
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.1Kreviews | 93% | — | $1.1M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juegazo, ven el anime
nice game
Ótimo jogo com Sprites lindos, uma trilha sonora maravilhosa e um combate gostoso. É possível completar a historia em torno de 6 a 8 horas, Dependendo do jogador, Mas, Se quiser completar as conquistas, Pode se estender de 12 a 15 horas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.3K | 95% | $14.99 | |
| $1.1M | 2.3K | 74% | $19.99 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $1.1M | 1.4K | 77% | $29.99 | |
| $1.1M | 14.5K | 92% | $3.49 | |
| $1.1M | 1.4K | 66% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $40K | 111 | 53% | $14.99 | |
| $21K | 242 | 82% | $4.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
로도스도 반가운 애들 얼굴이 많이 나옴 메트로배니아 게임으로서 출중함 백대쉬와 슬라이딩은 유명한 이동기임 물속에서는 백대쉬가 최고임 튕김현상 전혀 없었음
很棒很棒,超出了我对这部游戏的没玩时的想象,有很多跟月下相似的地方,可玩性很高,剧情也不错,BOSS也具有挑战,收集性也还可以。
норм.
人老了就喜欢这种简单的类银
为了玩这个游戏去补了ova和tv,但实际上只看ova就够了,骑士英雄传的角色和故事根本没有提到,游戏剧情完全是迪特利特的视角进行,只和自由骑士主角团有关。 玩法不错,主角性能是玩过的类银里最好的,一开始就有漂浮能力,能滞空输出能躲子弹,双属性的精灵可以免疫对应属性伤害,吸收魔力,甚至常驻回血。武器的模组只有3种,回旋镖类武器比较好用,而且所有模组都有8向攻击。唯一不足的就是属性切换和美术冲突了,角色颜色和血条都可以判断属性,但看角色肯定反应更快更方便,魔法攻击和异常状态的特效会改变角色的颜色导致误判。 boss的种类不少,互动感也不错,但就是要重复打,其中两个boss的一阶段都是魔女来替代,倒数第二个boss打真魔女的时候变成和所有boss的幻影连战,感觉可以删掉不必要的阶段和重复战斗。然后是boss性能差距很大,一版来讲,类银恶魔城的怪物是可以有碰撞伤害的,但人形boss是不能有的,这个游戏的人形boss机动性强,战斗节奏快,再配上碰撞伤害加上受击的超长击飞和硬直,很容易翻车,其他所有的怪物类boss包括最终boss相比这些人形的都要简单太多了。 弓箭系统感觉负反馈挺多的,虽然伤害和距离都很可观,但瞄准做得不太行,只能从水平方向开始瞄,不能选择从最高或最低角开始,每次开弓慢一点还会重置瞄准,然后就是这个弓箭挑战的成就很难拿,所有的教程视频都是只保持一个方向通过跳跃调整高度的,可见这个瞄准有多难用,这是我花时间最久的成就,不过还是成功白金了。 美术方面就非常恶魔城了,虽然主角的残影效果是为了还原精灵族的设定,但再配上斗蓬和刺剑,真的很有月下夜想曲的感觉。 可以说除了音乐和boss是罗德斯岛的其他方面都很恶魔城,就是流程太短了,可能是因为没有多结局和隐藏地图。 这个游戏作为恶魔城代餐是不错了,玩法经典也有创新的地方,半天时间能玩完;剧情主要是粉丝向的,不看原作肯定是没什么感触的,不过也主要是卖一种情怀,不影响游玩。
Very fun game with a surprising amount of content.
不套羅德斯島和蒂德利特的皮的話 跟本不會買 即使套了蒂德利特的皮 那個動作滿滿的阿爾卡特感也很糟糕 作為OVA入坑的老粉 很不喜歡結尾的形式 被餵了一坨超大的屎
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.