz e foi um bom ingresso pra franquia pra mim. Mais que recomendado, e como não tem muitas músicas, eu fico com a música de encerramento, achei boa a beça e ouvi ela as duas vezes que finalizei o jogo. (Me senti terminando meu filminho da sessão da tarde com o poder da amizade) https://www.youtube.com/watch?v=65Ox2nxvWDE
[h1][i]“Me and my old age.”[/i] ~Barry Burton[/h1] Resident Evil. The game that invented the survival horror genre with its tank controls and fixed camera... says, like, every kid who used to have a PlayStation 1 back in the day. And, of course, it's bullsh*t. You hear that a lot, but it's still bullsh*t. And no, I'm not talking 'bout 3D Monster Maze. I'm not even talking 'bout Sweet Home—even though, yes, RE was originally supposed to be a Sweet Home remake. Actually, you know what? Lots of the elements are still there. Take those nasty boulders that can one-hit kill you, for example. Those came directly from Sweet Home. The character profiles did the same, too. Rebecca Chambers, for example, is obviously a reskinned Emi. Let's start from the beginning, though, to avoid things being confusing. Dafuq is Sweet Home? Well, Sweet Home was a Famicom game based on a movie of the same name. It was a JRPG with a horror motif that followed the original movie. Means that, yes, technically RE is a movie-based game too. Anyway, what was cool about Sweet Home was that it wasn't just [i]based[/i] on a movie; it was developed alongside it. Both were released on the same day, while the game's director, Tokuro Fujiwara, got full access to the movie set. Exactly why lots of parts were instantly recognizable. Still, Fujiwara-san needed to make a lot of changes in order to make it a good game. Thanks to that, every character got their own specific role. Emi, for example, used to carry the keys, Akiko (who acted as some sort of a surrogate mother to Emi in the movie) used to be a healer (a function that somehow ended up being merged into Rebecca too), etc. And by looking at the characters in Resident Evil? You can clearly see it was supposed to be the same thing there, too. It was originally supposed to be some sort of horror take on Ultima Underworld, with a movie-inspired party in it and lots of first-person shooting. What happened? Well, the director, Shinji Mikami, played Alone in the Dark. Simple as that. Years before Resident Evil became a thing, Alone in the Dark introduced us to exactly what I mentioned at the beginning of this review: tank controls and a fixed camera. In a spooky mansion. Mikami-san was instantly impressed. “That!” he thought. “That's exactly what we need in our game!” Most of the stuff that was planned for the Sweet Home remake was instantly dropped, and RE the way we know it was born. Means that, like I already said, it was anything [i]but[/i] the game that created the new genre. If anything, Mikami-san and his team took too much stuff from AitD, with the biggest difference in their game being the fact that we didn't control just some mere citizens (in AitD we played as private investigator Edward Carnby and the mansion owner's niece, Emily Hartwood). We were badass dudes from something called the Special Tactics and Rescue Service, who knew their way around heavy guns. We were still free to choose between a male (Chris Redfield) or female (Jill Valentine) lead, though. Because you know. Alone in the Dark. That was pretty much it. Does that mean that RE is overrated? As a revolutionizing title—sure. As a game, on the other hand? Totally not. It's a bit hard to put a finger on what exactly made it so great. When looking at its components one by one, they sound like a bad thing. Take tank controls, for example. It's something nobody in their right mind would miss. Especially when combined with fixed camera angles, which confuse the heck out of you and even contribute to some game overs. The FMV elements that were supposed to pay tribute to the original home-video roots? Those were rather cringeworthy. And so was the voice acting (as you can see on the store page, this specific version, aside from the English language, also supports French, German, and Japanese, but exactly like it was on PS, all of those are subtitles-only). Nods to Sweet Home in the form of those door animations and smaller elements, some of which I already mentioned? Those were rather annoying. Yet all of those combined, together with the PS1's signature visuals, surprisingly deep characters, and a story that revolved around the conspiracy? Let's just say there's a very good reason why RE is still considered the king of the genre. It has that certain survival horror magic nobody can properly explain. You're all alone (in the dark, wink, wink) in a completely alien and unknown place that holds some dark secrets. Evil lurks behind every corner, awaiting its time in the shadows. And all you have is your boomstick (yes, there are gonna be nods to Sam Raimi's movies here, too) and a few shells. While not being punishingly hard (soon after you get comfortable with the tank controls, you'll be fine), the game does make you feel like you're fighting for your life. And honestly, I can't even think of a better setting for a horror game than an old mansion. As we all know, there's nothing scarier than a closed door. And this game? It sure lives by that rule. One of the many reasons why, 30 years later, you should still play it. Now. Will you be able to? I mean, again, this here is a 30-year-old game. Will it work on your fancy new rig? The answer is yes, because this exact version is slightly modernized. It's a bit tricky, though, since the original game had a heck of a lot of different versions. Let's keep the technical stuff short. The original Japanese version for the PS1 had auto-aim of sorts. The original Western release removed it to make things harder for renters. Then, after CAPCOM realized it was a bad idea, they made the so-called Director's Cut, which brought the original experience to the West. Then there was the so-called DualShock Edition, which, as the title suggests, added DualShock support, but also replaced the original eerie orchestral score with a new synth-heavy arrangement most of the fans hated. Which one is this release based on? Neither. It's based on the Windows port. Which was pretty much the original Japanese version that suffered from some PC-related stuff, but also supported PC controllers [i]and[/i] allowed us to skip the door animations (which, despite playing it smart and adding to the atmosphere, were originally just disguised loading screens). Means that, despite the fact nobody ever liked PC controllers back then and most of us just played with our keyboards, the PC port was actually quite good for a change. Also, unlike the PlayStation version (in the US at least), it wasn't censored (the US version had the movie-like violence heavily reduced in FMV scenes) and even had some exclusive content. That's exactly what we've got here. An old PC port properly fixed to work on modern systems, as GOG versions (this here is just GOG version coming to Steam) supposed to do. Great news, though: the original PC controller support was replaced by a modern XInput feature. Means that the game will instantly recognize your Xbox controller “out of the box” with no third-party tools needed. There's a catch, though: the rumble. That's my biggest complaint here. With the series turning 30 years old this year, it was hard not to expect better treatment. Some sort of all-in-one release that combines everything that was good about the original version, but also throws in things from later ports (Saturn and DS ports had their own unique features) and—why the heck not—the optional soundtrack from the DualShock Edition. Yet they didn't even add rumble, which, up to this day, keeps being a PS1 exclusive. Also, the PC port was quite lazy, and this version did not bother to change that. For example, the only way to exit the game is to press F9 (yes, even if you're playing with gamepad), which isn't even mentioned anywhere on the screen. So yeah, it's hard not to feel a little bit disappointed here, but at the same time? The PC port was better than most of the Western PS1 releases, and this release does it justice. So, if we accept it for what it is? It's good. Dixi.
Played the remake first and wanted to experience the original too. Much simpler, surprisingly no clunky controls, and fun enemy encounters (except for the hunters, they can burn).
Eu estava com várias incertezas sobre se o jogo ainda seria legal de jogar nos dias de hoje, em especial pela gameplay, que eu achava que estaria datada. E foi uma baita surpresa jogar e me divertir pra caralho. O controle de tanque é uma coisa com a qual você se acostuma. No começo vai ser difícil, mas depois de algumas horas você internaliza e começa a agir naturalmente (não desista no primeiro zumbi!). Sem dúvidas, um clássico. O sentimento de filme B, a trasheira, a gameplay que fica extremamente gostosa quando você se acostuma, o clima, a atuação de centavos, a exploração e descoberta... não tem jeito, jogaço. Consegui finalmente matar a vontade do meu eu criança, que tinha medo pra caralho do jogo, o que não faz muito sentido pra mim, já que eu amava Silent Hill, mas morria de vontade de zerar e nunca tinha conseguido. Agora falta o 2 e o 3 originais que também me aterrorizavam. Tive um único crash e acabei precisando refazer um pedaço que não havia salvado, mas, fora isso, foi tudo bem tranquilo. Recomendado.
Same old classic it always was, notably the ink ribbons are gone and you have unlimited saves, that may be either a plus or a minus for you, A BIG ♥♥♥♥ ING minus is no trophies etc comes off as f lazy. gee thanks capcon.
WOW WHAT A MANSION.
Casi te conviertes en un sandwich, Jill 🗣🗣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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