
Uncover the dark secrets of a gritty, tangled metropolis and battle diabolic villains with your trusty Gunbrella, a bulletproof brolly that doubles as a firearm.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 85% | — | $329.4K |
| $5.25−65% | 20ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The art and design of everything is amazing, and the movement is fun. Now that we're done with the pros, lets get to the cons: - The story is fine at the beginning, but there's a sudden time skip, and then it sends you to a new map, which then inexplicably collapses. It feels like they wanted to do more, but suddenly decided to cut 1/2 the game. - You're given 7 types of ammo, 1 is the normal ammo, 1 is special for a specific type of enemy, and the other 5 are completely unnecessary, and are less effective than the normal ammo, while also being limited in quantity. - The umbrella part of the game is unneeded for any encounter and doesn't work very well - Each boss has only 1-2 attacks, and just spams those attacks. You can directly face tank every encounter - there isn't any enemy variety - you need to play the game through 3 times to get all achievements. Overall, I enjoyed the first half of the game, but the second half is really mediocre. The combat gets super repetitive, half of the game's name sake barely works, the bosses are boring sandbags, and it feels like there are large sections of story we didn't see. Although I would like to give a positive review, this game is heavily brought down by these aspects.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $3.49−76% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gunbrella, a game in which an overabundance of attention to the story attempts to disguise a walking simulator with crappy enemy design.
This game is in my opinion not even reasonable on sale. I'd really like to start with the good, because I really love what this game got right. The color scheme and the atmosphere, (but not the design, the slums and houses and everything else look like what AI thinks steampunk is) on the first cutscene, plus the prospect of a gun umbrella, plus the music felt decent, and I appreciate the fact that this can run on nearly anything. That's it, really. There's nothing else that I can salvage out of the game. First of all, there's like three different UIs, for the pause menu, shop menu and the gameplay one (though that's understandable), but all of them have different, odd control choices that seem laughably uncoordinated. I remarkably hate the shopping one, and the fact that there's hardly anything to buy, like two things on each vendor at the start, like apples and rifle bullets. It feels like I'm in a breadline and it's excruciating. Second, the gameplay revolves around moving around with decent controls, you can dash and block, jump, and shoot. Not bad, more on that later. But there's like four different enemies on every place, and if you die because you're so distracted because of how boring this game is you'll have to go back to the start of the stage, and watch the horrible, long animation of the train stopping again before you picked the save point bench/bed whatever with a long save animation that further screws the pacing, I swear, I can't tolerate talking to the pill vendor so he can give me a passcode for a dude to let me in the sewer, to bring this stupid weirdo three rats from that damned place so he can give me his train ID so I can go to the next town, it's a glorified chore simulator, feels like I'm attempting to play Oblivion all over again Third, the combat, which, I point out, is the main concern of the game, feels like playing an old Zelda game, but you can only thrust cardinally, and the enemies are genuinely stupid and can shoot both cardinal and diagonally. It feels seriously incongruent, and the whole parrying thing feels nearly a waste of time and health when you can just not get on the way of whatever dunce you're fighting. It feels like whoever made this game was more worried on making 2/3 characters you can speak with hate crude oil, despite them littering everywhere like animals, while he's shoving a black handful of it on his mouth, straight out of the pumpjack to get high. I absolutely hate how this game massacred this fantastic idea and apologize for not having any alternatives, other than flash games from two decades ago about Mario having a gun. You'd hardly believe that this is the same game that's getting sold on the trailer.
Can't remap movement, lol
While I do recommend this game, there are issues I have with it. It is fun to go around and shoot enemies with the titular Gunbrella, the movement is pretty good in this game and it has some good pixel art. But I kinda just wish there was more to this game, some things would’ve benefited from more story focus, I find early bosses are a slog to fight (not hard, just take a while), and the gameplay got to its best when I was one shotting enemies. This felt closer to the trailer, I honestly wish this game was closer to Katana Zero in being a “one shot guys, reflect bullets, but be careful you die fast” type game But it did grow on me, and it had a good curve in gameplay expectations, tho I will say, keep the gem, trust me on that
<Şemsilah> şemsiye-pompalı tüfek karışımı silahımızla çıktığımız bir intikam macerası. Platform ve bulmaca öğeleri içeren, iki farklı sonu olan eğlenceli bir yapım. Oyunda şemsilah sahibi, isimsiz bir adamı yönetiyoruz. İlk başta ne bu adam ne de tuhaf silahı hakkında bir şey biliyoruz. Şemsilah'ımız pompalı tüfek vazifesinin yanı sıra mermileri geri sektiren bir kalkan, havada süzülmemizi sağlayan iğreti bir paraşüt ve kablolardan kaymamızı sağlayan bir kanca görevi de görüyor. Gerekli mermileri bulabidiğimiz takdirde onu makineli tüfek, bomba atar veya alev silahı olarak da kullanabiliyoruz. Oyunda ilerledikçe kahramanımızın adını, bu silahı nereden bulduğunu ve neden bu maceraya atıldığını yavaş yavaş öğreniyoruz. Bu esnada kasaba kasaba geziyor, farklı insanlarla tanışıyor, onlarla diyaloğa giriyor, hatta seçimlerimize göre kimin hayatta kalıp kalmayacağına bile karar verebiliyoruz. Bu seçimlerden bazıları oyunun sonuna da etki ediyor hatta. Artılar: + Şemsilah kullanmak keyifli + Göze hoş gelen piksel grafikler + Farklı sonlar Eksiler: - Kontroller yüzünden bazen yanlış yönlere ateş edebiliyoruz - İyi sonun oyunun başındaki basit bir yan göreve bağlı olması ve hikâyede bununla ilgili hiçbir ipucunun bulunmaması hoş değil - Tüm başarımları almak için oyunu en az 2-3 kez bitirmek şart Şemsilah kesinlikle bir başyapıt değil. Ama bu tür oyunları sevenleri yeteri kadar memnun etmeyi başarıyor. Not: 7/10 [b][u]Bu oyunu sevdiyseniz şunları da deneyebilirsiniz[/u][/b]: Batbarian, Gestalt [quote]Daha fazla incelememe göz atmak isterseniz Steam Küratör sayfamı ziyaret edebilirsiniz: [b][url=https://store.steampowered.com/curator/39265984/]Pikselatör[/url][/b][/quote]
For a quick review: This game is okay, pretty boring. Interesting mechanics but bogged down with millennial and woke writing. For a long review: I got this game because it looked interesting. I didn't look into the game before getting it which I regret deeply now after playing it for around 4 hours. So what happens. You find your wife dead (game doesn’t bring up your child that has been kidnapped until 3 hours in the game). You start on a boat with a [Cultured Individuel]. You do some exploring to mostly empty maps with between 2-4 enemies per screen. Yes, a game about a cool gun with almost nothing to shoot stuff with (except boxes). You come to a village with more [Cultured Individuals] that the game likes to show are more intelligent than the mcs own kind. Stuff happens and look at that, the mayor is a stereotypical evil guy. I should have refunded the game then and there but I had hope for it to be a one of. Alas the game writers had other plans. Skipping forward a bit I meet the goons for the big bad, two of your kind hassling a [Cultured Individuel]. Cool, that’s strike two. I started to notice more and more of that stuff but still I remained ignorant. The gunplay is atrocious, you only have one gun but instead of letting you make it a good weapon they let you change between ammo and upgrade damage and reload speed (mind you, you can’t hold to shoot. You have to click EVERY SINGLE TIME, lovely). Anyways, the ammo types suck, the only useful one is the one against the ghosts which is only useful for those type of enemies.I wish game stopped doing lowrange shotguns, it’s not fun, hey sometimes realistic can be fun. Oh yeah, for all the people who hates missing stuff, skip this garbage, if you want to get max health you MUST choose specific interaction options while talking to people and don’t get me started on parts of the map becoming inaccessible. I first noticed it in the junkyard, I was lucky that I found the secret before a trashcube blocked it of. Later at the prison you can miss a bunch of stuff, if you don’t check everything. I don’t wanna recount all of the woke stuff but here is a small list that you could expect: Strong and independent women Weak/beta men Multiple [Cultured Individuels] Kids that hate their parents “Evil” Priest and self-hating priest. “We ruined this planet because of fossil fuel” Friendzoning Some lady you helped now hating men I haven’t decided if I want to finish it. If I do, I won't come back to change my review. The game has already done its damage and my trust for it to be a good game is gone. 3/10
It's not terrible, but if you asked me if I would have advised my younger self to buy it now that I have played it through, the answer would be a soft "no". First and foremost, don't use a controller to play this game. Technically it works fine, but the levels and bosses were clearly designed for keyboard and mouse, using a controller made it more difficult than intended I think. (I still played through with a controller, because my cats don't let me game with a keyboard) The mechanics are serviceable, but felt a little unpolished. Whether the umbrella could be used as a shield or just as a parry seemed to depend on the enemy, and I felt like I never knew which it was whenever I saw something new. Swapping between ammo in the middle of a fight was clunky and a bit dangerous, locking me into the basic ammo I didn't always want to use. The platforming and movement is not particularly fast or fluid, which makes perfect sense for a protagonist that's just an old guy seeking revenge, but the levels and the bosses seemed designed to showcase a more fluid and acrobatic move-set. Each of the bosses had move-sets that ranged from trivial to avoid to massively unfair, and I feel like the difference between a successful attempt and an unsuccessful one was whether the RNG made the boss use mostly easy moves rather than the hard ones, much more so than my actual skill. The story is...fine? There're definitely issues with the tone, as there are bursts of comedy throughout that really make it more difficult to take the dramatic moments serious. There's not a whole lot of depth, which is perfectly fine for a game where you have a shotgun and are seeking revenge on the people who murdered your spouse, but there were NPCs that I think the writers expected the player to have some sort of a connection to, and I feel like they didn't give us enough interactions with them to be able to see them as distinct individuals. It's not all bad. I did honestly enjoy the way that the protagonist moved and fought, even if I think the level design didn't really exemplify that. The visual style worked really well to convey the atmosphere of a noir-supernatural drama (when they weren't breaking it with jokes). It's clear that the developers put a lot of thought into this world and I wish we had more opportunities to interact/learn about it on a deeper level, because it seems like it would be an interesting world to explore. Again, this is not a terrible game, I played it to the end and not out of spite. I feel like the devs were really close to something good here, but needed a bit more time to polish it up.
An enjoyable short "metroidvania-lite" that kept me interested until I finished it. I think that the only reason why this wasn't more popular was because, well, it's short. There was enough room to improve the longevity with more places to visit, more upgrades (for traversing for example) and more side quests to do. Some won't enjoy it because it's too easy, but for me it was fine. I don't need a frustrating experience to enjoy a game. Now, my minor complain is how the game handles the ending. Somewhat spoilers below: [spoiler]I don't think that a smaller side quest should be the reason why the player gets the good ending, especially when the player ends up losing one of the half health hearts by not choosing the presented options... [/spoiler] Anyway, glad that I played this.
Incredibly boring. I want a refund for this so badly
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