
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 223.5Kreviews | 97% | — | $117.7M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo incrivel, recomendo muito o mod do mr x pelado
胆小且晕3D,没玩过射击游戏,终于通关了。yeah!
挺不错的中等体量游戏,警察局设计优秀,舔食者压迫 感挺高的,但里表关卡感觉设计有点不明,明明是为了 补充剧情,但是却出现一些矛盾,同样的场景表关里面被毁了到里关复原后又被毁一次,出戏感极其严重,还有中文配音和文本对不上也是令人不能理解,还有李昂和雪莉就在结尾见了一面就表现的很熟一样,感觉怪怪的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #73, worst CN #97 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful game my personal fav of the remakes, platinumed it on Ps5. Probably gonna do the same for pc now
like looking at claires cake other than that mid
excelente juego me transporto haya a los años 98, 99 cuando tenia mi nintendo 64
Tres bon jeu
Po ukończeniu remake’u czwartej części poszedłem za ciosem i wziąłem się za RE2 w odświeżonej wersji, doświadczając przy tym nieco innych wrażeń niż podczas poprzednio ogrywanego tytułu. Pierwsza historia Leona w RE2 była dla mnie zdecydowanie bardziej wymagająca z uwagi na zupełnie inny rodzaj rozgrywki, stawiający mocniej na próbę przetrwania i poczucie przewagi gry nad graczem. Klimat komisariatu i związane z nim sekwencje przeszły już pewnie do legendy historii gier komputerowych. W nowej odsłonie lokacja zabija atmosferą, projekt, detale i udźwiękowienie zrealizowano na najwyższym poziomie. System obrażeń, dla wielu zapewne irytujący, zmuszający nas do oszczędzania amunicji zamiast marnowania jej na zombie, które przy odrobinie sprytu możemy po prostu ominąć, tworzy osobliwy rodzaj rozgrywki. Ekonomia zasobów nieustannie ściera się tu z potrzebą władowania paru kulek w łeb zainfekowanego. Świetnie się bawiłem, poznając historię Leona i odkrywając prawdziwe przyczyny powstania wirusa. Gra miała kilka mankamentów, ale nie były one na tyle uciążliwe, żeby wybijać mnie z rytmu. [MOZLIWY SPOILER] Historię Claire olałem po godzinie gry, traktując ją jako wtórne DLC bazujące na tych samych sekwencjach co kampania Leona. Rozgrywka wydała mi się totalnie pokraczna i nielogiczna, szczególnie jeśli weźmiemy pod uwagę, że wydarzenia z historii Leona i Claire nachodziły na siebie, a mimo to wykonywaliśmy czynności, które z perspektywy wydarzeń musiały już wcześniej się wydarzyć. Nie warto.
玩的第一款生化危机,感觉还不错挺好玩的,体会到了生化危机这个经典IP的魅力,恐怖程度感觉和死亡空间重制版差不多,属于微恐我可以接受的程度。 玩法的话解密有点多,第一次会感觉很绕但是其实关卡的设计挺不错的,感觉剧情和表里线是硬伤,一周目和二周目之间的处理做的不是很好,要能能做成尼尔那样多周目是不同的视角就好了,这个的多周目感觉就是换个角色再玩一遍,以至于有很多说不通的设计,比如里昂走过的路拿过的东西克莱尔为什么还要再拿一遍,而且这个表里关做的真的没什么意义,就是两个不同的角色过一样的剧情解一样的密打一样的boss。 但是我去了解了一下原版生化2的表里关设计和剧情之后,才发现原来只是卡普空偷懒了,原本表里关就相呼应设计的挺好的,现在这样感觉还不如直接不要表里的设定直接定一个剧情,然后专注于设计两个人物两个周目不同的视角,跟尼尔:机械纪元学习就一下就是完美的神作了。 总的来说还是瑕不掩瑜吧,期待后面的生化危机给我带来更多的惊喜吧。 哦对了,里昂真tm帅!
Otimo jogo, pretendo até platinar (todos os residents kkkk) mas muito divertido, recomendo inspecionar todos os itens, deixei de pegar 2 armas por conta disso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.9M | 226.5K | 75% | $29.99 | |
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| $119.1M | 278.4K | 97% | $39.99 | |
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| $114.1M | 126.6K | 96% | $29.99 | |
| $114.1M | 317.8K | 95% | $19.99 |