
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 68.6Kreviews | 82% | — | $60.3M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
REMNANT II is an action shooter centered on world-hopping survival. After saving a single world in the first game, the stakes are cranked up—now you're tasked with saving the entire multiverse using the giant red Worldstone. [b] The Short Answer: Is It Worth Buying?[/b] If you genuinely enjoy hunting down obscure secrets, solving puzzles, and tight third-person shooting, it’s worth picking up. Otherwise, it’s probably not worth your time. [b] Do You Need a Wiki?[/b] If you actually want to figure out what's hidden in the worlds and unlock secrets, then yes—absolutely. [b] Playtime [/b] 5/10 The main campaign takes around 20–25 hours, while any additional time depends entirely on how much you want to level up your builds and hunt down gear. [b] Story[/b] 5/10 In the first game, you saved one world; now you have to save everything using the red stone. [b] Music[/b] 4/10 It’s not bad by any means, but after about 3 hours, it starts getting repetitive and wearing on your nerves. [b] Graphics[/b] 5/10 Solid AA quality presentation. [b] Mechanics[/b] 5/10 The gunplay is genuinely very good. There are several base archetypes (classes) to choose from, alongside a bunch of secret hidden classes that require specific, secret steps to unlock. On the downside, enemy design within each world feels repetitive—aside from the 3rd world, most mobs play identically despite having different models. Exploration logic often feels absent; you'll naturally expect a chest, crate, or barrel around a dead-end turn, only to find completely empty space—not even a breakable pot. The core loop relies on dynamic generation where every Adventure mode roll builds a unique combination of locations, maps, and events (though for a single campaign run, this doesn't matter much). Primary weapon variety felt very lacking; I effectively ran through the entire game with the starting rifle (mainly because there wasn't a proper marksman rifle that fit my specific style). Sidearms, on the other hand, offer great variety. Still, you're strictly limited to carrying one primary, one handgun, and a melee weapon. Bosses feel like glorified sandbags for the most part. The difficulty balancing in World 1 is awful—I wiped around 25 times on the fungal bosses and the clock tower event. Ammo was a constant, frustrating bottleneck until I finally obtained the ammo ring. On a positive note, character skills, weapon mods, and class synergies are very well crafted, and the iconic Labyrinth "Cube Boss" fight was exceptionally cool. [b] Personal Take[/b] In co-op with friends, it might be alright, but as a solo experience, it ended up feeling entirely useless to me. It lacks charm, the characters are bland, and the entire story can literally be summarized in two sentences. Weapon variety relies heavily on your preferred playstyle. [b] Overall Score:[/b] 68/100
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Um jogo que entrega o que promete.[/b][/h1] [b][h1]PROS?[/h1] Mais do mesmo, isso pode soar ruim, mas é a pegada do Remnant from the ashes melhorada, logo se vc gostou do jogo inicial vai estar em casa no 2, muitas builds, itens, skill's, mapas, bosses, segredos ( em tudo que é canto tem coisa escondida ), dificuldade na medida certa, a progressão solo/multiplayer escala perfeitamente para proporcionar um bom desafio. [h1]CONS?[/h1] A historia principal é horrível hahahahaha, mas pelo menos todo o resto do game compensa a compra. aé, pq diabos um game como esse nao tem chat? wth. Me diverti bastante com o game, valeu a compra, e recomendo o jogo! [h1][b]9/10
Signed up to play a shooter not a platformer. Proving Grounds is a pain
Performance: this game has no reason to be as taxing on performance as it is. But it's an Unreal Engine 5 title, so there you go, that's modern gaming for you. My experience with this game has been very mixed. The story and the setting is beautiful, but falls entirely flat because it of how it's told. There's no character development, the story doesn't really go anywhere, it just sits in the background as a poor excuse for the RNG worlds. Now, I might be stupid, but I had a hard time tracking where I was at in the progress and suddenly I was at the final boss (which itself is... not a fun fight) and all I could feel was "wait? Is that it?" All in all, the game gets repetitive with no real award for progressing in the story.
Вылеты на последнем боссе в режиме босс-раш, после которых нельзя переподключиться - чистый кайф. Провести 1.5 часа и не получить ВООБЩЕ НИКАКОЙ НАГРАДЫ - концентрированный кристаллизованный кайф, всем советую 100\10
狗屎!狗屎!狗屎!十几年了第一次在steam发表评论!差评!差评!类魂?类你老马? 想沾各种类型的边 做出来发现根本哪个类型也沾不上一点 然后就开始做屎 硬在自己已经方方面面做的极端差的情况下屎上加屎 一堆屎尿屁融合下的四不像游戏 六边形战士 六边都是屎 宫崎英高玩了连夜上吊紫沙 地图设计硬学老贼 像是照着法拉利做出来一架摇摇车(摇摇车其实没那么不堪) 剧情依旧在老贼的基础上融合其他各种元素 想当一个有深度的谜语人 结果给自己老马迷飞了 主线的重要程度远远不如《森林》里找儿子 十来年了 玩过成百上千种游戏 吃的屎比吃的饭都多 这种类型的屎我是真咽不下去 说白了作为一个魂玩家也不是因为他做的不魂而骂它 而是它做的根本不能称之为游戏 类魂的大便游戏也玩了不少了 但这个是真他马恶心啊 那他马黑盒上8.1的评分和五万多条好评怎么来的 别说打折买了 倒贴我一百块放我库里我都嫌脏 还有一个重点 这游戏除了非常的极端的不好玩以外 还有一个容易迷惑玩家的点: 抛开所有设计、玩法相关的东西外,实际上他剩下的东西是合格的,角色、动作、射击、枪械、画面、流畅度、优化等基础的东西他竟然做的基本没有问题, 导致很多玩家体验过后主观上淡化了在整个玩法上极端缺陷,从而产生一种游戏还算合格的错觉, 这就是这个游戏最臭的点, 你初次体验后不觉得它很烂,甚至感觉上是合格的,但他就是一份包着假大便外壳的真大便。 屎!真屎!特别屎!
Amazing game. It's easier than Souls, but it's amazing, the artistic direction is SICK. Really a good surprise, underrated game.
Juego divertido para jugar coop , de la historia no te enteras de la misa a la media pero almenos hay fuego amigo asique las risas están garantizadas.
Ich empfehle mich. Das spiel,... weiß ich nicht. Habs nie gespielt.
САМЫЙ ЛУЧШИЙ РЕМНАНТ!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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