
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.8Kreviews | 80% | — | $2M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo é foda pra caramba e tu passa uma raiva danada, de quem foi a ideia de colocar macacos nesse resident evil???? quero conhecer esse arrombado e ter uma conversa com ele.
Replaying the series but never actually got to play RE0 in the past and wow, this game is absolute garbage. Especially after having just finished RE1 which is still an amazing game. Inventory management is hell. Enemies are meh. Several "puzzles" feel like RNG (talking about mixing the fluids here). And I know backtracking is to be expected in RE but it's absolutely ridiculous in this game because you can not store items so you have to drop them at convenient spots. The problem is, you obviously do not know in advance what spot is going to be convenient later. Lastly, enemies one-shotting you right as you enter new areas due to their placement (in b4 skill issue). Overall just a frustrating experience I wanted to get through to hit a checkmark / get more lore. It was not worth it. Do not play this game, just watch a video instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mi experiencia tras pasármelo en modo difícil. Nunca había jugado a un Resident Evil clásico y he empezado por este. La verdad es que es un juego sencillo pero muy bien balanceado, donde más que un shooter, es una experiencia donde todo tiene un componente estratégico. Cuanto más difícil, más pesa cada mala decisión: cuándo emplear tu mejor munición, cuándo usar a un personaje u otro, qué objetos llevar contigo (ya que solo tienes 6 huecos de inventario)... y hasta cuándo guardar, porque tienes guardados limitados. La historia es un clásico. Es un juego que dura entre 4 y 8 horas, dependiendo de cómo te lo montes. Lo único que se queda algo anticuada es la mecánica de combate, que resulta un poco ortopédica. Pero al no ser un juego tan centrado en el combate, es prácticamente como un combate por turnos en tiempo real. Gráficos/ambientación: 8,5/10. El juego tiene ya unos años, y eso que es un remake del original, que tiene más años todavía. Aun así, no se ve mal, y la ambientación sigue estando muy lograda y te mete en la historia. Jugabilidad: 7,5/10. Juzgo más la estrategia que el manejo en sí, que como digo, se queda un poco ortopédico por el tiempo que tiene. Está muy bien balanceado de dificultad. El modo difícil es difícil no porque los bichos sean más duros, sino porque la munición es más escasa y las malas decisiones penalizan mucho más. Historia: 9,5/10. La historia es cortita, pero sublime. Es un clásico del género. Tienes zombies pero también cosas mucho peores. Y los dos protagonistas son muy carismáticos. Puntuación final: 8,5/10. Muy bueno.
Es ist.... ein Erlebnis
Most tedious, annoying game ever. Give the game a try if you are already a Resident Evil fan but go play a different game first if you are new to the franchise.
♥♥♥♥ ass game
Fun but not masterpiece like RE1 Remake since it feels like every enemy is spawned for testing rather than playing. Besides, it's kind of unbalance, weird hitbox compared to RE1 Remake.
для мазохистов самое то😊😊
peak
名声太大,大家都说难,实际上一般般,可能我是生化高手的原因。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 36.5K | 92% | $4.99 | |
| $23.5M | 223.2K | 97% | $7.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $590 | 16 | 44% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.2K | 84% | $14.99 | |
| $2M | 2.8K | 84% | $29.99 | |
| $2M | 2.5K | 58% | $19.99 | |
| $2M | 5K | 79% | $19.99 | |
| $2M | 4.7K | 84% | $19.99 | |
| $2M | 3.4K | 84% | $19.99 |