
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 14.4Kreviews | 81% | — | $1.4M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
iiiii'm going to take over your research...... HAAAHAHAHHAA!! The highlights of 0, both remaster and original release, remain: - absolutely stunning pre-rendered backgrounds - the sound of rain on the Ecliptic (I want this playing behind the soundtrack the entire time) - every cutscene with Will and Al - the wonderful implication of (almost) all of the fixed camera angles being feasible as security footage that they're watching This game pisses me off endlessly but I still love it. Obvious negatives: - clunky zapping and lack of item boxes - basically every boss battle (the tyrants suck ass story-wise but at least they're not being bungled by either auto-aim or your partner's AI) - ten second Enrico appearance and Rebecca's character continuity problems - that one ♥♥♥♥♥♥♥ Mimicry Marcus and the camera angles when you're controlling Rebecca after turning on the cable car
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Superestimado, só é bom de fato o inicio com o trem, depois vira uma trasheria sem limites, e esse negocio de não ter baú é podreira
#7 After surviving my previous engineering contract, I decided I needed a change of pace. Less space. Fewer biological nightmares. Ideally a workplace where nobody expected me to repair life support systems while being chased through dark hallways. So naturally, I accepted a temporary assignment with the Raccoon City Police Department. The recruiter described it as "escort duty." The recruiter was, once again, only technically correct. The first thing I noticed wasn't the undead greeting party. It was the employee handbook. Specifically the page explaining that running was performed with the Space bar. I've worked in underground laboratories, on haunted islands, in emotionally devastating schools, aboard mining vessels infested with nightmares... ...and somehow *this* was the thing that took the longest to adapt to. Whoever designed those controls has clearly never attempted to flee from immediate death. Once I stopped arguing with my keyboard, the workplace itself actually wasn't bad. The atmosphere was genuinely fitting. The train was by far my favorite department. Confined and just original enough that every new carriage made me wonder what fresh administrative disaster awaited behind the next door. The company also had a very unusual CCTV system. Instead of placing cameras where they would actually be useful, management appeared to install them wherever they thought would make employees the least comfortable. Occasionally I'd walk into a room only to discover I was apparently being monitored from behind a potted plant, a ceiling corner, or directly in front of my own face. During several performance evaluations I couldn't even see the entire problem because the camera operator had apparently become fascinated with my left shoulder. Odd choice. But I could work with it. I was assigned to work alongside another employee named Billy. Honestly... I ended up letting him take point most of the time. Rebecca seemed enthusiastic enough, but she also had the emotional range of an instruction manual and constantly gave me the impression she'd wandered into the wrong department by accident. Billy, on the other hand, actually felt like someone I'd willingly share a shift with. He carried himself like he'd seen enough bad management decisions to stop asking questions. I respected that. Working as a two-person team turned out to be one of the better company policies. Instead of solving every problem alone, there was genuine satisfaction in splitting responsibilities and coordinating tasks. It made several assignments feel more interesting than they otherwise would've been. Unfortunately... Whoever designed inventory management deserved immediate reassignment. Apparently the department had concluded that filing cabinets were an unnecessary expense. Need an item later? Excellent. Simply leave it on the floor. Hope you remember which floor. Hope you remember which room. Hope you remember where, exactly, among the dozens of corridors, you left the incredibly important object or ammo you'll need in 25 minutes from now. It's less "inventory management" and more "professional littering." I understand *why* the policy exists. I simply don't agree with it. The actual work was... adequate. The puzzles were enjoyable without becoming ridiculous. The combat... Well. Let's just say I was grateful my firearm seemed willing to participate even if the rest of my body moved like it was negotiating every individual muscle contraction with upper management. It wasn't difficult. Just... stiff. As for the rest of the staff... Nobody really stood out. Even senior management felt strangely forgettable. I kept waiting for someone to surprise me with a memorable personality. Instead, they mostly surprised me by continuing to exist. The assignment itself wasn't terrible. It was simply old. Normally I'd have pushed through anyway. After all, I have something of a reputation for completing every performance objective my employers put in front of me. Then IT got involved. The company had an interesting philosophy regarding saving your work. Namely: Don't. This became particularly exciting because the entire office infrastructure occasionally decided to crash. Imagine spending hours carefully preparing an important project, only for your computer to freeze up and shut down the project moments before completion. Now imagine your manager responding, "Well... perhaps you should've reached the typewriter more often." There are very few things capable of making me abandon a completionist challenge. This employer managed it. Congratulations. I resigned with unfinished paperwork. That's a first. Would I recommend working here? Honestly... No. Not because the workplace is terrible. There are good ideas here. The atmosphere still holds up remarkably well. The train is a fantastic introduction. Working together with a partner adds some genuinely enjoyable problem-solving. But too many outdated company policies got in the way of me actually enjoying my employment. If you're already a veteran of the Raccoon City branch and have fond memories of the old way of doing things, you'll probably settle right back in. If, however, you've grown accustomed to modern workplaces with intuitive controls, flexible procedures and an HR department that understands the concept of "autosave"... ...you're probably going to spend more time arguing with company policy than the undead. I certainly did. After handing in my resignation, I decided I wanted absolutely nothing to do with zombies, viruses or old corporate procedures for a good while. So tomorrow I begin work for an underwater research company called Rapture. Apparently it's a utopia. I've heard that one before.
Купила симулятор дверей, но там почему-то есть сюжет. Скажите, это вирус??
çok iyi
The operation is a little difficult.
好玩,我喜欢点赞小妹瑞贝卡!
yapacağınız oyunun ag sırf hikaye için maruz kalıyorum bu işkenceye
El infravalorado de la saga, juegazo <3
makes fun though...not more to say! Old but gold!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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