
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 68.7Kreviews | 82% | #26 | $10.7M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
aoighsdfiuyg
一直闪退!
Great game for coop + high replay possibilities. Hovewer, not sure, that this game is a good choise for single player experience. Also quite short in terms of 1st playthrough - it was just 13 hours of gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best BR #9, worst PL #55 · 11 markets collected
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyable game, especially if you have someone to play with. The core gameplay is incredibly fun, and there is a great variety of builds, weapons, and classes to experiment with. However, the RNG can be frustrating I wish you could acquire new classes and gear more easily, rather than being entirely stuck with "luck" when it comes to world seeds or story progression. It's a bit annoying to have your build progression locked behind random map generation. My only other major critique is that I wish the campaign was longer, as the world and mechanics left me wanting more. Anyway, I would definitely recommend it, especially if you have friend to dive into it with.
Game just randomly crashed and all my 1 hour effort on The Gaunlets become meaningless
is fun!
Lost my wife and kids to a large clay firing kiln 10/10
Top
推荐 真的上头!射击 + 魂味双结合的刷子神作《遗迹 2》 玩了几十个小时,全程单人开荒,真心给所有喜欢突突突、类魂挑战、刷装备配流派的玩家强推《遗迹 2》,融合射击爽感与魂系战斗的独特体验,是近期玩过重复游玩价值最高的游戏,整体设计平衡耐玩,下面聊聊我真实的游玩感受。 一开始单人开荒怕难度太高,直接选了驯兽师职业,开局自带一只猎犬随从,完美适配独狼玩家。最贴心的就是随从自带自救机制,被怪物击倒后狗子会主动把我拉起来,不用重开整张地图,大幅降低单人容错率;还能切换护卫、支援、攻击三种形态,既能拉仇恨减伤、持续回血,也能同步拉高我的输出增益。美中不足是纯输出上限比不上枪手、猎人这类纯伤害职业,但胜在生存兜底,新手单刷上手门槛极低,非常推荐第一次接触游戏的人选。 战斗体系是本作最大亮点,完美平衡枪械突突突和魂类硬核手感。主武器类型齐全,冲锋枪、霰弹枪、狙击枪轮番爽射,赶路清小怪全程火力压制,手感丝滑不拖沓,同时每把枪都能搭配专属改装技能;背包还能常备近战武器,被怪物贴脸围堵时掏出来补伤害、打断攻击,远近搭配玩法灵活。 最有 “魂味儿” 的就是关卡 BOSS 战,不是单纯堆血量的木桩怪,每个 BOSS 都有完整招式循环、大范围高伤连招、阶段变身机制,需要像魂游戏一样观察出招节奏、精准翻滚闪避,贪枪就会被一套带走,挑战感拉满。打 BOSS 前基本都有存档点,不用反复清小怪赶路,容错设计很人性化,挫败感不会过重,打过之后成就感特别足。 地图采用随机生成机制是一大惊喜,每个人的世界布局、支线副本、精英怪甚至主线 BOSS 都不一样,不存在固定刷图路线。哪怕通关重开一局,地牢通道、隐藏房间、道具位置全部重置,多周目完全不会枯燥,每次探索都有新鲜感。地图里还穿插大量解谜内容,符号机关、陷阱走廊、密室密码环环相扣,想要拿稀有饰品、隐藏武器,不能一路无脑冲,必须仔细观察环境线索,深挖每一处角落,探索的乐趣拉满。 装备构筑和流派搭配深度直接拉满,也是我沉迷刷本的核心原因。武器、改装、饰品、职业专长可以自由组合,能堆暴击速射流、近战吸血生存流、元素异常持续伤流、召唤辅助流等等几十种打法。想要成型一套强力 BD,既要刷专属枪械、BOSS 专属改装,还要搭配成套饰品堆叠词条,血量、抗性、暴击、技能冷却、移速等词条自由调配。如果赶路草草清图,很容易缺少核心装备,只有把地图角落、隐藏密室全部探索干净,才能凑齐高输出 + 高生存的毕业套装,细细搜刮的过程完全不会乏味。 职业系统设计差异化十足,除了驯兽师,猎人远程爆发、枪手持续火力、挑战者坦度拉满、医师团队回血,通关后还能解锁双职业搭配,两套专长技能叠加,衍生更多新奇流派,单人、联机都有完全不同的搭配思路。没有绝对弱势职业,只要配装合理,每种玩法都能通关,不会出现单一版本答案,自由度很高。 整体来说,《遗迹 2》完美兼顾射击爱好者的爽快、魂类玩家的操作挑战、刷子玩家的配装乐趣,随机地图保证重复游玩性,解密、探索、BOSS 战层层递进,单人独狼也能获得完整优质体验。如果你厌倦纯突突突无难度,又不想接受纯魂游戏零远程的压抑,这款枪械魂系刷子游戏绝对值得入手,慢慢探索、搭配属于自己的专属流派,越玩越上瘾。
Mejora la mayoría de los aspectos respecto a la primera entrega, pero la campaña es demasiado corta y en general deja mucho que desear. Además, el tema de la exploración sigue siendo un tema a pulir y parecen intentar rellenar con eso y objetivos secundarios las horas de juego. El balance es positivo, pero no esperaría con ansias una tercera entrega lamentablemente.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $408.5K | 821 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.1M | 47.2K | 85% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 68.6K | 92% | $9.99 |