
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это ♥♥♥♥♥♥, а не игра. Можно пройти только ради сюжета.
They for god knows what reason, downgraded everything making every bits of gameplay non enjoyable and not worth it, and this strong contrast is so vast in relative to RE1 Remake. It feels like Capcom drops their baby and forces the baby to walk with them while stroling through the markets, which summarized the whole gameplay for being what it is, tedious and stupid. Removed storage box is my number one reason why I still am mentally wondering, why was it considered a good idea. 6 inventory slots were given and 1 is reserved for item equipping, which still isn't enough for the amount of key items and ammunitions you need to carry and traverse from one place to another. Hear this, Carrying 2 weapons equal 2 different types of ammunitions. Sometimes a weapon can take up to 2 slots because how lengthy it is. Whenever you want to carry more than one key items, you have to drop either one of your weapons or ammunitions, or throwables. and the worst of all, if you forget your most reliable weapons from afore places you went through, well good luck traversing back, because it'll take more time and you'll encounter enemies again! This is why I was going crazy carrying this thought all the time while playing the game for how stupid it is. The most infamous and tedious segment was when deciding who should grapple using the Hookshot. In short, Both playable partners have their own unique abilities, such as, Chambers in mixing chemicals and Coen's strong firepower & durability. If you send the wrong one, you'll have to, yet again, traverse so long back to the facility from the Church as Chambers to mix the needed two chemicals. Which once again riddled with enemies as if they knew and implemented it as a "punishment" for "stupid" players. Storywise, it was good, some ridiculous two bosses you have to fight at mid and near end and had to be ruined by some of the worst and needless of changes from their previous installment, a shame.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
inventory system 1/100 difficulty 100/1
i hate the partner system in this game. the puzzles are annoying and so is rachel
面白い
I loved it
Wielu fanów serii uważa tę część za słabszą w porównaniu z większością gier z cyklu. Głównym aspektem zniechęcającym do gry jest kiepsko zaprojektowane zarządzanie ekwipunkiem, przez co bardzo często będziemy męczyć się z brakiem miejsca na przedmioty. Mnie jednak grało się bardzo przyjemnie i nie uważam, aby ta odsłona była zła. Grafika oraz muzyka stoją na bardzo wysokim poziomie i budują niezapomniany klimat.
brings back memories of the old days :) Not the best of the series but worth the time invested
Da Fan della serie Resident Evil ho provato più volte a finire anche questo capitolo. Ma è talmente ostico, patetico e mal fatto che non ne vale assolutamente la pena. Mi spiace dover dire che ti fa passare la voglia di giocarci anche se hai molta pazienza. Da evitare come uno dei PEGGIORI capitoli di RE di sempre.
These might by my favourite 2 characters from any horror game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 36.6K | 92% | $19.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $5.8M | 11.7K | 83% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 11.1K | 83% | $29.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 |