
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.2Kreviews | 83% | — | $60.3M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite possibly the greatest game of all time. At first glance, it seems like a bare bones souls game, but the more time you invest, the more everything clicks. The level of detail and thought the developers poured into this game is genuinely mind blowing. Can confidently say nothing else I've played comes close. I've lost count of how many times I've beaten it, yet every playthrough still feels fresh, with new secrets, builds, and experiences. Horny.
Ported my save from xbox game pass to steam, Now I am happy again. Great game.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this game all the way through. Until the very end, it was a great game and I really liked it. But the final boss is the lamest, stupidest, most retarded ♥♥♥♥♥♥♥♥ I've ever had to deal with. This "room" with all the obstacles—if I were the game designer who came up with it, I'd commit harakiri. This is the lowest game design can get. It's so bad that I can't think of a single Soulslike boss that even comes close to this level of retardation.
meh.
After all the power creep this ♥♥♥♥ sucks and isn't worth 15$. Difficulty? Nah lets just spawn random ♥♥♥♥ behind the player and have them do 50 damage (of your 130hp when maxed in traits) so every encounter feels as unrewarding and repetitive as possible. Balance? Nah lets make sure that each stage is 1-3 power levels over the player at all times so even if they want to go farm to upgrade their gear they're forced to waste 1-4 hours replaying an old map, but make sure it stays 1-3 levels higher so the player needs to play meta to "have fun" by seeing decent damage numbers. Replayablility? Why, we force them to replay the same ♥♥♥♥ on loop since every map only lets you unlock 1/X rewards forcing you to replay the same boring ♥♥♥♥ over and over again like this is WoW 1.0. Fun? Never ♥♥♥♥♥♥ heard of her mate, enjoy playing the role of sisyphus as you run into the same walls on repeat until the game decides not to have every mob in your area code attack 3 frames apart so the damage is undodgeable. Also ♥♥♥♥ off with having 5 second player hitstun when any non chaff mob can be stunned at max 2 seconds. Like feeling like you've progressed? Not gonna happen here, you'll go through your "quest" which either takes you to the ♥♥♥♥♥♥♥♥♥ Bloodborne ripoff, the decent Bloodborne ripoff, the mid forest, the ♥♥♥♥ forest, or the ♥♥♥♥♥♥♥ miserable moonbase. The moon levels genuinely don't feel different, one has drones that shoot you from your max range or further and the other has annoying mindless swarm enemies, "oh how daring!" "oh how bold!". If you get really lucky then you'll end up with a blend of both and the most obnoxious slog. Each class gets, at most, 2 of 3 useful skills and at worst 0 of 3. Also hope you like hearing millenial dialogue on repeat as the player character wont shut the ♥♥♥♥ up and neither will any of the women; "Erm. I have a bad feeling about this" "*Incoherent whining*" "Well THAT just happened" are just a few of the excuses for dialogue, crazy idea make the player character mute if you can't write dialogue, y'know, like you did in the first game. Only good character in this entire steaming pile of ♥♥♥♥ is Zohee and she's only a character if you purposefully get yourself killed in one single instance. Remnant 1 was rough and unpolished but Remnant 2 doesn't respect your time, effort, or agency and instead focuses on being the most mid time wasting garbage on the market (avg. playthrough is 20-30 hours depending on difficulty, getting a good build together is 25-40 hours). It's a waste of time, money, and effort. I for one am no longer going to pretend it's not
The directional audio is too annoying. When running, I only hear it in the left ear, not at all in the right, thats not how directional sound works in real life, so no idea why they made it so ♥♥♥♥ in this. 0/10 wont play again
Seriously F whoever thought the proving grounds arrow puzzle was a good idea! F you with a rusty nail bat! If I'd found this sooner I would've refunded this crap immediately!
MATARIA 7000 JEFES Y HASTA UN CIERVO, PERO NUNCA VOY TRAICIONAR A NIMUE 💙 PD: la peor mierda de este juego es el sistema de prisma, farmear exp para un prisma con el riesgo que te salga un prisma de mierda y perder otras 80 hs para llenar el otra vez el prisma aburre, el motivo por cual lo dejé de jugar
Would only recommend the game for one reason, you like magic and you like shooting stuff and you like dark souls. This is the game for you then. so yeah I would recommend.
Купили втроем поиграть, играли вдвоем, ну в соло тоже не плохо играется
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.2M | 373K | 89% | $13.99 | |
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| $59.6M | 84.1K | 92% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $59.5M | 160.7K | 98% | $14.99 | |
| $58.8M | 123.8K | 89% | $19.99 |
Related
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| $15.4M | 27.1K | 80% | $29.99 |