
Dive into Fatal Claw, a Metroidvania game in vibrant 2D artwork. Explore the arcane underworld your way with Kisha. Your ultimate goal is to find the key to the surface world alongside other survivors, while vanquishing infected enemies and absorbing their power. Start your clawsome adventure now!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fatal Claw’s world is full of mysteries where Ancients and Commoners coexist. Hidden in this vast underground realm are violent infected creatures, sealed passages, stones archiving vital force, and more.
In this dark, desperate world, you will join Kisha—a mysterious cat resurrected by his ancestors. Rescue survivors as you explore the stretch of ancient ruins connected systematically. Overcome perilous terrains, absorb abilities from the infected, and unravel the mysteries and truth behind all incidents.
May light guide you and Kisha until the end of your journey.
Navigate through an intricate network of distinctive zones.
These nonlinear maps let you explore in unexpected ways, allowing you to build your own narratives.
Overcome countless obstacles and dangerous infected creatures. At the end of every challenge you face, you will always find something meaningful.
The ending is your choice. Pursue what you believe is most valuable.
Rush, jump, claw, and strike! Unlock and use Kisha’s Mutated Abilities to take down the fearsome infected.
Absorb magical Engraved Skills as you venture into the underground world, and unleash them at a precise moment to counter your enemies' abilities.
Discover Cabitz—the mysterious magic stone that allows you to add new abilities or customize existing ones.
Face off in battles and challenges your way and devise unique strategies.
Complete the ultimate weapon, Fatal Claw, and uncover the mastermind behind all the chaos.
Meet various survivors who never give up their hopes even in this doomed world. Interact with these resourceful assistants to receive help and advice, and break through barriers.
Join a league of distinctive, round characters from Fatal Claw, each with a unique story and goal. Accompany them until the end of your journey and build a bright future together.
Enjoy vivid character and background art designs in fascinating 2D hand-drawn style.
Revel in high-quality animations and stunning effects with a cartoon vibe.
Unravel mysteries of the underground world that echoes with diverse soundscapes, from arcane voices to bizarre noises.
A marvelous nexus of ancient and modern civilizations awaits your discovery.
Various areas and monsters with unique concepts and themes keep you immersed in your journey.
Engagement
Reviews
Themes across 386 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decided to give the game a try the night before 1.0 and frankly I'm extremely disappointed. The controls are so stiff and heavy. Your jump and fall speed are super fast, bouncing sends you up a full jump high but then instantly send you crashing back down at a very fast speed, making it so you need to spam attack to actually pogo. It feels really bad. The sound design is absolutely horrible. Almost everything sounds like stock sound effects or something AI generated. It's swing violently from super loud to quiet so much it makes me thing no one actually tested it. Not to mention a lot of stuff has it's sound cut off early for seemingly no reason. The first thing the game has you do is heal, and it sounds like it only plays half the effect before cutting out. The music and artwork really feel like that was where all the budget went. Neat cutscenes, emotional chord progression, it's all here. I really hope 1.0 and a few patches fit my problems like they were never there, but as of right now I'm refunding the game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 386 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who has 100%'d Ori 1 three times and Ori 2 four times, I have been hoping for something to scratch that itch of a beautifully crafted world in a Metroidvania. This game is very pretty and reeks of Ori influence so that helps it. But the Sound Design is APPALLING. Very stock-audio and LOUD, potentially AI-created. Plus the platforming is so damn stiff. The jump arch is so horrible. You jump then fall like 5-tons of bricks. The combat is very VERY stiff. Your main attack is disconnected. You hit your enemy twice then there's this infuriating pause before you can attack again. Maybe a few QoL updates later I'll try it again.
[h1]「地下世界から希望を探す物語」[/h1] [hr] [h1]ゲーム紹介[/h1] [b]『Fatal Claw』はメトロイドヴァニア系のゲーム[/b]である。古典的な作品とは異なり、[b]現代的なメトロイドヴァニアに見られる要素が多く取り入れられており、遊びやすい設計[/b]になっている。 開発は[b]NDEV GAMES[/b]によるもので、[b]韓国を拠点とするインディーゲームスタジオ[/b]だ。これまでもモバイル向けのゲームを配信してきたが、[b]PCおよびコンソール向けタイトルとしては本作が初作品[/b]となる。 [b]日本語にも正式対応[/b]しており、プレイに支障はまったくない。 なお、本作は[b]2026年1月時点で早期アクセス段階[/b]にあり、[b]マップ追加やストーリー完結に向けた開発が継続中[/b]である。 [hr] [h1]ストーリー[/h1] 主人公である[b]猫人のキシャは、先祖の霊(魂)によって蘇生[/b]される。 [b]滅亡した古代文明が残した広大な地下世界を探索[/b]し、[b]古代文明滅亡の謎[/b]を追いながら、[b]人々の希望を背負って地上へ至る道を探す旅[/b]へと踏み出すことになる。 [hr] [h1]プレイ内容[/h1] [b]本作のプレイの中心軸[/b]は、[b]横スクロールしながらの地下世界の探索[/b]である。途中で[b]壮大な施設跡[/b]が登場することもあり、[b]ロケーションは意外と多め[/b]だ。また、[b]メトロイドヴァニア系ジャンル[/b]のため、[b]スキルや装備の強化で新たな道を開ける構造[/b]になっており、[b]マップ内は常に行き来が発生する[/b]。もちろん、[b]広範囲の移動は大変[/b]なため、[b]テレポート的な移動ポイントがマップ内に点在[/b]している。 [b]戦闘に関してはオーソドックスな部類[/b]で、[b]固有攻撃をする雑魚敵は多い[/b]ものの、[b]目立った新規性は少ない[/b]。[b]ボス戦はそれぞれ個性的な攻撃手段を複数持ち、パターンの学習が攻略の鍵[/b]となる。[b]探索度によってボス戦の難度は変化[/b]するが、これは[b]プレイヤーキャラクターの強化次第[/b]である。 [b]強化面では、ボス撃破後にスキルを取得[/b]できるほか、[b]村やショップでの購入や改造によってプレイヤーキャラクターはどんどん強くなる[/b]。それに伴い、[b]移動可能範囲も広がる[/b]。 [b]瞬間移動スキルも存在[/b]するが、これを使う場所は[b]ほぼ覚えゲー[/b]であり、[b]失敗すると体力が減少[/b]する。[b]意外と長い区間もあるため、根気が必要な場面もある[/b]。 [hr] [h1]総評[/h1] 全体的に[b]グラフィックスやサウンドを含めて高いクオリティ[/b]があり、[b]操作性も良好で完成度の高い作品[/b]である。[b]獣人たちの世界[/b]を舞台としているため、そのような世界観が好きな人にも受け入れられやすいだろう。[b]ボス戦はパターンを覚えながら撃破するタイプ[/b]で、適度なやり応えがある。様々な要素が高い次元でまとまった[b]メトロイドヴァニア[/b]であり、[b]プレイヤーキャラクターの強化も楽しめる[/b]作品だ。 一方で、[b]ボス戦がやや冗長に感じられる場面[/b]や、[b]瞬間移動スキルを使わなければ進めない場面では、ストレスを感じる[/b]人もいるだろう。欠点はそれくらいで、[b]多くの人にプレイしてほしいタイトル[/b]だと感じた。まずは[b]メトロイドヴァニア好きにおすすめ[/b]したい。また、[b]ファーリー(獣人)好きな人にも向いている[/b]。[b]難易度も多くの人が楽しめるレベル[/b]であり、この[b]ジャンルに興味はあるが未経験の人にもおすすめ[/b]できる作品である。 [hr] [h1]長所[/h1] [list] [*][b]日本語対応で問題なくプレイ可能[/b] [*][b]美しいヴィジュアル[/b] [*][b]ゲームに合ったサウンド[/b] [*][b]個性的で特徴的なボス戦[/b] [*][b]主人公の強化を楽しめる[/b] [/list] [h1]短所[/h1] [list] [*][b]雑魚戦がやや単調[/b] [*][b]ボス戦がしつこく感じる場面がある[/b] [*][b]瞬間移動による進行でストレスを感じやすい[/b] [/list] [hr] [quote]Steamキュレーター[url=https://store.steampowered.com/curator/33120141-%E3%82%B2%E3%83%BC%E3%83%9F%E3%83%B3%E3%82%B0%E3%83%81%E3%83%A3%E3%82%A4%E3%83%AB%E3%83%89/]ゲーミングチャイルド[/url]では、近日発売予定のゲームの一口紹介を、あなたのアクティビティに毎日お屆けします。ぜひフォローしてください。[/quote]
Been following the game since mid-Early access, now that the game has fully released it's time to review the game. Controls feels great, world is vast and varied with plenty do to and plenty to explore, a good progression system that encounrages exploration and a great story to keep you engaged, this game has plenty to love and plenty to recommend. beyond the game itself, the devs has been engaged with the community, listening to feedback and improving their game more and more with each update, not just adding content but acting on feedback and improving existing aspects of the game.
Hollow Knight but furries?. do not get me wrong, the game isnt bad but for double the price of hollow knight it is not worth it at all. it is way too similar for what its worth. imo nine sols and hollow are better choices
[i]---See where this game landed on my Metroidvania Tier List beneath this rec!---[/i] This is one of those metroidvanias that gets most of the basics right, yet was somehow very mid and ordinary. I would be comparing this to lesser games like [b]Voidwrought[/b] rather than [b]Hollow Knight[/b], as the game doesn't really come close to the bigger hitters. Nothing about Fatal Claw really stood out in a positive way, except for perhaps a sad piano tune which played in one of the biomes. One thing that irked me was the lack of difficulty. ..and then right at the end, the last few bosses were suddenly a huge difficulty spike (after I had been killing most of the bosses on the first try). Late on there was also a platforming section or two that got a bit tricky. So there's not a good amount of challenge in the game until the very end, no difficulty curve, just the dials set at 1 or 10. ..well maybe that's slightly dramatic, let's say 3 or 9. As for exploration, the game marks missing treasures that you need to return for so I didn't feel the need to use my map markers except to mark a teleport point that I was too poor to activate one time (teleport points for some reason cost 300 currency to activate). I don't have much else to say about this game. After a jump your character falls back down really fast which didn't feel the best at first, but was a minor irk moreso than a problem. You can pogo on enemies and they don't have any recourse, they just walk side to side while you abuse them. Once you beat the final boss, it starts a new game with all of your map still explored and teleport points unlocked. The game also respawns the bosses and NPC quest locations (none of these are marked on your map, you have to remember where they were). In this new game there are new collectables spawned all over the map, but having already explored all of these places it just felt like arbitrary busy-work, so this is where I noped out on the game. I had killed all of the bosses and explored almost all of the map once already at this point. [i]There isn't enough space in a Steam Rec to post my entire Tier List, so I cut off the bottom tiers and just left the games I liked. You can find the latest (and better) version of the Tier List on my reddit profile which I update every six months or sooner, located here:[/i] [url=https://www.reddit.com/r/metroidvania/comments/14l87nn/my_large_metroidvania_tier_list/]Tier List[/url] ===================== [b]My Metroidvania Tier List (PC)[/b] [i] (excluding Metroid & Castlevania titles)[/i] ===================== [i]-Not an objective list, purely how much I enjoyed the games-[/i] [b]S+[/b] Aeterna Noctis | [b]S Tier [i](Truly Special)[/i][/b] Astalon: Tears of the Earth | Hollow Knight: Silksong | MIO: Memories in Orbit | Hollow Knight | Master Key³$ | Monster Boy and the Cursed Kingdom | [b]S-[/b] Solateria | Blasphemous 2 | Cathedral | Crypt Custodian³ | [b]A+[/b] Afterimage | The Last Faith | Supraland³ | Supraland: Six Inches Under³ | Oolo³ | Frogmonster³ | [b]A Tier [i](Amazing)[/i][/b] Elderand | Ori and the Will of the Wisps | Doomblade^ | BioGun | Zexion | Chronicles of the Wolf | Kotama and Academy Citadel | Blossom Tales 2³$ | [b]A-[/b] Ender Lilies: Quietus of the Knights | Depths of Sanity | F.I.S.T. | Pampas & Selene | Ender Magnolia | Mandragora | [b]B+[/b] Blast Brigade | Haak | Turbo Kid | Nine Sols | Bo: Path of the Teal Lotus | Biomorph | Minishoot’ Adventures³ | Banjo-Kazooie³ | Banjo-Tooie³ | Donkey Kong 64³ | [b]B Tier [i](Really Enjoyed)[/i][/b] Animal Well | Alwa’s Legacy | Steamworld Dig 2 | Islets | Blasphemous | After Death | Pronty^ | Mortal Manor* | Escape From Tethys | Outbuddies DX* | Monster Sanctuary | Elliot Quest | Rebel Transmute | Moonlight Pulse | Environmental Station Alpha | Twilight Monk | Death’s Door³ | Pipistrello and the Cursed Yo-yo³ | Yooka-Laylee³ | Raider Kid and the Ruby Chest | [b]B-[/b] Shadow Labyrinth | Haiku, the Robot | Prince of Persia: The Lost Crown | The Mobius Machine | Ultros | Voidwrought | Crystal Project³ | Shattered Divinities | Unsighted³ | Tunic³ | Prey (2017)³ | Possessor(s) | Before I Go | [b]C+ [i](Fun)[/i][/b] Lone Fungus | Lone Fungus: Melody of Spores | Guns of Fury | Bloodstained: Ritual of the Night | Laika: Aged through Blood | Ghost Song | Kunai | Kingdom Shell | Axiom Verge | Treasure Adventure Game | GigaSword* | Infernax | Flipwitch# | Momodora 4 | Momodora 5 | HunterX | HunterX: code name T | Gestalt | Alruna and the Necro-Industrialists | Super Roboy | BladeChimera | AntiChamber³ | Blossom Tales³$ | Mask of Soul | Tiny Dangerous Dungeons Remake | MF-01 Aerostrike^ | Infinitevania* | [b]Fatal Claw[/b] | Xanthiom 2 | [b]C Tier [i](Enjoyed)[/i][/b] The Throne | Plague of Yamorn* | Constance | Column on the Sea | 9 Years of Shadows | Jrago* | Xanthiom Zero | Carrion^ | Chasm | Wuppo | The Mummy Demastered | Catmaze | Curse of the Sea Rats* | Death’s Gambit: Afterlife | Castle In The Clouds DX# | Omega Strike | Aggelos | Midnight Castle Succubus# | Overbowed | Rabi-Ribi | TEVI | Far Star | Sheepo | Skelethrone: The CoE* | Unworthy | Undivine | Somber Echoes | Oirbo* | Ato | Side Scape³$ | And All Would Cry Beware³ | Lycanthorn 2³ | Gravethorn | Vomitoreum³ | Maid of Salvation³ | Kalinur | 100 Pumpkins 2 | Grumpy Jack³ | Sealed Bite | Jedi: Fallen Order³ | Little Nemo and the Guardians of Slumberland | Arkham Asylum³ | Omnigon | SJ-19 learns to Love | Paradox Vector³ | The Prisoning: Fletcher’s Quest | Hargrave | Bread Adventure | EldritchVania |
I strongly believe this game, and its developer NDev Games, need to be given MUCH more attention than what we see in the current numbers, because Fatal Claw has the potential to be one of the best metroidvanias out there. First of all, I am a 45yo gamer with a passion for metroidvanias. I've played tens of them, including all the ones that matter (it's impossible to keep up nowadays), so I have quite a bit of experience in them. I also don't usually write reviews, but I think this game deserves an exception because of its incredible quality. I backed this game in Kickstarter due to NDev's ambition to make a game at the quality level of HK/Silksong but without being a straight copy of it. I was instantly convinced by its aesthetics, the clean and top quality graphics, and simply the passion NDev were putting in it. I was very disappointed to see they only got a bit of money from the Kickstarter, but they decided to build it anyway. Just yesterday I decided to give it a go in Early Access and... holy mother of dragons!! Is the game a new Silksong? Well, no, it's not. But it's damn close to HK quality when it was released. Being able to mimic the brilliancy of HK and Silksong, making biomes alive, interactive, part of a story, with high quality soundtrack and top graphic design... This is extremely complicated and hard to pull off. And yet, NDev grabbed a few scraps of money from the Kickstarter campaign, told everyone "hold my beer", and built what I'm certain will be one of the best metroidvanias in years. Progression is constant and gratifying as you can absorb the essence of each boss to get more abilities. Biomes are perfectly blended, with a lot of interactive elements. Story so far is quite good. Graphics and animations are absolutely top. Dubbing and music are also top quality, melancholic and cryptic, very HK as well. Is it perfect? Well, not yet. For example my biggest issue is that I am having a hard time with jumping. Gravity seems to pull your character very hard, falling faster than we're used to in other games, making it feel a bit artificial. Because of this, pogoing is also quite hard to master, but once you do, you can easily abuse it to hammer even strong enemies. Still, I think this game deserves media and public attention so Ndev can keep working on it and hopefully make more. Yes guys I'm already thinking what you're gonna do next because I'm sure you're gonna pull a Silksong there. WELL DONE!!
在EA阶段玩了6小时 ,越玩越觉得无聊,问题在哪里呢? 最笨也最稳妥的制作方式,几乎能看见所有类银的影子,几乎看不见自己的特点。 当然 这样做是没毛病的。 我个人觉得游戏最大的问题在地图中 游戏采取打过Boss获取探图能力,而不是在地图中解锁放置能力。 几乎90%是探索完一大个房间打开捷径回到 房间门口或存档点,这样的方式。 这可能是越来越无聊的问题所在。 正式版地图设计要改的话,我觉得几乎是不可能的。 大概率是增加地图吧(希望可以打到我的脸) 也希望不会成真,毕竟我是算打折70多买的,我还是想玩下去把它通关的。 唯一让我惊艳的点就是 游戏的手感还是不错的。 Boss的话留下印象不是很多 也不会单拎出来讲 我自己感觉还是挺简单的。 还是建议打折购入又或是实在没游戏玩了 可以去试试 这种感觉。
По итогу версии 1.0 - двоякие впечатления. Если кратко, то вполне качественно, но ультрамегавторично. Чуть подробнее - матчасть метроидваний разрабы выучили на отлично. Всё как должно работать, так тут и работает: персонажем управлять приятно; локации спроектированы отлично - большие, переплетенные, интересные; контента хватает; карта удобная, информативная; прокачка вменяемая; сложность средняя, почти без взламывания жопы, но и не прогулка. НО своих идей, пусть даже минимальных - 0,0% Клон всего, чего только можно придумать. Причем не только геймплейно, но и визуально - подозреваю, что разрабы китайцы. Они так умеют, все вроде и хорошо и ярко нарисовано, анимировано, но какой-то выверенной стилистики дизайна как в HK, Ori, Ender Lillies/Magnolia, Blasphemous - нет и не видно. Есть всратые фурри с сиськами, ну на вкус и цвет как говорится. Музыка тоже дженерик. Печальные трели или эмбиентный фон, что-то в похожем духе пиликало в Ender Magnolia, но на порядок сильнее. Ну и сюжет по мне так мерзость. Как же, право, достали эти сусликоподобные шизофазические пассажи, слов нет (и опять, в HK оно же, но не так раздражало). В общем ставлю +, если одно и то же кушац в сотый раз по силам - то метрошка очень хорошая.
so far i feel like everything in this game is super mid. The movement is ok but doesn't feel as nice as games like hollowknight or blasphemous. The sound design is really bad in my opinion. Some sounds are much louder than others and it's distracting at times. The bit of the story i have seen so far is very uninspired and super cliche. I haven't really enjoyed the bosses so far. Just feels like "hollow knight at home" so far. I do plan to play it more though.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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