
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 223.5Kreviews | 97% | — | $117.7M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
skummelt, blir lowk rapet av Mr. X
compre este juego para mi ps4 hace unos 3-4 años y como los residentes eran tan malvados me asustaba y no quería seguir jugando... Ahora 4 años más tarde probando suerte de nuevo en steam tengo que decir que los residentes no fueron lo suficientemente malvados para detenerme. Es mi juego favorito de la saga 10/10 me cague vivo con muchas partes, nunca me he sentido tan perdido en mi vida ni he gritado tanto como un desquiciado cada vez que veía a MR X gracias a este juego ahora se que debo ser un buen residente si no quiero que me pegue un tiro en la cabeza un poli novato o una universitaria extremadamente atractiva. Gracias capcom.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.9M | 226.5K | 75% | $29.99 | |
| $117M | 91.8K | 96% | $59.99 | |
| $119.1M | 278.4K | 97% | $39.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $114.1M | 126.6K | 96% | $29.99 | |
| $114.1M | 317.8K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $63.4K | 234 | 41% | $13.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $40.3M | 127.2K | 95% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #73, worst CN #97 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个恐怖游戏,它无疑是成功的极具压迫感的氛围塑造和紧缺的资源管理促成了这一体验,但也就此为止了,极度不严谨的剧本和相当出戏和幽默的演出破坏了好不容易营造的末日氛围,就后期的体验相当重复无聊。 很多人要说设计这么优秀的地图怎么不提,本作地图设计确实优秀,但这正式其问题所在,谁家警察局建地跟城堡似的,玩的时候就一直在吐槽这一点,在这种对冲之下,对地图设计精妙的感慨也被不断削减 总体评分7/10
its a good game but i dont like mister x lowkey nemesis moggs him brutal
Saw my friend playing, watched his whole playthrough. Fall for Leon. Get a game. Love it
最高难度通关表里两关 质量非常高的一作生化危机,警察局的箱庭设计属实不赖,地图还会用红色区块标记没拿到的物资,后期把警察局搬空成就感是真的很足 以及还有历代最硬的丧尸,普通枪打头快十枪都不能完全打死,加上被根本打不死的暴君一直追 紧张感拉满,人物的超慢动作性能和和超少的格子,资源管理难度真的很高,就是后期慢悠悠散步打boss是真的有点难绷 不过里关的流程设计有点敷衍,和表关感觉几乎没什么变化
First half is easily one of the best RE campaigns there are, at least when it comes down to modern REs. The second half is okay but not as interesting or well paced.
loved RE2, would play again
10/10
두한이형 처음볼때야 무섭지 나중가면 그냥 너무 반갑다 나 마중하러온 형같고 그럼 릭커가 훨 무서웠다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.