
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 223.5Kreviews | 97% | — | $117.7M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Item searching simulator. You'll have fun a few minutes, then need to look for an item across the map that is stupidly placed. You'll search for an item you need, then realize there is another item you need for that item that is across the map. I do admit I am not the best player for these type of games, but even then it is quite pathetic how much hours you'll spend searching for a specific item. I heard other Resident Evil games aren't as annoying as this one so I'll give them a try, but for anyone who wants a 'story game' and not a 'item finding simulator with a salt of story' then this game isn't for you. And don't let me mention the pathetic zombies that go down then come back up, go down then come back up. You need to headshot a zombie 3-4 times for it to die, sometimes 5 I believe. Even then they don't even die, they just lay then a few minutes later come back to life. I really feel as though this game is so overhyped just because its a cool looking horror game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #73, worst CN #97 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩,被暴君追的警察局如家一般熟悉
boh
Крута, страшна гра
挺不错的
OYUN MU1Q
Ce Resident Evil 2 Remake a été mon tout premier Resident Evil, et quelle claque ! Pour moi, c'est tout simplement le meilleur remake de l'histoire du jeu vidéo, et peut-être même le meilleur opus de la saga tout court. L'ambiance horrifique au cœur de Raccoon City est juste incroyable. Par contre, préparez vos nerfs : le jeu n'est pas là pour rigoler ! Mention spéciale aux zombies qui sont complètement increvables... Vous leur tirez trois balles en pleine tête, ils tombent, vous pensez être tranquille, et trois minutes plus tard ils viennent vous attraper la cheville. Un pur bonheur (de stress) ! Ce qui fait la force absolue de ce jeu : Des personnages attachants : J'adore les personnages et le principe de pouvoir vivre l'aventure selon deux points de vue avec Leon et Claire, ce qui offre une excellente re jouabilité. Mr. X, le pot de colle ultime : J'adore le fait que Mr. X nous poursuive sans relâche. Entendre ses pas lourds résonner au loin alors qu'on essaie de fuir un zombie increvable, c'est le combo parfait pour faire monter la pression ! (horrible la pression la première fois ça demande beaucoup de pose mdrr ) Des énigmes bien foutues : Les puzzles disséminés dans le jeu sont vraiment super à résoudre et cassent le rythme des fusillades à merveille. Une histoire captivante : Le scénario est très bien ficelé et immersif du début à la fin. Que vous soyez un habitué ou que ce soit votre premier comme pour moi, c'est un chef-d'œuvre absolu du Survival horreur à faire d'urgence !
TUFF
好玩,逼真,有挑战性
An amazing remake of a classic. Great atmosphere, a good story, fun combat, and most importantly, proper survival horror. One of those games I always enjoy coming back to.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $516 | 14 | 50% | $1.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $40.3M | 127.2K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.9M | 226.5K | 75% | $29.99 | |
| $117M | 91.8K | 96% | $59.99 | |
| $119.1M | 278.4K | 97% | $39.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $114.1M | 126.6K | 96% | $29.99 | |
| $114.1M | 317.8K | 95% | $19.99 |